Player Matchup

Zeus
Zeus
AnubisXIX
Zeus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,517 Elo+
Solo
Bacchus
Bacchus
FuSiOn6445
Bacchus
Level 83
God Stats
32W - 35L
1,485 SR
Queue Stats
194W - 207L
1,451 Elo+
Party 1
Jing Wei
Jing Wei
HexxAdept
Jing Wei
Level 143
God Stats
63W - 51L
1,586 SR
Queue Stats
304W - 327L
1,526 Elo+
Party 1
Ravana
Ravana
KingB01
Ravana
Level 91
God Stats
3W - 5L
1,423 SR
Queue Stats
139W - 165L
1,498 Elo+
Party 1
Baron Samedi
Baron Samedi
philswift326
Baron Samedi
Level 78
God Stats
10W - 14L
1,574 SR
Queue Stats
69W - 87L
1,479 Elo+
Party 1
Team Averages
Level 97
1,514 SR
1,494 Elo+

VS

Team Averages
Level 71
1,667 SR
1,536 Elo+
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Beertogo
Ares
Level 61
God Stats
15W - 6L
1,718 SR
Queue Stats
276W - 247L
1,508 Elo+
Party 3
Awilix
Awilix
IcantMakeANamed
Awilix
Level 75
God Stats
41W - 34L
1,551 SR
Queue Stats
380W - 319L
1,523 Elo+
Party 3
Charybdis
Charybdis
kBorz
Charybdis
Level 69
God Stats
9W - 3L
2,066 SR
Queue Stats
97W - 96L
1,579 Elo+
Solo
Anubis
Anubis
murrphh
Anubis
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
0 / 6 / 1
6,407
458
6,722
10,387
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
FuSiOn6445
Bacchus
10
2 / 3 / 2
6,838
488
5,168
10,395
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
HexxAdept
Jing Wei
13
5 / 1 / 1
8,078
577
11,615
8,717
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
KingB01
Ravana
11
1 / 5 / 1
6,757
483
2,675
10,821
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
philswift326
Baron Samedi
13
2 / 5 / 0
7,540
539
8,350
9,646
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 2 / 1
7,745
553
5,373
12,200
10,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
11
2 / 1 / 8
6,901
493
3,626
10,096
8,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
7 / 1 / 5
8,580
613
9,404
9,376
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charybdis
kBorz
Charybdis
12
1 / 4 / 3
7,092
507
7,588
10,209
4,123
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
murrphh
Anubis
13
5 / 2 / 6
8,044
575
9,380
6,619
3,901
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
10
Kills
19
20
Deaths
10
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
1
2.25
L
Zeus
0
6
1
0.08
W
Ares
2
1
8
6
L
Bacchus
FuSiOn6445
Bacchus
2
3
2
1
L
Jing Wei
HexxAdept
Jing Wei
5
1
1
5.5
W
7
1
5
9.5
L
Ravana
KingB01
Ravana
1
5
1
0.3
W
Charybdis
kBorz
Charybdis
1
4
3
0.63
W
Anubis
murrphh
Anubis
5
2
6
4
L
Baron Samedi
philswift326
Baron Samedi
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,530
Damage
35,371
49,966
Taken
48,500
21,962
Mitigated
30,561
11,885
Healing
14,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,373
1,455
0
4,379
12,200
10,116
777
7,554
4,646
0
45,544
L
Zeus
6,722
576
0
906
10,387
2,220
0
4,938
5,449
48,179
0
W
Ares
3,626
300
0
3,394
10,096
8,261
32
4,601
5,495
14,493
0
L
Bacchus
FuSiOn6445
Bacchus
5,168
653
640
2,652
10,395
8,707
0
5,027
5,368
17,194
0
L
Jing Wei
HexxAdept
Jing Wei
11,615
9,774
0
3,424
8,717
3,202
716
219
8,498
0
59,160
W
9,404
4,018
0
1,722
9,376
4,160
4
2,852
6,524
0
74,410
L
Ravana
KingB01
Ravana
2,675
473
0
1,565
10,821
3,375
0
2,822
7,999
0
38,676
W
Charybdis
kBorz
Charybdis
7,588
3,589
0
2,453
10,209
4,123
240
925
9,284
0
52,924
W
Anubis
murrphh
Anubis
9,380
664
0
2,260
6,619
3,901
87
4,308
2,311
65,905
0
L
Baron Samedi
philswift326
Baron Samedi
8,350
812
0
2,698
9,646
4,458
0
0
8,997
55,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,620
Gold Earned
38,362
345
Minions Killed
394
0
Camps Cleared
0
1,292,228
Distance Traveled
1,457,563
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,745
553
76
5
0
272,481
0
L
Zeus
6,407
458
77
6
0
243,961
0
W
Ares
6,901
493
20
1
0
294,571
1
L
Bacchus
6,838
488
18
1
0
267,002
1
L
Jing Wei
8,078
577
101
7
0
292,679
4
W
Awilix
8,580
613
102
7
0
363,148
0
L
Ravana
6,757
483
61
4
0
239,915
0
W
Charybdis
7,092
507
87
6
0
262,033
0
W
Anubis
8,044
575
109
8
0
265,330
2
L
Baron Samedi
7,540
539
88
6
0
248,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role