Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Platinum IV
 
Tiamat
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold I
Nyxne
Danzaburou
Gold I
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 68L
1,577 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,500 SR
1,515 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 102
1,601 SR
1,585 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
MrD1219
Bacchus
Gold III
Level 62
God Stats
1W - 4L
1,302 SR
Queue Stats
123W - 120L
1,566 MMR
Solo
Ra
Ra
Platinum V
PeeWeeGorgon
Ra
Platinum V
Level 159
God Stats
3W - 1L
1,946 SR
Queue Stats
123W - 117L
1,697 MMR
Party 1
Arachne
Arachne
Gold III
SirCamyKdy
Arachne
Gold III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 121L
1,537 MMR
Party 1
Jing Wei
Jing Wei
Gold I
Yaheru
Jing Wei
Gold I
Level 93
God Stats
5W - 5L
1,756 SR
Queue Stats
66W - 69L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 2 / 3
5,268
659
3,505
6,152
2,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
 
Sun Wukong
9
0 / 0 / 1
4,983
623
3,212
4,664
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
 
Tiamat
9
0 / 0 / 1
4,969
621
2,613
3,619
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
 
Anubis
8
2 / 1 / 2
4,733
592
2,999
3,170
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Nyxne
Danzaburou
9
2 / 0 / 2
5,638
705
2,106
3,167
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ao KuangAphroditeMercuryHe Bo

VS

Bans
HerculesThorSusanoMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 1 / 0
4,591
574
2,387
4,777
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
MrD1219
Bacchus
6
0 / 2 / 1
4,053
507
1,579
5,869
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 1 / 0
5,122
640
2,790
3,946
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
SirCamyKdy
Arachne
8
1 / 1 / 2
4,750
594
3,066
6,653
1,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
Yaheru
Jing Wei
7
0 / 1 / 0
3,988
499
869
2,836
828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
3
3
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
3
1.75
W
Sun Wukong
 
Sun Wukong
0
0
1
0.5
W
Tiamat
 
Tiamat
0
0
1
0.5
W
Anubis
 
Anubis
2
1
2
3
L
Neith
 
Neith
0
1
0
0
L
Bacchus
MrD1219
Bacchus
0
2
1
0.25
W
Danzaburou
Nyxne
Danzaburou
2
0
2
3
L
2
1
0
2
L
Arachne
SirCamyKdy
Arachne
1
1
2
2
L
Jing Wei
Yaheru
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,435
Damage
10,691
20,772
Taken
24,081
9,193
Mitigated
9,117
5,516
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,505
1,331
0
1,249
6,152
2,339
0
541
5,611
0
33,390
W
Sun Wukong
 
Sun Wukong
3,212
306
0
1,238
4,664
2,157
0
0
4,664
0
34,352
W
Tiamat
 
Tiamat
2,613
450
0
911
3,619
2,151
0
1,804
1,781
35,880
0
W
Anubis
 
Anubis
2,999
245
0
602
3,170
1,342
0
914
2,256
21,168
0
L
Neith
 
Neith
2,387
564
0
2,207
4,777
1,882
0
378
4,399
0
28,308
L
Bacchus
MrD1219
Bacchus
1,579
314
0
1,731
5,869
3,344
0
2,089
3,780
7,949
0
W
Danzaburou
Nyxne
Danzaburou
2,106
1,112
0
1,516
3,167
1,204
0
1,076
2,091
0
34,589
L
2,790
192
359
1,163
3,946
1,073
0
1,515
2,431
40,564
0
L
Arachne
SirCamyKdy
Arachne
3,066
2,062
0
2,376
6,653
1,990
0
1,424
5,229
0
27,630
L
Jing Wei
Yaheru
Jing Wei
869
420
0
960
2,836
828
0
206
2,630
0
20,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,591
Gold Earned
22,504
291
Minions Killed
215
0
Camps Cleared
0
831,288
Distance Traveled
760,035
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,268
659
63
8
0
184,093
0
W
Sun Wukong
4,983
623
55
7
0
175,893
0
W
Tiamat
4,969
621
83
10
0
172,980
0
W
Anubis
4,733
592
41
5
0
148,145
2
L
Neith
4,591
574
45
6
0
153,754
2
L
Bacchus
4,053
507
11
1
0
155,488
0
W
Danzaburou
5,638
705
49
6
0
150,177
2
L
Ra
5,122
640
62
8
0
167,407
0
L
Arachne
4,750
594
57
7
0
166,241
0
L
Jing Wei
3,988
499
40
5
0
117,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role