Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
Capt_Conkeron
Martichoras
Level 68
God Stats
0W - 4L
1,132 SR
Queue Stats
56W - 68L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
Chilled_Karnage
Baron Samedi
Level 85
God Stats
0W - 10L
1,017 SR
Queue Stats
68W - 84L
1,419 Elo+
Party 1
Bakasura
Bakasura
CodenameKangaroo
Bakasura
Level 124
God Stats
4W - 4L
1,530 SR
Queue Stats
199W - 180L
1,513 Elo+
Party 1
Surtr
Surtr
Demonic_Fenrir
Surtr
Level 63
God Stats
36W - 38L
1,514 SR
Queue Stats
83W - 89L
1,480 Elo+
Party 1
Team Averages
Level 87
1,339 SR
1,472 Elo+

VS

Team Averages
Level 119
1,454 SR
1,471 Elo+
Bakasura
Bakasura
 
Bakasura
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Viperx996
Gilgamesh
Level 102
God Stats
31W - 30L
1,513 SR
Queue Stats
385W - 359L
1,488 Elo+
Solo
Apollo
Apollo
anagrt13
Apollo
Level 116
God Stats
9W - 12L
1,427 SR
Queue Stats
485W - 491L
1,452 Elo+
Party 2
Janus
Janus
guixito14
Janus
Level 126
God Stats
18W - 16L
1,379 SR
Queue Stats
704W - 710L
1,445 Elo+
Party 2
Bacchus
Bacchus
pasapi
Bacchus
Level 129
God Stats
8W - 7L
1,450 SR
Queue Stats
255W - 252L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
0 / 4 / 1
5,071
461
3,460
8,156
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Martichoras
Capt_Conkeron
Martichoras
9
0 / 3 / 2
5,356
487
3,727
7,831
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Chilled_Karnage
Baron Samedi
11
1 / 4 / 3
6,078
553
3,081
7,270
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 1
6,562
597
7,303
11,705
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 4 / 0
6,078
553
4,810
11,387
6,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
6 / 1 / 2
6,985
635
5,564
9,215
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Viperx996
Gilgamesh
12
5 / 2 / 0
6,995
636
6,969
11,760
9,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
anagrt13
Apollo
11
3 / 0 / 5
6,461
587
6,664
5,418
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
guixito14
Janus
10
1 / 2 / 4
6,096
554
4,463
4,592
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
pasapi
Bacchus
10
2 / 1 / 3
6,169
561
4,273
7,736
7,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
17
18
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
4
1
0.13
W
Bakasura
 
Bakasura
6
1
2
7
L
Martichoras
Capt_Conkeron
Martichoras
0
3
2
0.33
L
Baron Samedi
Chilled_Karnage
Baron Samedi
1
4
3
0.63
L
4
3
1
1.5
L
1
4
0
0.25
W
Gilgamesh
Viperx996
Gilgamesh
5
2
0
2.5
W
Apollo
anagrt13
Apollo
3
0
5
5.5
W
Janus
guixito14
Janus
1
2
4
1.5
W
Bacchus
pasapi
Bacchus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,381
Damage
27,933
46,349
Taken
38,721
22,030
Mitigated
23,866
13,104
Healing
11,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,460
657
1,167
3,333
8,156
5,421
0
3,312
4,597
18,912
0
W
Bakasura
 
Bakasura
5,564
3,708
0
3,228
9,215
3,310
0
984
7,381
0
47,334
L
Martichoras
Capt_Conkeron
Martichoras
3,727
1,659
0
1,634
7,831
3,338
0
1,499
6,105
0
33,105
L
Baron Samedi
Chilled_Karnage
Baron Samedi
3,081
93
92
1,059
7,270
2,848
0
3,061
3,841
33,565
0
L
7,303
4,469
0
2,359
11,705
4,208
0
470
10,375
0
41,589
L
4,810
2,226
0
3,460
11,387
6,215
0
221
11,166
317
40,643
W
Gilgamesh
Viperx996
Gilgamesh
6,969
2,278
0
1,585
11,760
9,682
0
186
11,051
561
43,804
W
Apollo
anagrt13
Apollo
6,664
4,167
0
3,533
5,418
2,094
701
900
4,508
0
45,266
W
Janus
guixito14
Janus
4,463
187
0
682
4,592
1,535
0
1,673
2,458
39,059
0
W
Bacchus
pasapi
Bacchus
4,273
1,192
157
2,750
7,736
7,245
120
2,984
4,593
14,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,145
Gold Earned
32,706
288
Minions Killed
339
0
Camps Cleared
0
992,763
Distance Traveled
1,100,490
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,071
461
37
3
0
186,013
0
W
Bakasura
6,985
635
86
8
0
252,692
1
L
Martichoras
5,356
487
49
4
0
188,354
1
L
Baron Samedi
6,078
553
58
5
0
201,321
4
L
Bakasura
6,562
597
79
7
0
235,191
0
L
Surtr
6,078
553
65
6
0
181,884
3
W
Gilgamesh
6,995
636
80
7
0
201,113
2
W
Apollo
6,461
587
80
7
0
185,624
2
W
Janus
6,096
554
81
7
0
218,791
1
W
Bacchus
6,169
561
12
1
0
242,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role