Player Matchup

Da Ji
Da Ji
AdriGuiseris
Da Ji
Level 147
God Stats
3W - 2L
1,410 SR
Queue Stats
149W - 215L
1,285 Elo+
Party 2
Tyr
Tyr
Danimm
Tyr
Level 85
God Stats
4W - 6L
1,541 SR
Queue Stats
75W - 127L
1,269 Elo+
Party 2
Izanami
Izanami
ElDIosMaño96
Izanami
Level 128
God Stats
15W - 18L
1,426 SR
Queue Stats
133W - 226L
1,311 Elo+
Party 2
Hel
Hel
OJKIKARO
Hel
Level 65
God Stats
5W - 4L
1,297 SR
Queue Stats
129W - 202L
1,389 Elo+
Party 2
Zhong Kui
Zhong Kui
ivi3348
Zhong Kui
Level 88
God Stats
3W - 7L
1,500 SR
Queue Stats
45W - 90L
1,176 Elo+
Party 2
Team Averages
Level 103
1,435 SR
1,286 Elo+

VS

Team Averages
Level 66
1,502 SR
1,460 Elo+
Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Benspeed
Merlin
Level 61
God Stats
20W - 16L
1,507 SR
Queue Stats
154W - 137L
1,454 Elo+
Party 1
Danzaburou
Danzaburou
KendeX89
Danzaburou
Level 22
God Stats
3W - 4L
1,749 SR
Queue Stats
7W - 8L
1,498 Elo+
Party 3
Fenrir
Fenrir
Widiusc
Fenrir
Level 38
God Stats
20W - 15L
1,633 SR
Queue Stats
42W - 36L
1,506 Elo+
Party 1
Ymir
Ymir
twothousand
Ymir
Level 69
God Stats
0W - 4L
1,122 SR
Queue Stats
64W - 68L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,108
541
6,536
12,156
5,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tyr
Danimm
Tyr
13
1 / 1 / 0
7,970
531
3,687
14,246
13,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
12
3 / 4 / 1
7,670
511
11,217
10,629
4,365
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 4
6,958
464
3,921
9,496
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Zhong Kui
ivi3348
Zhong Kui
13
1 / 2 / 2
7,493
500
5,488
12,249
7,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 3 / 1
7,975
532
8,530
9,467
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
Benspeed
Merlin
13
0 / 0 / 1
7,268
485
8,921
5,848
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
KendeX89
Danzaburou
11
3 / 2 / 2
7,275
485
5,767
11,488
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Widiusc
Fenrir
10
2 / 5 / 0
6,557
437
5,561
13,504
4,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 2
7,162
477
6,094
11,637
7,055
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
11
Kills
9
9
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
1
0.83
W
4
1
3
5.5
L
Merlin
Benspeed
Merlin
0
0
1
0.5
W
Tyr
Danimm
Tyr
1
1
0
1
W
Izanami
3
4
1
0.88
L
Danzaburou
KendeX89
Danzaburou
3
2
2
2
W
2
1
4
4
L
Fenrir
Widiusc
Fenrir
2
5
0
0.4
W
Zhong Kui
ivi3348
Zhong Kui
1
2
2
1
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,849
Damage
34,873
58,776
Taken
51,944
34,490
Mitigated
21,706
23,848
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,530
977
0
1,703
9,467
3,804
0
5,096
4,371
62,580
0
W
6,536
2,018
0
4,660
12,156
5,205
0
1,703
10,391
0
58,708
L
Merlin
Benspeed
Merlin
8,921
1,582
0
1,412
5,848
2,545
0
0
5,848
56,979
0
W
Tyr
Danimm
Tyr
3,687
850
0
3,650
14,246
13,366
0
8,514
5,732
0
64,517
W
Izanami
11,217
8,344
0
975
10,629
4,365
2,120
3,059
7,570
0
66,226
L
Danzaburou
KendeX89
Danzaburou
5,767
3,623
0
3,180
11,488
3,553
0
962
10,526
0
38,528
W
3,921
140
5,005
6,658
9,496
3,642
0
2,606
6,890
27,307
0
L
Fenrir
Widiusc
Fenrir
5,561
2,415
0
2,817
13,504
4,749
415
1,708
11,796
0
46,172
W
Zhong Kui
ivi3348
Zhong Kui
5,488
1,236
0
2,900
12,249
7,912
300
7,171
4,648
50,504
0
L
6,094
2,331
1,423
2,299
11,637
7,055
0
1,643
9,994
32,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,199
Gold Earned
36,237
434
Minions Killed
374
0
Camps Cleared
0
1,422,179
Distance Traveled
1,354,069
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,975
532
108
7
0
281,171
5
W
Da Ji
8,108
541
95
6
0
320,549
0
L
Merlin
7,268
485
87
6
0
263,468
0
W
Tyr
7,970
531
92
6
0
298,311
0
W
Izanami
7,670
511
112
7
0
225,522
0
L
Danzaburou
7,275
485
64
4
0
251,165
6
W
Hel
6,958
464
45
3
0
309,380
0
L
Fenrir
6,557
437
75
5
0
285,816
0
W
Zhong Kui
7,493
500
90
6
0
268,417
0
L
Ymir
7,162
477
40
3
0
272,449
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role