Player Matchup

Cabrakan
Cabrakan
BraumOp
Cabrakan
Level 49
God Stats
1W - 2L
1,537 SR
Queue Stats
128W - 130L
1,474 Elo+
Solo
Chang'e
Chang'e
FeelTheKatow
Chang'e
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,639 Elo+
Party 2
Thor
Thor
FeelThePounce
Thor
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,651 Elo+
Party 2
Jormungandr
Jormungandr
PrinceKetchup
Jormungandr
Level 89
God Stats
0W - 2L
1,264 SR
Queue Stats
14W - 16L
1,555 Elo+
Solo
Cernunnos
Cernunnos
playboiiash
Cernunnos
Level 100
God Stats
1W - 3L
1,306 SR
Queue Stats
125W - 126L
1,495 Elo+
Solo
Team Averages
Level 72
1,421 SR
1,563 Elo+

VS

Team Averages
Level 88
1,451 SR
1,503 Elo+
Ah Puch
Ah Puch
Junior3543
Ah Puch
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 33L
1,215 Elo+
Solo
Fafnir
Fafnir
Rammin
Fafnir
Level 76
God Stats
3W - 1L
1,254 SR
Queue Stats
470W - 432L
1,515 Elo+
Solo
Guan Yu
Guan Yu
Talnier
Guan Yu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,568 Elo+
Party 1
Khepri
Khepri
Turdfurgis0n
Khepri
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 12L
1,552 Elo+
Party 1
Medusa
Medusa
Vileartist
Medusa
Level 127
God Stats
4W - 2L
1,499 SR
Queue Stats
31W - 38L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BraumOp
Cabrakan
6
0 / 3 / 0
5,806
581
1,420
3,949
2,367
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
FeelTheKatow
Chang'e
8
0 / 4 / 1
6,109
611
4,347
6,360
2,270
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 7 / 2
8,028
803
7,657
12,769
5,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
PrinceKetchup
Jormungandr
15
3 / 8 / 2
8,082
808
11,385
17,312
21,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cernunnos
playboiiash
Cernunnos
15
4 / 6 / 2
8,112
811
8,600
12,204
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Junior3543
Ah Puch
14
3 / 1 / 19
8,644
864
11,095
8,593
5,240
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Rammin
Fafnir
16
4 / 2 / 15
9,475
948
7,462
11,981
18,793
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Talnier
Guan Yu
13
1 / 3 / 18
7,965
797
4,010
11,011
15,920
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Khepri
14
1 / 3 / 21
8,788
879
4,277
11,743
14,455
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Vileartist
Medusa
17
19 / 2 / 7
11,538
1,154
22,659
11,474
6,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
108
10
Kills
28
28
Deaths
11
7
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BraumOp
Cabrakan
0
3
0
0
L
Chang'e
FeelTheKatow
Chang'e
0
4
1
0.13
L
3
7
2
0.57
W
Ah Puch
Junior3543
Ah Puch
3
1
19
12.5
L
Jormungandr
PrinceKetchup
Jormungandr
3
8
2
0.5
W
Fafnir
Rammin
Fafnir
4
2
15
5.75
W
Guan Yu
Talnier
Guan Yu
1
3
18
3.33
W
Khepri
1
3
21
3.83
W
Medusa
Vileartist
Medusa
19
2
7
11.25
L
Cernunnos
playboiiash
Cernunnos
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,409
Damage
49,503
52,594
Taken
54,802
36,968
Mitigated
61,123
5,385
Healing
25,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BraumOp
Cabrakan
1,420
179
0
76
3,949
2,367
0
696
3,253
1,655
0
L
Chang'e
FeelTheKatow
Chang'e
4,347
503
1,670
975
6,360
2,270
0
2,665
3,695
6,049
0
L
7,657
1,167
80
339
12,769
5,564
0
5,928
6,841
0
14,402
W
Ah Puch
Junior3543
Ah Puch
11,095
1,558
0
2,683
8,593
5,240
861
2,574
5,929
25,709
0
L
Jormungandr
PrinceKetchup
Jormungandr
11,385
1,118
40
637
17,312
21,143
0
7,779
9,533
21,844
0
W
Fafnir
Rammin
Fafnir
7,462
2,794
1,691
3,389
11,981
18,793
572
3,054
8,616
14,729
0
W
Guan Yu
Talnier
Guan Yu
4,010
827
8,026
4,116
11,011
15,920
1,139
3,345
7,459
822
7,917
W
Khepri
4,277
643
0
934
11,743
14,455
523
3,058
8,532
7,141
88
W
Medusa
Vileartist
Medusa
22,659
14,800
1,169
3,416
11,474
6,715
3,766
4,278
7,114
0
46,862
L
Cernunnos
playboiiash
Cernunnos
8,600
3,940
232
1,336
12,204
5,624
0
6,101
6,103
0
16,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,137
Gold Earned
46,410
77
Minions Killed
104
0
Camps Cleared
0
537,359
Distance Traveled
913,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,806
581
2
0
0
25,521
0
L
Chang'e
6,109
611
2
0
0
80,586
0
L
Thor
8,028
803
12
1
0
143,314
0
W
Ah Puch
8,644
864
28
3
0
182,639
0
L
Jormungandr
8,082
808
27
3
0
136,482
0
W
Fafnir
9,475
948
14
1
0
185,955
0
W
Guan Yu
7,965
797
8
1
0
171,761
0
W
Khepri
8,788
879
7
1
0
198,895
0
W
Medusa
11,538
1,154
47
5
0
174,691
0
L
Cernunnos
8,112
811
34
3
0
151,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role