Player Matchup

He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 195
1,500 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 65
2,177 SR
1,792 MMR
Anubis
Anubis
Gold V
Tererar3
Anubis
Gold V
Level 65
God Stats
13W - 1L
2,177 SR
Queue Stats
26W - 8L
1,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 5 / 0
9,189
919
8,672
12,265
6,423
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabFreyaAnhurUllr

VS

Bans
KaliBakasuraHadesChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Tererar3
Anubis
16
5 / 3 / 0
9,921
992
10,549
10,617
7,933
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
5
5
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
5
0
0.6
W
Anubis
Tererar3
Anubis
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,672
Damage
10,549
12,265
Taken
10,617
6,423
Mitigated
7,933
1,947
Healing
2,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,672
644
0
1,947
12,265
6,423
36
10,583
1,682
48,123
0
W
Anubis
Tererar3
Anubis
10,549
211
0
2,628
10,617
7,933
704
9,116
1,501
47,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,189
Gold Earned
9,921
97
Minions Killed
94
4
Camps Cleared
5
203,122
Distance Traveled
189,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,189
919
97
10
4
203,122
0
W
Anubis
9,921
992
94
9
5
189,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role