Player Matchup

Yu Huang
Yu Huang
AFKLexx
Yu Huang
Level 126
God Stats
21W - 15L
1,640 SR
Queue Stats
445W - 423L
1,556 Elo+
Party 3
Neith
Neith
Abdul Al Hasred
Neith
Level 29
God Stats
10W - 16L
1,392 SR
Queue Stats
30W - 57L
1,326 Elo+
Party 2
Arachne
Arachne
Amok AK47
Arachne
Level 38
God Stats
11W - 6L
1,715 SR
Queue Stats
29W - 56L
1,326 Elo+
Party 2
Jing Wei
Jing Wei
YoanliL
Jing Wei
Level 69
God Stats
40W - 49L
1,446 SR
Queue Stats
723W - 704L
1,559 Elo+
Party 3
Terra
Terra
Zaroba
Terra
Level 142
God Stats
2W - 2L
1,745 SR
Queue Stats
59W - 49L
1,469 Elo+
Solo
Team Averages
Level 81
1,588 SR
1,447 Elo+

VS

Team Averages
Level 140
1,564 SR
1,508 Elo+
Anubis
Anubis
AssasinJoe8862
Anubis
Level 104
God Stats
14W - 7L
1,878 SR
Queue Stats
157W - 133L
1,525 Elo+
Solo
Hachiman
Hachiman
DiamondShoats
Hachiman
Level 140
God Stats
20W - 19L
1,509 SR
Queue Stats
265W - 205L
1,491 Elo+
Party 1
Ra
Ra
Veeloy
Ra
Level 199
God Stats
23W - 17L
1,599 SR
Queue Stats
133W - 125L
1,513 Elo+
Solo
Arachne
Arachne
dieux1986
Arachne
Level 115
God Stats
6W - 10L
1,332 SR
Queue Stats
309W - 319L
1,504 Elo+
Solo
Chaac
Chaac
ken_ny2001
Chaac
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
266W - 213L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AFKLexx
Yu Huang
17
3 / 0 / 6
11,378
1,034
25,266
5,876
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 1 / 4
10,158
923
4,520
5,160
2,602
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Amok AK47
Arachne
16
1 / 8 / 4
9,998
909
11,140
17,895
9,606
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
YoanliL
Jing Wei
17
3 / 5 / 6
11,377
1,034
12,350
17,612
10,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Zaroba
Terra
17
2 / 2 / 3
12,006
1,091
10,420
23,113
29,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

181

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 10
11,934
1,085
12,456
10,267
5,659
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
DiamondShoats
Hachiman
17
6 / 0 / 7
11,967
1,088
16,426
9,089
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ra
17
2 / 3 / 10
11,569
1,052
14,354
14,763
6,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Arachne
dieux1986
Arachne
17
3 / 4 / 8
10,840
985
6,977
17,679
11,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
17
1 / 0 / 11
10,576
961
14,455
15,584
23,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
10
Kills
16
16
Deaths
10
23
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
AFKLexx
Yu Huang
3
0
6
6
L
1
1
4
3
L
Arachne
Amok AK47
Arachne
1
8
4
0.38
W
4
3
10
3
W
Hachiman
DiamondShoats
Hachiman
6
0
7
9.5
W
Ra
2
3
10
2.33
L
Jing Wei
YoanliL
Jing Wei
3
5
6
1.2
L
Terra
Zaroba
Terra
2
2
3
1.75
W
Arachne
dieux1986
Arachne
3
4
8
1.75
W
Chaac
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,696
Damage
64,668
69,656
Taken
67,382
54,812
Mitigated
50,066
12,641
Healing
14,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
AFKLexx
Yu Huang
25,266
304
0
0
5,876
3,431
0
2,512
3,099
62,660
0
L
4,520
2,658
0
1,063
5,160
2,602
0
2,029
2,928
0
15,396
L
Arachne
Amok AK47
Arachne
11,140
7,004
0
1,298
17,895
9,606
0
6,932
10,535
0
14,193
W
12,456
189
0
2,807
10,267
5,659
0
6,330
3,937
39,216
0
W
Hachiman
DiamondShoats
Hachiman
16,426
10,347
0
0
9,089
3,556
0
5,961
3,128
0
32,237
W
Ra
14,354
225
994
4,053
14,763
6,450
0
9,283
5,480
44,144
0
L
Jing Wei
YoanliL
Jing Wei
12,350
8,496
0
1,924
17,612
10,037
0
5,533
11,583
0
41,819
L
Terra
Zaroba
Terra
10,420
434
4,026
4,330
23,113
29,136
0
8,551
13,467
39,111
0
W
Arachne
dieux1986
Arachne
6,977
5,145
391
2,690
17,679
11,347
0
9,199
8,480
0
17,405
W
Chaac
14,455
1,106
0
3,400
15,584
23,054
0
4,913
10,671
0
35,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,917
Gold Earned
56,886
257
Minions Killed
264
4
Camps Cleared
10
1,030,260
Distance Traveled
1,116,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
11,378
1,034
99
9
0
199,776
0
L
Neith
10,158
923
28
3
0
173,838
0
L
Arachne
9,998
909
10
1
2
209,377
0
W
Anubis
11,934
1,085
65
6
1
212,708
0
W
Hachiman
11,967
1,088
41
4
1
221,663
0
W
Ra
11,569
1,052
80
7
7
222,347
0
L
Jing Wei
11,377
1,034
69
6
1
208,832
0
L
Terra
12,006
1,091
51
5
1
238,437
0
W
Arachne
10,840
985
30
3
0
233,168
0
W
Chaac
10,576
961
48
4
1
226,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role