Player Matchup

Hercules
Hercules
Silver II
AnkaraBenko
Hercules
Silver II
Level 69
God Stats
1W - 0L
1,308 SR
Queue Stats
12W - 10L
1,514 MMR
Party 4
Geb
Geb
Platinum IV
Dax-yf
Geb
Platinum IV
Level 174
God Stats
3W - 5L
1,411 SR
Queue Stats
663W - 643L
1,520 MMR
Solo
Awilix
Awilix
Gold V
Karl Charles
Awilix
Gold V
Level 145
God Stats
10W - 15L
1,355 SR
Queue Stats
62W - 68L
1,521 MMR
Party 2
Scylla
Scylla
Gold III
Stu The Geezer
Scylla
Gold III
Level 157
God Stats
6W - 14L
1,570 SR
Queue Stats
136W - 141L
1,584 MMR
Party 2
Xbalanque
Xbalanque
Silver II
ThannahMontana
Xbalanque
Silver II
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,514 MMR
Party 4
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,429 SR
1,530 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,569 SR
1,517 MMR
Anubis
Anubis
Gold IV
 
Anubis
Gold IV
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold III
 
Thor
Gold III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
Caarlos12
Sobek
Bronze III
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 28L
1,512 MMR
Solo
Jing Wei
Jing Wei
Gold II
ColeW-07
Jing Wei
Gold II
Level 139
God Stats
0W - 2L
1,846 SR
Queue Stats
203W - 193L
1,635 MMR
Party 3
Shiva
Shiva
Gold IV
JHN_W
Shiva
Gold IV
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 253L
1,440 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnkaraBenko
Hercules
11
0 / 1 / 2
6,154
559
5,233
8,163
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Geb
Dax-yf
Geb
10
1 / 2 / 5
5,798
527
4,104
8,655
4,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
13
4 / 1 / 4
7,112
647
5,743
6,052
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
8 / 1 / 1
6,669
606
10,453
3,338
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
ThannahMontana
Xbalanque
11
0 / 0 / 2
6,083
553
7,186
5,967
2,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Ao KuangAgniAphrodite

VS

Bans
HelThanatosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 6 / 1
6,454
587
5,461
10,412
4,331
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
 
Thor
10
2 / 1 / 1
5,785
526
2,885
9,235
3,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Caarlos12
Sobek
7
0 / 3 / 0
4,780
435
1,700
10,168
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
ColeW-07
Jing Wei
11
0 / 1 / 0
5,772
525
3,448
8,021
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
JHN_W
Shiva
11
1 / 2 / 0
6,285
571
5,996
10,141
7,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
5
5
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
6
1
0.42
L
Thor
 
Thor
2
1
1
2.5
W
Hercules
AnkaraBenko
Hercules
0
1
2
1
L
Sobek
Caarlos12
Sobek
0
3
0
0
L
Jing Wei
ColeW-07
Jing Wei
0
1
0
0
W
Geb
Dax-yf
Geb
1
2
5
1.75
L
Shiva
JHN_W
Shiva
1
2
0
0.5
W
Awilix
4
1
4
6
W
8
1
1
8.5
W
Xbalanque
ThannahMontana
Xbalanque
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,719
Damage
19,490
32,175
Taken
47,977
13,878
Mitigated
23,359
13,720
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,461
139
0
2,913
10,412
4,331
0
4,985
5,121
46,758
0
L
Thor
 
Thor
2,885
192
0
1,254
9,235
3,290
0
1,870
7,261
0
38,601
W
Hercules
AnkaraBenko
Hercules
5,233
2,686
0
3,618
8,163
4,697
0
74
7,529
0
44,109
L
Sobek
Caarlos12
Sobek
1,700
123
0
2,279
10,168
5,531
0
5,137
4,839
9,329
0
L
Jing Wei
ColeW-07
Jing Wei
3,448
2,505
0
3,522
8,021
2,942
0
1,542
6,443
0
50,478
W
Geb
Dax-yf
Geb
4,104
804
1,063
2,084
8,655
4,433
0
3,486
5,122
13,056
0
L
Shiva
JHN_W
Shiva
5,996
1,127
0
3,170
10,141
7,265
0
385
9,250
457
46,838
W
Awilix
5,743
2,133
0
3,379
6,052
1,980
0
1,365
4,643
0
51,707
W
10,453
472
0
250
3,338
722
0
1,809
1,529
43,010
0
W
Xbalanque
ThannahMontana
Xbalanque
7,186
2,740
0
3,326
5,967
2,046
0
641
5,326
0
55,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,816
Gold Earned
29,076
342
Minions Killed
323
0
Camps Cleared
0
1,172,815
Distance Traveled
1,096,233
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,454
587
80
7
0
193,811
0
L
Thor
5,785
526
66
6
0
247,502
1
W
Hercules
6,154
559
83
8
0
238,301
2
L
Sobek
4,780
435
10
1
0
228,481
6
L
Jing Wei
5,772
525
91
8
0
197,542
1
W
Geb
5,798
527
16
1
0
226,355
1
L
Shiva
6,285
571
76
7
0
228,897
3
W
Awilix
7,112
647
87
8
0
280,425
2
W
Scylla
6,669
606
72
7
0
228,034
1
W
Xbalanque
6,083
553
84
8
0
199,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role