Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
LandLayer
Fenrir
Level 147
God Stats
5W - 1L
1,369 SR
Queue Stats
208W - 178L
1,587 Elo+
Party 1
Sylvanus
Sylvanus
ScarletRipples
Sylvanus
Level 168
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 81L
1,686 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Yuкidаmа
Ah Muzen Cab
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,822 Elo+
Party 1
Geb
Geb
сhupper
Geb
Level 128
God Stats
2W - 4L
1,157 SR
Queue Stats
187W - 181L
1,539 Elo+
Party 1
Team Averages
Level 137
1,405 SR
1,627 Elo+

VS

Team Averages
Level 134
1,479 SR
1,555 Elo+
Rama
Rama
 
Rama
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Cookie5297
Tiamat
Level 177
God Stats
1W - 5L
1,061 SR
Queue Stats
489W - 485L
1,578 Elo+
Party 2
Chaac
Chaac
Eldzio
Chaac
Level 116
God Stats
4W - 4L
1,380 SR
Queue Stats
381W - 377L
1,596 Elo+
Party 2
Ra
Ra
Goujian13
Ra
Level 129
God Stats
0W - 1L
1,722 SR
Queue Stats
142W - 162L
1,508 Elo+
Solo
Hou Yi
Hou Yi
lewigi211299
Hou Yi
Level 153
God Stats
2W - 3L
1,735 SR
Queue Stats
373W - 374L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 0 / 2
5,986
1,197
7,443
4,398
2,410
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
LandLayer
Fenrir
10
0 / 0 / 5
5,315
1,063
3,837
6,739
6,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
10
0 / 0 / 5
5,781
1,156
1,456
4,801
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Yuкidаmа
Ah Muzen Cab
10
2 / 0 / 3
5,660
1,132
3,473
3,693
2,265
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 0 / 5
5,756
1,151
3,037
6,074
6,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 2 / 0
4,736
947
3,829
3,800
1,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Cookie5297
Tiamat
8
0 / 1 / 0
4,614
923
5,018
4,808
3,140
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Eldzio
Chaac
10
0 / 1 / 0
4,989
998
5,366
7,288
8,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 1 / 0
4,477
895
359
1,513
607
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hou Yi
9
0 / 0 / 0
4,698
940
5,128
2,760
1,187
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
5
Kills
0
0
Deaths
5
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
2
4
L
Rama
 
Rama
0
2
0
0
L
Tiamat
Cookie5297
Tiamat
0
1
0
0
L
Chaac
Eldzio
Chaac
0
1
0
0
L
0
1
0
0
W
Fenrir
LandLayer
Fenrir
0
0
5
2.5
W
Sylvanus
0
0
5
2.5
W
Ah Muzen Cab
Yuкidаmа
Ah Muzen Cab
2
0
3
3.5
L
Hou Yi
0
0
0
0
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,246
Damage
19,700
25,705
Taken
20,169
21,317
Mitigated
14,538
13,437
Healing
9,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,443
1,048
375
67
4,398
2,410
512
724
3,600
15,864
0
L
Rama
 
Rama
3,829
1,742
0
260
3,800
1,476
0
2,011
1,789
0
6,728
L
Tiamat
Cookie5297
Tiamat
5,018
406
1,815
1,758
4,808
3,140
0
3,457
1,351
7,609
0
L
Chaac
Eldzio
Chaac
5,366
363
0
2,294
7,288
8,128
0
4,153
3,135
0
9,742
L
359
0
1,900
233
1,513
607
0
670
843
4,007
0
W
Fenrir
LandLayer
Fenrir
3,837
628
1,322
798
6,739
6,403
0
2,184
4,399
0
6,060
W
Sylvanus
1,456
220
5,273
1,959
4,801
4,146
312
659
4,030
3,237
0
W
Ah Muzen Cab
Yuкidаmа
Ah Muzen Cab
3,473
775
642
358
3,693
2,265
918
493
3,181
0
9,897
L
Hou Yi
5,128
1,295
568
433
2,760
1,187
0
1,645
1,115
0
9,322
W
3,037
204
1,021
1,622
6,074
6,093
96
883
5,118
7,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,498
Gold Earned
23,514
59
Minions Killed
45
0
Camps Cleared
0
578,794
Distance Traveled
404,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,986
1,197
20
4
0
109,833
0
L
Rama
4,736
947
9
2
0
94,933
0
L
Tiamat
4,614
923
7
1
0
81,301
0
L
Chaac
4,989
998
16
3
0
100,009
0
L
Ra
4,477
895
4
1
0
37,369
0
W
Fenrir
5,315
1,063
2
0
0
122,624
0
W
Sylvanus
5,781
1,156
12
2
0
113,682
0
W
Ah Muzen Cab
5,660
1,132
16
3
0
116,171
0
L
Hou Yi
4,698
940
9
2
0
90,563
0
W
Geb
5,756
1,151
9
2
0
116,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role