Player Matchup

Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Acheeli3s
Medusa
Level 66
God Stats
11W - 11L
1,532 SR
Queue Stats
14W - 21L
1,418 Elo+
Party 1
Ne Zha
Ne Zha
Stingeth
Ne Zha
Level 89
God Stats
12W - 11L
1,569 SR
Queue Stats
129W - 129L
1,449 Elo+
Solo
Freya
Freya
axe3386
Freya
Level 153
God Stats
49W - 47L
1,575 SR
Queue Stats
191W - 177L
1,498 Elo+
Party 2
Scylla
Scylla
notbilx
Scylla
Level 103
God Stats
3W - 2L
1,765 SR
Queue Stats
28W - 40L
1,418 Elo+
Party 1
Team Averages
Level 108
1,588 SR
1,456 Elo+

VS

Team Averages
Level 63
1,517 SR
1,458 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mulan
Mulan
Jendt
Mulan
Level 89
God Stats
5W - 3L
1,630 SR
Queue Stats
113W - 100L
1,407 Elo+
Solo
Skadi
Skadi
LoboValentine
Skadi
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 39L
1,529 Elo+
Party 4
Hun Batz
Hun Batz
MereSkydiver852
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 109L
1,472 Elo+
Party 3
Aphrodite
Aphrodite
meltedmarshh
Aphrodite
Level 48
God Stats
24W - 14L
1,456 SR
Queue Stats
199W - 206L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 2 / 1
5,961
596
5,953
10,094
8,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Acheeli3s
Medusa
10
5 / 0 / 4
5,955
596
4,886
4,326
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Stingeth
Ne Zha
9
2 / 0 / 7
5,144
514
2,980
5,707
3,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
axe3386
Freya
10
6 / 0 / 4
6,029
603
7,153
8,001
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
notbilx
Scylla
10
1 / 0 / 1
5,456
546
3,873
7,151
3,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 2 / 0
5,529
553
5,775
6,291
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Jendt
Mulan
9
2 / 4 / 0
5,709
571
7,546
9,726
10,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 4 / 0
4,578
458
2,101
6,584
2,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
7
0 / 4 / 1
4,568
457
2,495
7,222
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
meltedmarshh
Aphrodite
7
0 / 3 / 0
4,770
477
3,348
8,607
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
17
Kills
2
2
Deaths
17
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
1
1.75
L
Kukulkan
 
Kukulkan
0
2
0
0
W
Medusa
Acheeli3s
Medusa
5
0
4
7
L
Mulan
Jendt
Mulan
2
4
0
0.5
L
0
4
0
0
L
Hun Batz
0
4
1
0.13
W
Ne Zha
Stingeth
Ne Zha
2
0
7
5.5
W
Freya
axe3386
Freya
6
0
4
8
L
Aphrodite
meltedmarshh
Aphrodite
0
3
0
0
W
Scylla
notbilx
Scylla
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,845
Damage
21,265
35,279
Taken
38,430
19,680
Mitigated
24,214
14,119
Healing
12,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,953
2,237
0
3,160
10,094
8,427
0
675
8,661
0
27,299
L
Kukulkan
 
Kukulkan
5,775
1,182
7
1,707
6,291
2,606
0
3,347
2,944
44,508
0
W
Medusa
Acheeli3s
Medusa
4,886
2,081
0
2,022
4,326
1,476
612
784
3,498
0
41,644
L
Mulan
Jendt
Mulan
7,546
1,805
0
2,901
9,726
10,069
0
0
9,726
2,477
30,347
L
2,101
620
0
735
6,584
2,323
695
1,073
5,511
0
28,512
L
Hun Batz
2,495
172
0
1,147
7,222
2,822
0
3,716
3,506
0
18,585
W
Ne Zha
Stingeth
Ne Zha
2,980
946
373
3,626
5,707
3,523
288
1,724
3,979
0
16,468
W
Freya
axe3386
Freya
7,153
2,226
0
3,275
8,001
2,742
160
2,187
5,720
30,658
0
L
Aphrodite
meltedmarshh
Aphrodite
3,348
931
1,631
4,514
8,607
6,394
0
2,890
5,717
25,008
0
W
Scylla
notbilx
Scylla
3,873
750
0
1,663
7,151
3,512
0
4,209
2,710
35,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,545
Gold Earned
25,154
245
Minions Killed
231
0
Camps Cleared
0
934,572
Distance Traveled
924,330
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,961
596
49
5
0
203,078
2
L
Kukulkan
5,529
553
80
8
0
188,175
0
W
Medusa
5,955
596
64
6
0
183,273
0
L
Mulan
5,709
571
54
5
0
189,878
0
L
Skadi
4,578
458
39
4
0
161,663
2
L
Hun Batz
4,568
457
25
3
0
213,694
0
W
Ne Zha
5,144
514
25
3
0
179,468
0
W
Freya
6,029
603
49
5
0
196,806
0
L
Aphrodite
4,770
477
33
3
0
170,920
0
W
Scylla
5,456
546
58
6
0
171,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role