Player Matchup

Cthulhu
Cthulhu
DaevaSiren
Cthulhu
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 121L
1,476 Elo+
Party 2
Ullr
Ullr
Demonflea
Ullr
Level 28
God Stats
4W - 8L
1,136 SR
Queue Stats
84W - 77L
1,476 Elo+
Party 2
Merlin
Merlin
DeviCloud
Merlin
Level 55
God Stats
4W - 5L
1,401 SR
Queue Stats
125W - 140L
1,457 Elo+
Party 2
Hera
Hera
PoggerClaps
Hera
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 110L
1,425 Elo+
Solo
Xing Tian
Xing Tian
VerumRex444
Xing Tian
Level 41
God Stats
2W - 3L
1,285 SR
Queue Stats
126W - 114L
1,494 Elo+
Party 2
Team Averages
Level 55
1,364 SR
1,465 Elo+

VS

Team Averages
Level 125
1,501 SR
1,509 Elo+
Kali
Kali
Tao1123
Kali
Level 48
God Stats
4W - 1L
1,285 SR
Queue Stats
121W - 131L
1,480 Elo+
Party 1
Chronos
Chronos
Vangoghear
Chronos
Level 155
God Stats
5W - 4L
1,609 SR
Queue Stats
249W - 257L
1,473 Elo+
Solo
Nike
Nike
XSnipXXSnipX
Nike
Level 138
God Stats
3W - 0L
1,812 SR
Queue Stats
102W - 110L
1,534 Elo+
Party 1
Tyr
Tyr
kbw57
Tyr
Level 155
God Stats
5W - 6L
1,301 SR
Queue Stats
208W - 221L
1,510 Elo+
Party 1
Shiva
Shiva
pechancj7
Shiva
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 273L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaevaSiren
Cthulhu
15
4 / 3 / 5
8,499
850
8,062
10,485
13,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
15
5 / 5 / 3
8,431
843
12,897
12,940
7,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
DeviCloud
Merlin
15
2 / 2 / 7
8,092
809
7,458
7,163
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 1 / 0
5,601
560
558
1,227
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
VerumRex444
Xing Tian
13
1 / 3 / 7
7,786
779
4,681
12,784
12,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Tao1123
Kali
15
4 / 3 / 3
8,612
861
5,675
8,936
4,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Vangoghear
Chronos
16
2 / 1 / 9
8,731
873
10,613
8,903
4,683
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 3 / 6
8,153
815
7,923
8,645
7,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
kbw57
Tyr
13
1 / 3 / 7
7,607
761
4,926
8,007
9,055
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shiva
pechancj7
Shiva
15
3 / 2 / 5
8,840
884
7,620
11,688
16,695
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
12
Kills
14
14
Deaths
12
22
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DaevaSiren
Cthulhu
4
3
5
2.17
L
Ullr
5
5
3
1.3
L
Merlin
DeviCloud
Merlin
2
2
7
2.75
L
0
1
0
0
W
Kali
Tao1123
Kali
4
3
3
1.83
W
Chronos
Vangoghear
Chronos
2
1
9
6.5
L
Xing Tian
VerumRex444
Xing Tian
1
3
7
1.5
W
4
3
6
2.33
W
Tyr
kbw57
Tyr
1
3
7
1.5
W
Shiva
pechancj7
Shiva
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,656
Damage
36,757
44,599
Taken
46,179
38,810
Mitigated
42,453
10,802
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DaevaSiren
Cthulhu
8,062
286
0
785
10,485
13,860
0
3,608
6,667
14,726
0
L
Ullr
12,897
10,414
101
2,738
12,940
7,993
0
4,686
8,124
0
25,538
L
Merlin
DeviCloud
Merlin
7,458
281
647
1,491
7,163
4,142
0
730
6,212
17,874
0
L
558
29
0
26
1,227
425
0
168
1,021
905
0
W
Kali
Tao1123
Kali
5,675
1,939
800
1,890
8,936
4,239
0
4,708
4,228
0
13,130
W
Chronos
Vangoghear
Chronos
10,613
3,327
350
1,379
8,903
4,683
820
3,942
4,961
23,030
0
L
Xing Tian
VerumRex444
Xing Tian
4,681
237
2,017
2,997
12,784
12,390
0
1,421
11,141
11,555
0
W
7,923
575
674
1,338
8,645
7,781
264
2,745
5,900
0
15,739
W
Tyr
kbw57
Tyr
4,926
647
606
1,020
8,007
9,055
373
3,009
4,998
0
6,685
W
Shiva
pechancj7
Shiva
7,620
1,035
927
3,067
11,688
16,695
0
6,355
5,333
0
20,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,409
Gold Earned
41,943
90
Minions Killed
101
0
Camps Cleared
0
769,868
Distance Traveled
950,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,499
850
23
2
0
197,270
0
L
Ullr
8,431
843
20
2
0
159,281
0
L
Merlin
8,092
809
35
4
0
184,447
0
L
Hera
5,601
560
3
0
0
31,633
0
W
Kali
8,612
861
16
2
0
215,561
0
W
Chronos
8,731
873
35
4
0
187,423
0
L
Xing Tian
7,786
779
9
1
0
197,237
0
W
Nike
8,153
815
17
2
0
189,559
0
W
Tyr
7,607
761
4
0
0
161,514
0
W
Shiva
8,840
884
29
3
0
196,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role