Player Matchup

Artio
Artio
Libin Life
Artio
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,488 Elo+
Party 1
Chang'e
Chang'e
OsitoTakitos
Chang'e
Level 159
God Stats
2W - 4L
1,560 SR
Queue Stats
157W - 138L
1,616 Elo+
Party 1
Guan Yu
Guan Yu
Saph
Guan Yu
Level 159
God Stats
2W - 2L
1,634 SR
Queue Stats
102W - 89L
1,544 Elo+
Party 1
Team Averages
Level 148
1,565 SR
1,550 Elo+

VS

Team Averages
Level 132
1,664 SR
1,557 Elo+
Anubis
Anubis
Kelngu
Anubis
Level 124
God Stats
9W - 3L
1,859 SR
Queue Stats
101W - 85L
1,557 Elo+
Solo
Cerberus
Cerberus
TR1 HARD N1NJA
Cerberus
Level 146
God Stats
5W - 6L
1,492 SR
Queue Stats
345W - 353L
1,506 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Th3_13_K1ll3R
Ah Muzen Cab
Level 125
God Stats
26W - 25L
1,641 SR
Queue Stats
530W - 535L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
11
0 / 9 / 3
8,374
644
3,628
21,647
21,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
OsitoTakitos
Chang'e
16
3 / 1 / 0
9,274
713
15,291
10,508
4,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
Saph
Guan Yu
15
1 / 6 / 3
8,741
672
9,496
18,764
20,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kelngu
Anubis
14
3 / 3 / 11
9,618
740
12,438
8,997
3,485
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
16
5 / 0 / 11
10,283
791
11,385
17,148
16,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Th3_13_K1ll3R
Ah Muzen Cab
17
8 / 1 / 8
11,337
872
20,634
8,906
3,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
16
16
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anubis
Kelngu
Anubis
3
3
11
2.83
L
Artio
0
9
3
0.17
L
Chang'e
OsitoTakitos
Chang'e
3
1
0
3
L
Guan Yu
Saph
Guan Yu
1
6
3
0.42
W
Cerberus
5
0
11
10.5
W
Ah Muzen Cab
Th3_13_K1ll3R
Ah Muzen Cab
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,415
Damage
44,457
50,919
Taken
35,051
46,235
Mitigated
23,797
10,054
Healing
16,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Kelngu
Anubis
12,438
886
335
4,049
8,997
3,485
284
3,734
4,865
43,141
0
L
Artio
3,628
425
483
1,761
21,647
21,149
0
10,568
11,079
9,929
0
L
Chang'e
OsitoTakitos
Chang'e
15,291
242
1,214
3,084
10,508
4,398
0
4,771
5,737
49,217
0
L
Guan Yu
Saph
Guan Yu
9,496
1,085
1,136
2,376
18,764
20,688
0
8,141
10,623
0
31,507
W
Cerberus
11,385
587
0
10,845
17,148
16,974
126
10,607
5,809
24,956
372
W
Ah Muzen Cab
Th3_13_K1ll3R
Ah Muzen Cab
20,634
10,746
0
1,253
8,906
3,338
2,488
4,238
4,394
0
76,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,389
Gold Earned
31,238
147
Minions Killed
178
0
Camps Cleared
0
696,340
Distance Traveled
705,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,618
740
61
5
0
209,887
0
L
Artio
8,374
644
11
1
0
186,987
0
L
Chang'e
9,274
713
94
7
0
268,885
0
L
Guan Yu
8,741
672
42
3
0
240,468
0
W
Cerberus
10,283
791
23
2
0
227,976
0
W
Ah Muzen Cab
11,337
872
94
7
0
268,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role