Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Agdistis
Bacchus
Level 8
God Stats
0W - 2L
1,281 SR
Queue Stats
1W - 8L
1,199 Elo+
Party 1
Awilix
Awilix
Hirarocks786
Awilix
Level 122
God Stats
0W - 3L
1,393 SR
Queue Stats
7W - 20L
1,274 Elo+
Party 1
Ishtar
Ishtar
Rufzaya
Ishtar
Level 28
God Stats
0W - 1L
1,715 SR
Queue Stats
5W - 18L
1,173 Elo+
Party 1
Poseidon
Poseidon
SedateMeDaddy
Poseidon
Level 34
God Stats
1W - 8L
1,139 SR
Queue Stats
7W - 20L
1,274 Elo+
Party 1
Team Averages
Level 49
1,406 SR
1,284 Elo+

VS

Team Averages
Level 70
1,462 SR
1,406 Elo+
Nox
Nox
 
Nox
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
C0rgiL0bster
Da Ji
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 137L
1,401 Elo+
Party 2
Terra
Terra
Thiccgoomba
Terra
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 52L
1,469 Elo+
Solo
Surtr
Surtr
VibeGuardian
Surtr
Level 25
God Stats
7W - 5L
1,310 SR
Queue Stats
336W - 340L
1,394 Elo+
Party 2
Ishtar
Ishtar
Webdork
Ishtar
Level 107
God Stats
8W - 8L
1,500 SR
Queue Stats
138W - 124L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 2 / 0
4,051
579
2,475
6,552
3,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
Agdistis
Bacchus
6
0 / 2 / 3
3,914
559
1,780
4,298
4,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
7
0 / 1 / 1
3,992
570
1,530
6,521
1,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Rufzaya
Ishtar
8
2 / 0 / 1
4,260
609
3,998
3,802
1,244
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
SedateMeDaddy
Poseidon
8
2 / 3 / 1
4,926
704
4,179
4,770
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
8
1 / 2 / 1
4,719
674
2,964
4,011
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
2 / 0 / 2
4,709
673
2,127
4,431
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

7
1 / 1 / 4
4,591
656
2,026
5,531
3,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
2 / 0 / 0
4,970
710
3,703
5,642
2,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Webdork
Ishtar
8
2 / 1 / 2
4,517
645
3,768
3,574
1,299
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
8
8
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Nox
 
Nox
1
2
1
0.75
L
Bacchus
Agdistis
Bacchus
0
2
3
0.75
W
2
0
2
3
L
Awilix
0
1
1
0.5
L
Ishtar
Rufzaya
Ishtar
2
0
1
2.5
L
Poseidon
SedateMeDaddy
Poseidon
2
3
1
0.83
W
1
1
4
3
W
2
0
0
2
W
Ishtar
Webdork
Ishtar
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,962
Damage
14,588
25,943
Taken
23,189
12,939
Mitigated
11,039
4,943
Healing
8,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,475
411
0
1,090
6,552
3,970
0
180
6,372
0
22,895
W
Nox
 
Nox
2,964
597
0
500
4,011
1,697
0
1,764
2,146
29,579
0
L
Bacchus
Agdistis
Bacchus
1,780
373
0
525
4,298
4,251
0
857
3,414
7,240
0
W
2,127
278
110
1,519
4,431
1,712
0
654
3,759
0
18,044
L
Awilix
1,530
696
0
1,155
6,521
1,999
0
1,192
5,285
0
23,508
L
Ishtar
Rufzaya
Ishtar
3,998
2,477
0
1,306
3,802
1,244
0
1,229
2,543
0
23,797
L
Poseidon
SedateMeDaddy
Poseidon
4,179
545
0
867
4,770
1,475
0
1,493
3,159
30,733
0
W
2,026
647
1,315
1,830
5,531
3,590
0
1,836
3,615
6,849
0
W
3,703
1,571
0
1,998
5,642
2,741
0
0
5,642
350
29,318
W
Ishtar
Webdork
Ishtar
3,768
2,129
0
1,081
3,574
1,299
0
1,452
2,068
0
29,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,143
Gold Earned
23,506
194
Minions Killed
194
0
Camps Cleared
0
720,466
Distance Traveled
739,646
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,051
579
42
6
0
162,601
0
W
Nox
4,719
674
57
8
0
147,984
0
L
Bacchus
3,914
559
10
1
0
127,452
0
W
Da Ji
4,709
673
38
5
0
184,231
1
L
Awilix
3,992
570
41
6
0
160,844
0
L
Ishtar
4,260
609
39
6
0
127,553
0
L
Poseidon
4,926
704
62
9
0
142,016
0
W
Terra
4,591
656
7
1
0
144,903
2
W
Surtr
4,970
710
38
5
0
133,854
0
W
Ishtar
4,517
645
54
8
0
128,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role