Player Matchup

Mercury
Mercury
CaUsAl_DiNo_BaNa
Mercury
Level 157
God Stats
11W - 6L
1,559 SR
Queue Stats
73W - 92L
1,497 Elo+
Party 1
Anubis
Anubis
Jayyisilluminati
Anubis
Level 113
God Stats
1W - 1L
1,218 SR
Queue Stats
23W - 32L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
XXDerpLord
Danzaburou
Level 148
God Stats
9W - 7L
1,487 SR
Queue Stats
113W - 121L
1,443 Elo+
Party 1
Guan Yu
Guan Yu
benjamonson
Guan Yu
Level 129
God Stats
9W - 11L
1,339 SR
Queue Stats
580W - 562L
1,488 Elo+
Solo
Cerberus
Cerberus
sadthebonegod
Cerberus
Level 142
God Stats
2W - 3L
1,367 SR
Queue Stats
73W - 87L
1,512 Elo+
Party 1
Team Averages
Level 138
1,394 SR
1,470 Elo+

VS

Team Averages
Level 124
1,548 SR
1,523 Elo+
Kuzenbo
Kuzenbo
DivineWrath111
Kuzenbo
Level 95
God Stats
2W - 3L
1,582 SR
Queue Stats
283W - 263L
1,591 Elo+
Party 2
Chang'e
Chang'e
MIGHTBECLUTCH
Chang'e
Level 144
God Stats
12W - 9L
1,454 SR
Queue Stats
531W - 513L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
SirReeESQIV
Erlang Shen
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 66L
1,441 Elo+
Solo
Ratatoskr
Ratatoskr
gatitosrudos4
Ratatoskr
Level 144
God Stats
6W - 8L
1,704 SR
Queue Stats
307W - 310L
1,566 Elo+
Party 2
Jing Wei
Jing Wei
v1llegasr
Jing Wei
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 55L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
8,809
587
7,300
12,408
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 3
7,119
475
5,351
9,051
4,139
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
XXDerpLord
Danzaburou
13
2 / 0 / 2
7,487
499
7,160
9,414
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
benjamonson
Guan Yu
13
4 / 0 / 4
8,507
567
8,302
12,989
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
sadthebonegod
Cerberus
15
5 / 0 / 1
9,145
610
11,826
11,859
17,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,581
439
4,334
14,797
12,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
13
2 / 1 / 1
7,471
498
9,079
9,272
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
SirReeESQIV
Erlang Shen
11
0 / 5 / 1
6,710
447
5,794
16,705
12,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
gatitosrudos4
Ratatoskr
13
1 / 3 / 1
7,373
492
6,195
11,568
3,873
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
v1llegasr
Jing Wei
11
0 / 4 / 0
6,649
443
6,269
9,001
2,494
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
3
3
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
0
2
1
0.25
W
0
2
3
0.75
L
Chang'e
2
1
1
2.5
L
Erlang Shen
SirReeESQIV
Erlang Shen
0
5
1
0.1
W
Danzaburou
XXDerpLord
Danzaburou
2
0
2
3
W
Guan Yu
benjamonson
Guan Yu
4
0
4
6
L
Ratatoskr
gatitosrudos4
Ratatoskr
1
3
1
0.5
W
Cerberus
sadthebonegod
Cerberus
5
0
1
5.5
L
Jing Wei
v1llegasr
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,939
Damage
31,671
55,721
Taken
61,343
44,457
Mitigated
34,797
21,471
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,300
4,363
0
2,278
12,408
6,273
227
3,352
9,056
0
77,545
L
4,334
2,077
0
3,143
14,797
12,771
0
1,828
12,969
22,105
0
W
5,351
321
0
3,333
9,051
4,139
208
3,879
5,172
48,515
0
L
Chang'e
9,079
326
1,203
3,392
9,272
3,087
0
2,576
6,696
68,015
0
L
Erlang Shen
SirReeESQIV
Erlang Shen
5,794
3,518
0
3,395
16,705
12,572
0
9,201
7,504
0
44,830
W
Danzaburou
XXDerpLord
Danzaburou
7,160
3,186
0
2,855
9,414
3,838
1,030
1,032
8,382
0
58,875
W
Guan Yu
benjamonson
Guan Yu
8,302
1,429
2,685
5,985
12,989
12,821
0
4,155
8,834
0
29,246
L
Ratatoskr
gatitosrudos4
Ratatoskr
6,195
1,630
0
757
11,568
3,873
0
2,834
8,734
0
62,632
W
Cerberus
sadthebonegod
Cerberus
11,826
1,461
0
4,335
11,859
17,386
33
995
10,864
70,131
738
L
Jing Wei
v1llegasr
Jing Wei
6,269
4,567
63
674
9,001
2,494
0
0
9,001
0
55,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,067
Gold Earned
34,784
473
Minions Killed
411
0
Camps Cleared
0
1,491,498
Distance Traveled
1,539,435
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,809
587
114
8
0
341,742
0
L
Kuzenbo
6,581
439
36
2
0
307,110
0
W
Anubis
7,119
475
89
6
0
283,302
0
L
Chang'e
7,471
498
118
8
0
309,868
2
L
Erlang Shen
6,710
447
68
5
0
281,165
0
W
Danzaburou
7,487
499
85
6
0
272,395
0
W
Guan Yu
8,507
567
32
2
0
330,966
0
L
Ratatoskr
7,373
492
96
6
0
361,847
0
W
Cerberus
9,145
610
153
10
0
263,093
0
L
Jing Wei
6,649
443
93
6
0
279,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role