Player Matchup

Cthulhu
Cthulhu
JvpMystic
Cthulhu
Level 4
God Stats
2W - 1L
1,715 SR
Queue Stats
3W - 5L
1,508 Elo+
Party 1
Anubis
Anubis
MeloDreadz
Anubis
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,508 Elo+
Party 1
Surtr
Surtr
doggsouljah
Surtr
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,522 Elo+
Party 1
Team Averages
Level 60
1,572 SR
1,513 Elo+

VS

Team Averages
Level 126
1,465 SR
1,317 Elo+
Ra
Ra
The Sko0n D
Ra
Level 86
God Stats
23W - 82L
1,368 SR
Queue Stats
31W - 106L
1,142 Elo+
Solo
Janus
Janus
ishwalamew
Janus
Level 148
God Stats
94W - 121L
1,451 SR
Queue Stats
247W - 286L
1,400 Elo+
Party 2
Kumbhakarna
Kumbhakarna
slaudawg
Kumbhakarna
Level 143
God Stats
59W - 61L
1,574 SR
Queue Stats
188W - 213L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JvpMystic
Cthulhu
11
1 / 1 / 7
7,972
664
2,170
8,190
6,082
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
MeloDreadz
Anubis
15
5 / 1 / 7
9,781
815
13,815
7,701
4,149
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 0 / 6
10,109
842
6,623
9,257
7,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
6,802
567
655
2,545
550
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
13
0 / 4 / 2
7,796
650
4,810
10,319
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
slaudawg
Kumbhakarna
13
2 / 6 / 0
8,801
733
3,070
14,962
11,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
12
Kills
2
2
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
JvpMystic
Cthulhu
1
1
7
4.5
W
Anubis
MeloDreadz
Anubis
5
1
7
8.5
L
0
2
0
0
W
6
0
6
9
L
Janus
0
4
2
0.25
L
Kumbhakarna
slaudawg
Kumbhakarna
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,608
Damage
8,535
25,148
Taken
27,826
17,791
Mitigated
14,465
4,514
Healing
3,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
JvpMystic
Cthulhu
2,170
217
0
0
8,190
6,082
249
2,958
5,155
9,691
0
W
Anubis
MeloDreadz
Anubis
13,815
795
0
3,318
7,701
4,149
690
2,343
5,358
57,401
0
L
655
47
150
199
2,545
550
0
1,810
735
10,091
0
W
6,623
1,950
0
1,196
9,257
7,560
1,003
3,229
6,028
534
35,736
L
Janus
4,810
41
51
418
10,319
2,452
0
6,641
3,678
25,774
0
L
Kumbhakarna
slaudawg
Kumbhakarna
3,070
235
1,020
1,888
14,962
11,463
0
7,813
7,149
16,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,862
Gold Earned
23,399
142
Minions Killed
115
0
Camps Cleared
0
628,453
Distance Traveled
426,959
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,972
664
14
1
0
191,153
0
W
Anubis
9,781
815
92
8
0
221,192
1
L
Ra
6,802
567
23
2
0
99,289
3
W
Surtr
10,109
842
36
3
0
216,108
0
L
Janus
7,796
650
65
5
0
169,759
0
L
Kumbhakarna
8,801
733
27
2
0
157,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role