Player Matchup

Ne Zha
Ne Zha
Gold III
Gorkiuss99
Ne Zha
Gold III
Level 150
God Stats
24W - 40L
1,504 SR
Queue Stats
417W - 409L
1,503 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Op3nYourR3ktum
Hou Yi
Bronze III
Level 144
God Stats
0W - 1L
1,592 SR
Queue Stats
2W - 6L
1,477 MMR
Solo
Cerberus
Cerberus
Gold IV
RE_DRAGONE2
Cerberus
Gold IV
Level 149
God Stats
12W - 7L
1,662 SR
Queue Stats
260W - 252L
1,502 MMR
Solo
Agni
Agni
Gold II
Terminatorams
Agni
Gold II
Level 150
God Stats
20W - 16L
1,683 SR
Queue Stats
238W - 233L
1,508 MMR
Solo
Chaac
Chaac
Silver III
albzx44
Chaac
Silver III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,477 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,588 SR
1,493 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,540 SR
1,493 MMR
Nu Wa
Nu Wa
Gold IV
Dexter1841
Nu Wa
Gold IV
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,468 MMR
Solo
Nemesis
Nemesis
Bronze III
andreasgta05
Nemesis
Bronze III
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 20L
1,547 MMR
Party 1
Geb
Geb
Bronze III
dSxXXX
Geb
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,494 MMR
Solo
Fenrir
Fenrir
Bronze III
ownage7
Fenrir
Bronze III
Level 125
God Stats
3W - 4L
1,613 SR
Queue Stats
24W - 20L
1,457 MMR
Solo
Neith
Neith
Bronze III
pemarla26
Neith
Bronze III
Level 120
God Stats
5W - 6L
1,585 SR
Queue Stats
58W - 71L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Gorkiuss99
Ne Zha
16
5 / 4 / 0
9,604
565
8,746
17,075
12,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 3 / 3
8,687
511
5,991
11,962
5,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cerberus
RE_DRAGONE2
Cerberus
12
1 / 1 / 2
8,167
480
4,190
16,622
13,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 2 / 0
8,373
493
10,984
8,993
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
albzx44
Chaac
15
1 / 4 / 1
9,416
554
8,254
15,758
17,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Ao KuangHe BoThorIshtar

VS

Bans
MartichorasMercuryAphroditeUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
2 / 1 / 3
10,598
623
12,693
5,846
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
andreasgta05
Nemesis
17
7 / 1 / 4
10,025
590
14,023
15,639
7,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
dSxXXX
Geb
13
2 / 3 / 6
8,355
491
3,915
15,489
11,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
ownage7
Fenrir
17
3 / 1 / 3
9,925
584
8,573
15,967
17,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
pemarla26
Neith
16
0 / 2 / 3
9,605
565
5,965
8,929
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
8
Kills
14
14
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
2
1
3
3.5
L
Ne Zha
Gorkiuss99
Ne Zha
5
4
0
1.25
L
0
3
3
0.5
L
Cerberus
RE_DRAGONE2
Cerberus
1
1
2
2
L
1
2
0
0.5
L
Chaac
albzx44
Chaac
1
4
1
0.38
W
Nemesis
andreasgta05
Nemesis
7
1
4
9
W
Geb
dSxXXX
Geb
2
3
6
1.67
W
Fenrir
ownage7
Fenrir
3
1
3
4.5
W
Neith
pemarla26
Neith
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,165
Damage
45,169
70,410
Taken
61,870
51,520
Mitigated
41,202
21,935
Healing
17,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
12,693
3,989
0
1,992
5,846
2,297
629
2,798
2,874
107,098
0
L
Ne Zha
Gorkiuss99
Ne Zha
8,746
2,439
0
4,388
17,075
12,516
0
2,810
14,265
0
98,938
L
5,991
2,338
0
3,029
11,962
5,268
0
2,497
9,465
0
69,793
L
Cerberus
RE_DRAGONE2
Cerberus
4,190
178
2,258
7,006
16,622
13,537
0
6,044
10,578
29,090
0
L
10,984
1,158
0
837
8,993
3,054
0
4,666
4,327
85,861
0
L
Chaac
albzx44
Chaac
8,254
1,453
0
4,417
15,758
17,145
0
1,238
14,520
0
73,813
W
Nemesis
andreasgta05
Nemesis
14,023
9,113
0
4,485
15,639
7,283
143
3,842
11,672
0
94,768
W
Geb
dSxXXX
Geb
3,915
368
0
3,772
15,489
11,012
104
6,391
8,562
19,598
0
W
Fenrir
ownage7
Fenrir
8,573
2,195
0
5,467
15,967
17,168
0
1,082
14,759
1,257
65,796
W
Neith
pemarla26
Neith
5,965
1,164
0
2,283
8,929
3,442
944
422
8,507
0
86,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,247
Gold Earned
48,508
593
Minions Killed
559
0
Camps Cleared
0
1,640,813
Distance Traveled
1,799,073
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,598
623
172
10
0
346,021
0
L
Ne Zha
9,604
565
124
7
0
377,589
0
L
Hou Yi
8,687
511
126
7
0
318,692
2
L
Cerberus
8,167
480
43
3
0
354,809
8
L
Agni
8,373
493
154
9
0
279,700
2
L
Chaac
9,416
554
146
9
0
310,023
0
W
Nemesis
10,025
590
127
7
0
421,806
2
W
Geb
8,355
491
12
1
0
385,949
7
W
Fenrir
9,925
584
99
6
0
329,125
4
W
Neith
9,605
565
149
9
0
316,172
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role