Player Matchup

Gilgamesh
Gilgamesh
BrTuzinn
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,449 Elo+
Solo
Hun Batz
Hun Batz
SRCRaven
Hun Batz
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,523 Elo+
Party 1
Tiamat
Tiamat
TheOldWoo
Tiamat
Level 109
God Stats
3W - 8L
1,312 SR
Queue Stats
854W - 831L
1,590 Elo+
Solo
Fafnir
Fafnir
VivianaThorns
Fafnir
Level 127
God Stats
1W - 4L
1,320 SR
Queue Stats
95W - 112L
1,730 Elo+
Party 1
Sobek
Sobek
pluckduck
Sobek
Level 133
God Stats
3W - 3L
1,481 SR
Queue Stats
238W - 238L
1,508 Elo+
Solo
Team Averages
Level 108
1,423 SR
1,560 Elo+

VS

Team Averages
Level 107
1,600 SR
1,481 Elo+
Medusa
Medusa
Bloodbathdds
Medusa
Level 125
God Stats
3W - 1L
1,860 SR
Queue Stats
202W - 196L
1,454 Elo+
Solo
Thor
Thor
CharFurion
Thor
Level 99
God Stats
7W - 9L
1,587 SR
Queue Stats
621W - 622L
1,570 Elo+
Solo
Ares
Ares
HeraldofSurtr
Ares
Level 94
God Stats
6W - 2L
1,797 SR
Queue Stats
159W - 147L
1,486 Elo+
Solo
Heimdallr
Heimdallr
Jedioutcast66
Heimdallr
Level 121
God Stats
1W - 1L
1,486 SR
Queue Stats
33W - 41L
1,447 Elo+
Solo
Tiamat
Tiamat
RustySteaknife
Tiamat
Level 98
God Stats
2W - 7L
1,272 SR
Queue Stats
438W - 442L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrTuzinn
Gilgamesh
14
2 / 7 / 3
7,711
771
6,768
12,974
8,309
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
SRCRaven
Hun Batz
16
5 / 7 / 5
9,344
934
11,583
13,517
7,386
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tiamat
TheOldWoo
Tiamat
15
4 / 3 / 6
8,049
805
9,529
7,733
5,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 8
8,066
807
5,642
17,112
23,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
pluckduck
Sobek
12
2 / 4 / 8
7,500
750
7,295
11,814
15,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
14 / 1 / 6
10,672
1,067
17,016
9,046
4,679
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 5 / 14
8,195
820
5,798
10,178
9,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 18
8,931
893
6,963
14,201
16,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Jedioutcast66
Heimdallr
17
4 / 2 / 18
9,251
925
14,546
9,295
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 18
9,883
988
12,425
11,151
6,483
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
101
14
Kills
27
27
Deaths
14
30
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Medusa
14
1
6
17
L
Gilgamesh
BrTuzinn
Gilgamesh
2
7
3
0.5
W
3
5
14
2
W
2
4
18
2.75
W
Heimdallr
Jedioutcast66
Heimdallr
4
2
18
6.5
W
4
2
18
6.5
L
Hun Batz
SRCRaven
Hun Batz
5
7
5
1.07
L
Tiamat
TheOldWoo
Tiamat
4
3
6
2.33
L
1
6
8
0.83
L
Sobek
pluckduck
Sobek
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,817
Damage
56,748
63,150
Taken
53,871
59,605
Mitigated
42,006
8,746
Healing
18,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
17,016
8,316
2,305
3,259
9,046
4,679
1,236
4,022
5,024
0
30,102
L
Gilgamesh
BrTuzinn
Gilgamesh
6,768
1,042
0
483
12,974
8,309
0
4,425
8,549
0
16,068
W
5,798
616
1,177
1,232
10,178
9,289
265
5,301
4,877
0
9,476
W
6,963
424
685
1,642
14,201
16,891
264
4,886
9,315
8,749
0
W
Heimdallr
Jedioutcast66
Heimdallr
14,546
7,164
352
2,092
9,295
4,664
1,518
5,230
4,065
0
32,272
W
12,425
2,369
2,467
3,479
11,151
6,483
634
3,027
8,124
20,882
0
L
Hun Batz
SRCRaven
Hun Batz
11,583
2,355
316
1,088
13,517
7,386
0
3,282
10,235
0
26,151
L
Tiamat
TheOldWoo
Tiamat
9,529
487
0
1,288
7,733
5,222
0
2,204
5,529
19,502
0
L
5,642
1,646
158
2,531
17,112
23,165
0
4,954
12,158
8,525
0
L
Sobek
pluckduck
Sobek
7,295
633
565
2,317
11,814
15,523
0
4,523
7,291
12,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,670
Gold Earned
46,932
103
Minions Killed
103
0
Camps Cleared
0
948,901
Distance Traveled
924,059
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,672
1,067
37
4
0
197,699
0
L
Gilgamesh
7,711
771
29
3
0
188,120
0
W
Thor
8,195
820
3
0
0
171,750
0
W
Ares
8,931
893
2
0
0
194,853
0
W
Heimdallr
9,251
925
41
4
0
178,890
0
W
Tiamat
9,883
988
20
2
0
180,867
0
L
Hun Batz
9,344
934
29
3
0
189,293
0
L
Tiamat
8,049
805
25
3
0
212,564
0
L
Fafnir
8,066
807
4
0
0
209,108
0
L
Sobek
7,500
750
16
2
0
149,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role