Player Matchup

Kuzenbo
Kuzenbo
Dutchswaggdean
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,603 Elo+
Solo
Charybdis
Charybdis
DysphoriaDumplin
Charybdis
Level 107
God Stats
9W - 7L
1,651 SR
Queue Stats
201W - 249L
1,438 Elo+
Solo
Zhong Kui
Zhong Kui
PremiereHarp708
Zhong Kui
Level 107
God Stats
8W - 2L
1,813 SR
Queue Stats
392W - 363L
1,507 Elo+
Solo
Ne Zha
Ne Zha
doubleOshh
Ne Zha
Level 49
God Stats
19W - 14L
1,100 SR
Queue Stats
739W - 719L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
latseV
Amaterasu
Level 66
God Stats
4W - 4L
1,702 SR
Queue Stats
757W - 746L
1,520 Elo+
Party 1
Team Averages
Level 72
1,553 SR
1,513 Elo+

VS

Team Averages
Level 66
1,500 SR
1,582 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
L3MU5
Bacchus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,553 Elo+
Solo
Cernunnos
Cernunnos
TayBeKillinX844
Cernunnos
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,732 Elo+
Solo
Freya
Freya
TheRedX1
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,579 Elo+
Solo
Thor
Thor
Z3K
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 111L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 20
8,960
996
4,528
13,129
15,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
16
9 / 2 / 13
9,823
1,091
14,449
7,016
3,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
PremiereHarp708
Zhong Kui
15
7 / 1 / 16
9,256
1,028
17,753
7,167
6,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ne Zha
doubleOshh
Ne Zha
14
4 / 3 / 15
8,652
961
12,268
11,285
5,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
latseV
Amaterasu
14
5 / 2 / 15
8,698
966
7,215
11,617
11,239
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
2 / 5 / 5
7,008
779
4,584
12,671
14,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
L3MU5
Bacchus
13
3 / 6 / 6
8,039
893
7,183
14,730
23,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
TayBeKillinX844
Cernunnos
11
1 / 6 / 5
6,627
736
8,692
11,109
4,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
TheRedX1
Freya
13
3 / 6 / 5
7,287
810
7,654
11,938
5,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
Z3K
Thor
12
0 / 5 / 6
6,798
755
5,913
11,038
4,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
36
28
Kills
9
9
Deaths
28
79
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
5
5
0.9
W
3
1
20
13
W
Charybdis
9
2
13
7.75
L
Bacchus
L3MU5
Bacchus
3
6
6
1
W
Zhong Kui
PremiereHarp708
Zhong Kui
7
1
16
15
L
Cernunnos
TayBeKillinX844
Cernunnos
1
6
5
0.58
L
Freya
TheRedX1
Freya
3
6
5
0.92
L
Thor
Z3K
Thor
0
5
6
0.6
W
Ne Zha
doubleOshh
Ne Zha
4
3
15
3.83
W
Amaterasu
latseV
Amaterasu
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,213
Damage
34,026
50,214
Taken
61,486
41,746
Mitigated
54,016
19,281
Healing
11,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,584
686
1,407
1,381
12,671
14,667
0
4,356
8,196
6,719
0
W
4,528
1,602
3,007
3,231
13,129
15,355
689
4,157
8,865
5,877
146
W
Charybdis
14,449
6,388
131
1,271
7,016
3,215
2,002
3,031
3,899
0
35,914
L
Bacchus
L3MU5
Bacchus
7,183
1,100
536
2,288
14,730
23,874
0
5,086
9,330
10,476
0
W
Zhong Kui
PremiereHarp708
Zhong Kui
17,753
1,139
1,137
2,209
7,167
6,387
3,484
2,519
4,538
27,665
0
L
Cernunnos
TayBeKillinX844
Cernunnos
8,692
3,356
228
1,073
11,109
4,735
0
3,569
7,444
0
22,322
L
Freya
TheRedX1
Freya
7,654
2,176
281
1,977
11,938
5,753
132
5,465
6,473
15,720
0
L
Thor
Z3K
Thor
5,913
1,215
513
1,466
11,038
4,987
0
3,659
7,061
0
13,339
W
Ne Zha
doubleOshh
Ne Zha
12,268
2,290
900
2,805
11,285
5,550
591
4,155
6,990
0
26,984
W
Amaterasu
latseV
Amaterasu
7,215
2,050
569
4,021
11,617
11,239
1,321
4,982
6,501
0
12,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,389
Gold Earned
35,759
108
Minions Killed
77
0
Camps Cleared
0
904,505
Distance Traveled
728,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,008
779
3
0
0
163,103
0
W
Kuzenbo
8,960
996
1
0
0
182,572
0
W
Charybdis
9,823
1,091
43
5
0
188,232
0
L
Bacchus
8,039
893
5
1
0
145,452
0
W
Zhong Kui
9,256
1,028
34
4
0
150,299
0
L
Cernunnos
6,627
736
31
3
0
155,714
0
L
Freya
7,287
810
20
2
0
128,184
0
L
Thor
6,798
755
18
2
0
136,078
0
W
Ne Zha
8,652
961
19
2
0
197,016
0
W
Amaterasu
8,698
966
11
1
0
186,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role