Player Matchup

Sobek
Sobek
 
Sobek
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
DynaMicW0LF
Kuzenbo
Level 102
God Stats
1W - 4L
1,311 SR
Queue Stats
526W - 533L
1,452 Elo+
Party 1
Susano
Susano
Polaris Prism
Susano
Level 68
God Stats
3W - 2L
1,601 SR
Queue Stats
118W - 169L
1,285 Elo+
Party 1
Team Averages
Level 89
1,482 SR
1,447 Elo+

VS

Team Averages
Level 122
1,596 SR
1,408 Elo+
Chiron
Chiron
Nekorhay
Chiron
Level 123
God Stats
4W - 0L
1,715 SR
Queue Stats
91W - 103L
1,392 Elo+
Solo
Fenrir
Fenrir
Qrimedog
Fenrir
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
147W - 163L
1,404 Elo+
Solo
Hercules
Hercules
Ruslan7820
Hercules
Level 140
God Stats
7W - 10L
1,286 SR
Queue Stats
824W - 819L
1,398 Elo+
Solo
Ganesha
Ganesha
Saeyun7167
Ganesha
Level 137
God Stats
2W - 1L
1,742 SR
Queue Stats
115W - 127L
1,435 Elo+
Solo
Ah Puch
Ah Puch
etchasketchme
Ah Puch
Level 109
God Stats
2W - 0L
1,736 SR
Queue Stats
249W - 287L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 6 / 1
5,933
742
1,479
12,431
13,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
 
The Morrigan
5
0 / 1 / 1
5,029
629
76
1,679
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
 
Osiris
5
0 / 0 / 1
5,012
627
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
DynaMicW0LF
Kuzenbo
13
4 / 4 / 3
6,823
853
4,083
11,339
14,364
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
2 / 5 / 2
6,228
779
2,568
8,739
4,669
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Nekorhay
Chiron
14
3 / 1 / 10
7,868
984
5,658
4,415
1,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Qrimedog
Fenrir
10
2 / 4 / 6
6,874
859
2,955
8,212
6,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Ruslan7820
Hercules
13
5 / 2 / 10
8,146
1,018
5,695
9,414
11,052
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Saeyun7167
Ganesha
11
0 / 2 / 12
7,319
915
5,839
6,426
4,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
15
6 / 1 / 8
8,591
1,074
10,310
5,394
2,265
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
7
Kills
16
16
Deaths
10
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
1
0.25
L
The Morrigan
 
The Morrigan
0
1
1
0.5
L
Osiris
 
Osiris
0
0
1
0.5
L
Kuzenbo
DynaMicW0LF
Kuzenbo
4
4
3
1.38
W
Chiron
Nekorhay
Chiron
3
1
10
8
L
2
5
2
0.6
W
Fenrir
Qrimedog
Fenrir
2
4
6
1.25
W
Hercules
Ruslan7820
Hercules
5
2
10
5
W
Ganesha
Saeyun7167
Ganesha
0
2
12
3
W
Ah Puch
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,206
Damage
30,457
34,188
Taken
33,861
32,962
Mitigated
26,654
2,355
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,479
312
0
200
12,431
13,201
0
5,651
6,780
4,054
0
L
The Morrigan
 
The Morrigan
76
76
216
218
1,679
728
0
549
1,130
406
0
L
Osiris
 
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
DynaMicW0LF
Kuzenbo
4,083
1,647
452
697
11,339
14,364
0
5,850
5,489
7,768
0
W
Chiron
Nekorhay
Chiron
5,658
2,228
1,153
828
4,415
1,982
3,165
1,257
3,158
0
21,039
L
2,568
1,111
258
314
8,739
4,669
0
4,099
4,640
0
6,034
W
Fenrir
Qrimedog
Fenrir
2,955
762
144
582
8,212
6,879
383
888
7,324
0
4,079
W
Hercules
Ruslan7820
Hercules
5,695
764
239
3,350
9,414
11,052
562
1,637
7,777
0
14,666
W
Ganesha
Saeyun7167
Ganesha
5,839
402
715
1,109
6,426
4,476
1,391
1,094
5,332
13,131
0
W
Ah Puch
10,310
1,034
460
2,038
5,394
2,265
1,060
762
4,632
27,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
38,798
19
Minions Killed
83
0
Camps Cleared
0
424,006
Distance Traveled
728,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,933
742
5
1
0
115,523
0
L
The Morrigan
5,029
629
0
0
0
22,121
0
L
Osiris
5,012
627
0
0
0
4,169
0
L
Kuzenbo
6,823
853
5
1
0
145,885
0
W
Chiron
7,868
984
27
3
0
123,443
0
L
Susano
6,228
779
9
1
0
136,308
0
W
Fenrir
6,874
859
0
0
0
151,524
0
W
Hercules
8,146
1,018
17
2
0
153,827
0
W
Ganesha
7,319
915
0
0
0
145,276
0
W
Ah Puch
8,591
1,074
39
5
0
154,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role