Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
CoreyThings
Cu Chulainn
Gold II
Level 166
God Stats
10W - 6L
1,634 SR
Queue Stats
26W - 26L
1,636 MMR
Solo
Ullr
Ullr
Gold V
Minipulator24
Ullr
Gold V
Level 150
God Stats
2W - 0L
1,744 SR
Queue Stats
32W - 17L
1,649 MMR
Solo
Bakasura
Bakasura
Platinum V
Speshalkayyyy
Bakasura
Platinum V
Level 162
God Stats
50W - 40L
1,695 SR
Queue Stats
643W - 642L
1,649 MMR
Solo
Sylvanus
Sylvanus
Platinum V
vhypnoo
Sylvanus
Platinum V
Level 138
God Stats
18W - 8L
1,758 SR
Queue Stats
260W - 250L
1,650 MMR
Solo
Agni
Agni
Gold I
Şimp
Agni
Gold I
Level 150
God Stats
13W - 14L
1,565 SR
Queue Stats
147W - 142L
1,628 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,679 SR
1,642 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,530 SR
1,623 MMR
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold II
Shokos19
Guan Yu
Gold II
Level 86
God Stats
91W - 97L
1,528 SR
Queue Stats
942W - 947L
1,633 MMR
Solo
Cthulhu
Cthulhu
Gold V
cerrojo
Cthulhu
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,665 MMR
Solo
Susano
Susano
Gold I
eltiomarolete666
Susano
Gold I
Level 68
God Stats
23W - 26L
1,620 SR
Queue Stats
256W - 260L
1,671 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
xxhere2killuxx
Ah Puch
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CoreyThings
Cu Chulainn
13
1 / 1 / 1
7,524
537
10,896
13,979
13,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 0 / 1
7,853
561
5,266
6,437
2,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bakasura
Speshalkayyyy
Bakasura
15
6 / 1 / 1
8,672
619
8,157
14,954
7,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
vhypnoo
Sylvanus
12
2 / 1 / 3
7,323
523
4,341
12,576
9,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Agni
Şimp
Agni
13
1 / 1 / 5
7,625
545
8,956
9,377
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
MercuryMartichorasHelAo Kuang

VS

Bans
AnubisAthenaAphroditeThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 2 / 2
7,259
519
8,094
8,635
3,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Shokos19
Guan Yu
13
1 / 2 / 0
7,319
523
8,675
14,678
17,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
cerrojo
Cthulhu
10
0 / 0 / 1
6,628
473
4,019
6,633
4,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 3 / 1
6,941
496
8,756
11,848
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 4 / 1
6,791
485
6,475
11,174
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
4
4
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
2
0.5
W
Cu Chulainn
CoreyThings
Cu Chulainn
1
1
1
1.5
W
1
0
1
1.5
L
Guan Yu
Shokos19
Guan Yu
1
2
0
0.5
W
Bakasura
Speshalkayyyy
Bakasura
6
1
1
6.5
L
Cthulhu
cerrojo
Cthulhu
0
0
1
0.5
L
2
3
1
0.83
W
Sylvanus
vhypnoo
Sylvanus
2
1
3
3.5
L
1
4
1
0.38
W
Agni
Şimp
Agni
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,616
Damage
36,019
57,323
Taken
52,968
37,618
Mitigated
34,252
21,591
Healing
15,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,094
4,766
0
3,068
8,635
3,329
0
1,492
6,558
0
68,723
W
Cu Chulainn
CoreyThings
Cu Chulainn
10,896
2,706
0
3,761
13,979
13,239
0
1,046
12,933
231
61,612
W
5,266
2,515
0
1,176
6,437
2,793
0
894
5,543
0
61,191
L
Guan Yu
Shokos19
Guan Yu
8,675
1,459
0
4,154
14,678
17,781
0
60
12,952
3,360
53,125
W
Bakasura
Speshalkayyyy
Bakasura
8,157
5,413
0
6,664
14,954
7,934
0
1,183
13,771
0
73,737
L
Cthulhu
cerrojo
Cthulhu
4,019
464
1,762
1,690
6,633
4,065
252
2,895
3,432
26,709
0
L
8,756
3,183
0
3,402
11,848
4,527
0
1,786
8,697
0
50,119
W
Sylvanus
vhypnoo
Sylvanus
4,341
574
3,271
4,962
12,576
9,931
66
4,543
8,033
23,432
0
L
6,475
353
0
1,234
11,174
4,550
0
6,561
3,899
53,555
0
W
Agni
Şimp
Agni
8,956
98
0
1,757
9,377
3,721
357
3,890
5,487
63,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,997
Gold Earned
34,938
496
Minions Killed
395
0
Camps Cleared
0
1,507,192
Distance Traveled
1,430,771
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,259
519
112
8
0
279,158
2
W
Cu Chulainn
7,524
537
80
6
0
271,924
0
W
Ullr
7,853
561
130
9
0
289,036
5
L
Guan Yu
7,319
523
84
6
0
253,718
0
W
Bakasura
8,672
619
135
10
0
360,420
0
L
Cthulhu
6,628
473
39
3
0
311,583
5
L
Susano
6,941
496
79
6
0
322,780
1
W
Sylvanus
7,323
523
24
2
0
275,983
2
L
Ah Puch
6,791
485
81
6
0
263,532
0
W
Agni
7,625
545
127
9
0
309,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role