Player Matchup

Jing Wei
Jing Wei
Grimm_Gambit
Jing Wei
Level 159
God Stats
3W - 5L
1,281 SR
Queue Stats
202W - 190L
1,439 Elo+
Solo
Baron Samedi
Baron Samedi
Immort4lP3nguin
Baron Samedi
Level 145
God Stats
2W - 0L
1,753 SR
Queue Stats
147W - 162L
1,399 Elo+
Solo
Ravana
Ravana
MemoDaBoss
Ravana
Level 145
God Stats
16W - 14L
1,481 SR
Queue Stats
275W - 293L
1,443 Elo+
Solo
Merlin
Merlin
SoHeartless
Merlin
Level 187
God Stats
3W - 5L
1,670 SR
Queue Stats
239W - 225L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
kstargaming22
Gilgamesh
Level 195
God Stats
7W - 6L
1,283 SR
Queue Stats
362W - 351L
1,540 Elo+
Solo
Team Averages
Level 166
1,493 SR
1,465 Elo+

VS

Team Averages
Level 113
1,470 SR
1,491 Elo+
Sylvanus
Sylvanus
DavidRD1902
Sylvanus
Level 119
God Stats
1W - 2L
1,277 SR
Queue Stats
38W - 51L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
DxD_Fiend
Baron Samedi
Level 114
God Stats
0W - 4L
1,500 SR
Queue Stats
219W - 206L
1,529 Elo+
Solo
Cernunnos
Cernunnos
LuCkYLEFTY17483
Cernunnos
Level 101
God Stats
3W - 5L
1,499 SR
Queue Stats
29W - 21L
1,472 Elo+
Solo
Anubis
Anubis
byrap1000
Anubis
Level 140
God Stats
4W - 6L
1,572 SR
Queue Stats
37W - 43L
1,519 Elo+
Party 1
Bastet
Bastet
valni96
Bastet
Level 92
God Stats
3W - 4L
1,500 SR
Queue Stats
313W - 299L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Grimm_Gambit
Jing Wei
20
2 / 0 / 1
13,332
580
12,149
16,725
7,976
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Immort4lP3nguin
Baron Samedi
14
0 / 6 / 7
9,986
434
8,534
26,136
23,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
MemoDaBoss
Ravana
19
5 / 5 / 4
12,210
531
12,321
16,993
7,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
19
11 / 1 / 6
13,392
582
25,764
13,009
5,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
kstargaming22
Gilgamesh
16
3 / 6 / 10
10,884
473
11,848
24,555
19,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DavidRD1902
Sylvanus
13
7 / 2 / 4
10,085
438
9,759
24,276
30,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
DxD_Fiend
Baron Samedi
14
2 / 6 / 2
8,953
389
10,853
17,318
9,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cernunnos
LuCkYLEFTY17483
Cernunnos
17
3 / 3 / 3
10,717
466
12,982
16,340
7,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
byrap1000
Anubis
17
3 / 6 / 8
10,499
456
19,658
19,982
11,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
valni96
Bastet
15
2 / 4 / 5
9,252
402
10,681
18,217
7,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
21
Kills
17
18
Deaths
21
28
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DavidRD1902
Sylvanus
7
2
4
4.5
L
Baron Samedi
DxD_Fiend
Baron Samedi
2
6
2
0.5
W
Jing Wei
Grimm_Gambit
Jing Wei
2
0
1
2.5
W
Baron Samedi
Immort4lP3nguin
Baron Samedi
0
6
7
0.58
L
Cernunnos
LuCkYLEFTY17483
Cernunnos
3
3
3
1.5
W
Ravana
MemoDaBoss
Ravana
5
5
4
1.4
W
Merlin
11
1
6
14
L
Anubis
byrap1000
Anubis
3
6
8
1.17
W
Gilgamesh
kstargaming22
Gilgamesh
3
6
10
1.33
L
Bastet
valni96
Bastet
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,616
Damage
63,933
97,418
Taken
96,133
64,495
Mitigated
66,957
28,506
Healing
24,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DavidRD1902
Sylvanus
9,759
2,396
1,370
6,930
24,276
30,223
112
9,160
14,754
26,834
0
L
Baron Samedi
DxD_Fiend
Baron Samedi
10,853
752
694
2,656
17,318
9,733
0
7,394
9,513
50,247
0
W
Jing Wei
Grimm_Gambit
Jing Wei
12,149
10,546
0
8,295
16,725
7,976
396
3,720
12,863
0
153,323
W
Baron Samedi
Immort4lP3nguin
Baron Samedi
8,534
383
3,543
7,495
26,136
23,403
453
11,368
14,654
38,059
0
L
Cernunnos
LuCkYLEFTY17483
Cernunnos
12,982
5,120
0
2,395
16,340
7,793
0
3,230
13,070
0
83,808
W
Ravana
MemoDaBoss
Ravana
12,321
3,694
0
3,197
16,993
7,621
1,358
4,615
12,305
0
94,110
W
Merlin
25,764
854
0
3,550
13,009
5,863
2,009
6,528
6,451
110,766
0
L
Anubis
byrap1000
Anubis
19,658
1,520
0
6,959
19,982
11,798
331
7,421
12,373
105,735
0
W
Gilgamesh
kstargaming22
Gilgamesh
11,848
3,092
0
2,426
24,555
19,632
590
14,044
10,466
114
58,147
L
Bastet
valni96
Bastet
10,681
1,651
0
3,452
18,217
7,410
0
5,918
12,055
0
68,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,804
Gold Earned
49,506
629
Minions Killed
472
0
Camps Cleared
0
2,218,964
Distance Traveled
1,918,844
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,085
438
31
1
0
351,967
1
L
Baron Samedi
8,953
389
91
4
0
352,642
0
W
Jing Wei
13,332
580
219
10
0
468,669
4
W
Baron Samedi
9,986
434
42
2
0
419,402
6
L
Cernunnos
10,717
466
128
6
0
449,144
3
W
Ravana
12,210
531
123
5
0
472,983
4
W
Merlin
13,392
582
161
7
0
425,521
6
L
Anubis
10,499
456
142
6
0
297,746
0
W
Gilgamesh
10,884
473
84
4
0
432,389
0
L
Bastet
9,252
402
80
3
0
467,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role