Player Matchup

Pele
Pele
C5_Groove
Pele
Level 89
God Stats
31W - 21L
1,644 SR
Queue Stats
529W - 486L
1,521 Elo+
Solo
Ishtar
Ishtar
GrXm-OwL
Ishtar
Level 99
God Stats
27W - 29L
1,554 SR
Queue Stats
110W - 134L
1,609 Elo+
Solo
Hercules
Hercules
ROBBYOWNZ
Hercules
Level 122
God Stats
5W - 1L
1,484 SR
Queue Stats
78W - 58L
1,573 Elo+
Solo
Hades
Hades
XGNFallenOne44
Hades
Level 154
God Stats
1W - 1L
1,726 SR
Queue Stats
162W - 168L
1,434 Elo+
Solo
Khepri
Khepri
knockemdead99
Khepri
Level 138
God Stats
14W - 13L
1,516 SR
Queue Stats
37W - 43L
1,541 Elo+
Solo
Team Averages
Level 120
1,585 SR
1,535 Elo+

VS

Team Averages
Level 126
1,558 SR
1,411 Elo+
Bastet
Bastet
 
Bastet
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CRANK_S33Sion
Mulan
Level 156
God Stats
0W - 1L
1,702 SR
Queue Stats
8W - 11L
1,430 Elo+
Solo
Cernunnos
Cernunnos
giggletitez69
Cernunnos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,438 Elo+
Party 1
Tyr
Tyr
goods0upyy
Tyr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,200 Elo+
Party 1
Scylla
Scylla
nike12345kn
Scylla
Level 126
God Stats
20W - 20L
1,587 SR
Queue Stats
232W - 240L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 0 / 0
3,905
781
1,157
3,591
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
GrXm-OwL
Ishtar
6
0 / 0 / 0
3,442
688
300
1,273
397
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
ROBBYOWNZ
Hercules
7
1 / 0 / 0
4,200
840
1,060
3,668
2,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 1
3,867
773
2,125
3,498
1,188
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 0 / 0
3,585
717
503
1,758
1,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
1 / 1 / 0
3,986
797
1,617
4,679
1,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 0
3,476
695
2,077
3,100
2,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
giggletitez69
Cernunnos
7
0 / 0 / 0
3,594
719
700
1,770
562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 1
3,358
672
1,516
3,242
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
1
0 / 0 / 0
2,555
511
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
0
1
W
Pele
1
0
0
1
L
0
1
0
0
W
Ishtar
GrXm-OwL
Ishtar
0
0
0
0
W
Hercules
ROBBYOWNZ
Hercules
1
0
0
1
W
0
1
1
0.5
L
Cernunnos
giggletitez69
Cernunnos
0
0
0
0
L
0
0
1
0.5
W
0
0
0
0
L
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,145
Damage
5,910
13,788
Taken
12,791
5,730
Mitigated
5,709
5,668
Healing
6,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,617
252
0
2,806
4,679
1,236
0
752
3,927
0
17,618
W
Pele
1,157
171
0
575
3,591
995
0
0
3,591
0
23,376
L
2,077
341
0
661
3,100
2,226
0
0
2,959
0
15,618
W
Ishtar
GrXm-OwL
Ishtar
300
168
0
651
1,273
397
0
0
1,273
0
19,372
W
Hercules
ROBBYOWNZ
Hercules
1,060
408
0
1,548
3,668
2,116
0
0
3,391
0
22,812
W
2,125
474
105
1,921
3,498
1,188
0
0
3,498
21,299
0
L
Cernunnos
giggletitez69
Cernunnos
700
242
0
1,113
1,770
562
0
389
1,381
0
18,719
L
1,516
184
0
1,424
3,242
1,685
0
1,487
1,755
0
11,803
W
503
0
0
868
1,758
1,034
0
0
1,758
8,489
0
L
Scylla
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,999
Gold Earned
16,969
176
Minions Killed
115
0
Camps Cleared
0
542,008
Distance Traveled
441,279
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,986
797
40
8
0
114,800
0
W
Pele
3,905
781
45
9
0
127,434
0
L
Mulan
3,476
695
22
4
0
97,743
4
W
Ishtar
3,442
688
37
7
0
96,695
0
W
Hercules
4,200
840
41
8
0
112,738
1
W
Hades
3,867
773
40
8
0
93,410
0
L
Cernunnos
3,594
719
37
7
0
101,407
0
L
Tyr
3,358
672
16
3
0
127,329
0
W
Khepri
3,585
717
13
3
0
111,731
0
L
Scylla
2,555
511
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role