Player Matchup

Bacchus
Bacchus
Silver II
HuntingParrot
Bacchus
Silver II
Level 156
God Stats
3W - 2L
1,472 SR
Queue Stats
75W - 79L
1,248 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
ITS P00KIEE
Gilgamesh
Silver I
Level 147
God Stats
18W - 14L
1,628 SR
Queue Stats
96W - 101L
1,269 MMR
Solo
Chang'e
Chang'e
Silver I
KingPhantom25
Chang'e
Silver I
Level 60
God Stats
3W - 1L
1,878 SR
Queue Stats
43W - 50L
1,413 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Seawhal3
Guan Yu
Silver II
Level 152
God Stats
30W - 29L
1,575 SR
Queue Stats
101W - 101L
1,060 MMR
Party 1
Freya
Freya
Silver I
wilvergas
Freya
Silver I
Level 153
God Stats
14W - 7L
1,474 SR
Queue Stats
367W - 359L
1,245 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,605 SR
1,247 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,472 SR
1,248 MMR
Izanami
Izanami
Silver I
Jerisleif
Izanami
Silver I
Level 104
God Stats
9W - 11L
1,138 SR
Queue Stats
477W - 497L
1,230 MMR
Solo
Khepri
Khepri
Silver I
Puddles64
Khepri
Silver I
Level 119
God Stats
12W - 11L
1,537 SR
Queue Stats
158W - 167L
1,284 MMR
Solo
Agni
Agni
Gold V
Pölarity
Agni
Gold V
Level 145
God Stats
5W - 5L
1,555 SR
Queue Stats
131W - 136L
1,262 MMR
Solo
Nemesis
Nemesis
Silver I
WhiskeyGinger
Nemesis
Silver I
Level 126
God Stats
28W - 23L
1,534 SR
Queue Stats
98W - 111L
1,241 MMR
Solo
Odin
Odin
Silver I
mikeofthegarden
Odin
Silver I
Level 186
God Stats
1W - 5L
1,594 SR
Queue Stats
381W - 380L
1,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
2 / 2 / 7
7,200
554
3,833
13,064
13,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
ITS P00KIEE
Gilgamesh
12
4 / 1 / 3
7,290
561
5,636
7,921
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
14
5 / 0 / 3
8,649
665
8,226
12,126
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Seawhal3
Guan Yu
13
1 / 4 / 3
7,821
602
6,814
13,071
14,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
wilvergas
Freya
14
6 / 0 / 3
8,779
675
12,529
8,936
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
HerculesMartichorasSurtrAo Kuang

VS

Bans
AphroditeHelThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jerisleif
Izanami
11
0 / 5 / 1
6,478
498
5,436
12,253
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Puddles64
Khepri
10
1 / 2 / 3
6,318
486
3,664
9,480
9,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
13
3 / 4 / 0
7,271
559
6,858
7,819
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
10
1 / 4 / 0
6,001
462
6,107
12,653
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 5
6,658
512
4,719
9,889
9,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
18
Kills
6
7
Deaths
18
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
2
7
2.75
W
Gilgamesh
ITS P00KIEE
Gilgamesh
4
1
3
5.5
L
Izanami
Jerisleif
Izanami
0
5
1
0.1
W
Chang'e
5
0
3
6.5
L
Khepri
Puddles64
Khepri
1
2
3
1.25
L
Agni
3
4
0
0.75
W
Guan Yu
Seawhal3
Guan Yu
1
4
3
0.63
L
Nemesis
1
4
0
0.25
L
1
3
5
1.17
W
Freya
wilvergas
Freya
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,038
Damage
26,784
55,118
Taken
52,094
40,840
Mitigated
31,385
24,404
Healing
7,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
3,833
553
0
3,223
13,064
13,279
154
3,896
9,168
15,849
0
W
Gilgamesh
ITS P00KIEE
Gilgamesh
5,636
1,997
0
2,154
7,921
4,405
0
1,009
6,912
0
47,507
L
Izanami
Jerisleif
Izanami
5,436
3,994
0
2,599
12,253
4,934
0
8,149
3,756
0
54,043
W
Chang'e
8,226
1,149
3,134
6,896
12,126
5,084
793
4,749
7,377
71,812
0
L
Khepri
Puddles64
Khepri
3,664
889
0
1,284
9,480
9,365
0
6,537
2,758
18,837
0
L
Agni
6,858
1,069
0
1,565
7,819
3,006
0
3,807
4,001
60,705
0
W
Guan Yu
Seawhal3
Guan Yu
6,814
1,216
280
4,280
13,071
14,508
82
612
12,459
2,286
58,760
L
Nemesis
6,107
2,395
0
475
12,653
4,649
0
5,423
7,152
0
39,492
L
4,719
816
0
1,368
9,889
9,431
0
778
9,111
314
39,604
W
Freya
wilvergas
Freya
12,529
3,456
0
4,437
8,936
3,564
0
456
8,480
66,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,739
Gold Earned
32,726
430
Minions Killed
349
0
Camps Cleared
0
1,416,854
Distance Traveled
1,349,588
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,200
554
26
2
0
277,144
6
W
Gilgamesh
7,290
561
64
5
0
310,144
0
L
Izanami
6,478
498
104
8
0
257,087
0
W
Chang'e
8,649
665
142
11
0
285,405
3
L
Khepri
6,318
486
20
2
0
272,609
0
L
Agni
7,271
559
98
8
0
250,236
1
W
Guan Yu
7,821
602
90
7
0
271,516
4
L
Nemesis
6,001
462
62
5
0
304,070
6
L
Odin
6,658
512
65
5
0
265,586
1
W
Freya
8,779
675
108
8
0
272,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role