Player Matchup

Maui
Maui
 
Maui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Alpha Night fox
Tiamat
Level 65
God Stats
13W - 20L
1,338 SR
Queue Stats
53W - 46L
1,372 Elo+
Party 3
Thor
Thor
BlazingBlackGuy
Thor
Level 156
God Stats
8W - 2L
1,676 SR
Queue Stats
25W - 28L
1,541 Elo+
Party 2
Ullr
Ullr
WhistlingHornet
Ullr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,659 Elo+
Party 2
Danzaburou
Danzaburou
beansyboy217
Danzaburou
Level 15
God Stats
8W - 5L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 3
Team Averages
Level 103
1,503 SR
1,514 Elo+

VS

Team Averages
Level 18
1,500 SR
1,169 Elo+
Medusa
Medusa
Boix06
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 17L
1,131 Elo+
Party 1
Amaterasu
Amaterasu
Juakagami
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,142 Elo+
Party 1
Yemoja
Yemoja
Noels06
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 16L
1,142 Elo+
Party 1
Kukulkan
Kukulkan
Rabo-sama120
Kukulkan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 36L
1,302 Elo+
Party 1
Izanami
Izanami
ReyRoto
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
18
2 / 0 / 27
11,470
1,274
10,321
9,309
12,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
6 / 0 / 23
11,286
1,254
21,271
5,681
8,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
5 / 0 / 22
11,705
1,301
10,164
7,768
12,703
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
18 / 1 / 10
12,175
1,353
30,105
9,460
6,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
beansyboy217
Danzaburou
18
13 / 0 / 17
11,888
1,321
30,051
12,991
9,571
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

357

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boix06
Medusa
14
0 / 10 / 1
8,316
924
8,165
19,600
10,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Juakagami
Amaterasu
14
0 / 9 / 1
8,845
983
6,640
25,420
17,226
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Noels06
Yemoja
14
0 / 5 / 1
9,224
1,025
2,879
23,780
24,169
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
Rabo-sama120
Kukulkan
14
1 / 8 / 0
9,558
1,062
15,561
19,067
9,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ReyRoto
Izanami
14
0 / 12 / 1
8,578
953
2,220
20,532
9,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
5
44
Kills
1
1
Deaths
44
99
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
0
27
15.5
W
6
0
23
17.5
W
5
0
22
16
L
Medusa
Boix06
Medusa
0
10
1
0.05
L
Amaterasu
Juakagami
Amaterasu
0
9
1
0.06
L
Yemoja
Noels06
Yemoja
0
5
1
0.1
L
Kukulkan
Rabo-sama120
Kukulkan
1
8
0
0.13
L
Izanami
ReyRoto
Izanami
0
12
1
0.04
W
18
1
10
23
W
Danzaburou
beansyboy217
Danzaburou
13
0
17
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,912
Damage
35,465
45,209
Taken
108,399
50,633
Mitigated
70,936
10,743
Healing
8,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
10,321
2,807
0
1,314
9,309
12,773
0
5,308
4,001
15,468
0
W
21,271
1,765
602
2,192
5,681
8,906
0
2,380
3,301
36,708
0
W
10,164
1,389
0
897
7,768
12,703
0
4,019
3,749
0
19,398
L
Medusa
Boix06
Medusa
8,165
5,664
0
937
19,600
10,411
0
5,107
14,493
0
12,693
L
Amaterasu
Juakagami
Amaterasu
6,640
1,688
0
4,146
25,420
17,226
0
7,098
18,322
0
16,908
L
Yemoja
Noels06
Yemoja
2,879
808
2,164
859
23,780
24,169
0
5,988
17,792
8,837
0
L
Kukulkan
Rabo-sama120
Kukulkan
15,561
2,528
0
28
19,067
9,490
0
6,404
12,663
45,515
0
L
Izanami
ReyRoto
Izanami
2,220
1,448
0
286
20,532
9,640
0
6,995
13,537
0
7,213
W
30,105
18,222
0
241
9,460
6,680
0
3,633
5,827
0
48,885
W
Danzaburou
beansyboy217
Danzaburou
30,051
18,573
0
5,497
12,991
9,571
0
3,100
9,480
0
55,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,524
Gold Earned
44,521
175
Minions Killed
150
11
Camps Cleared
3
886,949
Distance Traveled
691,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
11,470
1,274
13
1
0
159,621
0
W
Tiamat
11,286
1,254
41
5
2
194,998
0
W
Thor
11,705
1,301
20
2
0
192,023
0
L
Medusa
8,316
924
10
1
0
92,122
0
L
Amaterasu
8,845
983
24
3
0
189,017
0
L
Yemoja
9,224
1,025
19
2
0
136,230
0
L
Kukulkan
9,558
1,062
88
10
2
149,144
0
L
Izanami
8,578
953
9
1
1
125,042
0
W
Ullr
12,175
1,353
46
5
3
168,418
0
W
Danzaburou
11,888
1,321
55
6
6
171,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role