Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Glenrush
Cupid
Level 174
God Stats
87W - 83L
1,689 SR
Queue Stats
452W - 472L
1,454 Elo+
Solo
Anubis
Anubis
LovehrMelons
Anubis
Level 105
God Stats
2W - 3L
1,659 SR
Queue Stats
59W - 45L
1,590 Elo+
Party 1
Loki
Loki
PRAIZEJINX
Loki
Level 124
God Stats
8W - 5L
1,674 SR
Queue Stats
55W - 39L
1,571 Elo+
Party 1
Surtr
Surtr
XUnfxrgivenX
Surtr
Level 60
God Stats
5W - 7L
1,463 SR
Queue Stats
17W - 17L
1,511 Elo+
Party 1
Team Averages
Level 121
1,597 SR
1,525 Elo+

VS

Team Averages
Level 149
1,578 SR
1,512 Elo+
Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ADredkilla
Artio
Level 159
God Stats
1W - 2L
1,366 SR
Queue Stats
297W - 296L
1,504 Elo+
Solo
Discordia
Discordia
EverydayNobody
Discordia
Level 120
God Stats
2W - 1L
1,827 SR
Queue Stats
55W - 52L
1,458 Elo+
Solo
Mulan
Mulan
Heyitsthatguy89
Mulan
Level 156
God Stats
3W - 3L
1,699 SR
Queue Stats
74W - 71L
1,637 Elo+
Solo
Ne Zha
Ne Zha
ParasouloveX
Ne Zha
Level 159
God Stats
0W - 4L
1,500 SR
Queue Stats
190W - 199L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 0 / 8
6,602
1,320
2,083
3,572
2,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Glenrush
Cupid
11
3 / 0 / 3
6,269
1,254
7,548
4,449
1,683
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
11
2 / 0 / 7
6,449
1,290
6,512
3,373
1,998
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 6
5,810
1,162
3,415
4,997
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 0 / 5
6,869
1,374
5,047
4,255
2,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

382

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 0 / 1
5,684
1,137
3,645
3,870
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
10
0 / 3 / 3
6,042
1,208
2,454
11,007
9,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
EverydayNobody
Discordia
10
0 / 1 / 3
5,665
1,133
7,840
2,111
584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 0
6,085
1,217
2,489
7,221
4,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
10
0 / 3 / 1
5,131
1,026
1,623
2,750
659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
9
Kills
3
3
Deaths
9
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
8
4
L
Rama
 
Rama
0
0
1
0.5
L
Artio
0
3
3
0.5
L
Discordia
EverydayNobody
Discordia
0
1
3
1.5
W
Cupid
Glenrush
Cupid
3
0
3
4.5
L
3
2
0
1.5
W
Anubis
2
0
7
5.5
W
0
3
6
1
L
Ne Zha
0
3
1
0.17
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,605
Damage
18,051
20,646
Taken
26,959
11,218
Mitigated
16,524
5,058
Healing
3,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,083
68
1,232
874
3,572
2,544
0
1,923
1,649
13,458
0
L
Rama
 
Rama
3,645
2,743
0
872
3,870
1,425
0
554
3,316
0
17,942
L
Artio
2,454
222
557
907
11,007
9,067
0
3,895
7,112
7,691
0
L
Discordia
EverydayNobody
Discordia
7,840
599
0
220
2,111
584
0
620
1,491
23,168
0
W
Cupid
Glenrush
Cupid
7,548
4,451
238
1,405
4,449
1,683
0
1,989
2,460
0
20,291
L
2,489
209
0
651
7,221
4,789
0
2,779
4,442
0
9,939
W
Anubis
6,512
678
0
654
3,373
1,998
0
2,388
985
17,729
0
W
3,415
384
0
0
4,997
2,135
0
1,625
3,372
0
13,352
L
Ne Zha
1,623
145
0
4
2,750
659
0
894
1,856
0
2,466
W
5,047
1,552
0
655
4,255
2,858
0
2,369
1,886
147
9,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,999
Gold Earned
28,607
111
Minions Killed
118
8
Camps Cleared
3
504,481
Distance Traveled
404,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,602
1,320
0
0
0
109,229
0
L
Rama
5,684
1,137
40
8
0
91,192
0
L
Artio
6,042
1,208
7
1
0
86,042
0
L
Discordia
5,665
1,133
38
8
2
107,353
0
W
Cupid
6,269
1,254
39
8
2
95,435
0
L
Mulan
6,085
1,217
31
6
1
96,936
0
W
Anubis
6,449
1,290
35
7
0
102,150
0
W
Loki
5,810
1,162
28
6
3
98,840
0
L
Ne Zha
5,131
1,026
2
0
0
22,695
0
W
Surtr
6,869
1,374
9
2
3
98,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role