Player Matchup

Izanami
Izanami
Iucif3r666
Izanami
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,395 Elo+
Solo
Bacchus
Bacchus
StR1deR1627
Bacchus
Level 69
God Stats
4W - 1L
1,781 SR
Queue Stats
114W - 115L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
StarchyPie24875
Baron Samedi
Level 33
God Stats
16W - 11L
1,473 SR
Queue Stats
86W - 97L
1,542 Elo+
Solo
Team Averages
Level 67
1,585 SR
1,480 Elo+

VS

Team Averages
Level 92
1,468 SR
1,514 Elo+
Ah Muzen Cab
Ah Muzen Cab
Findarito
Ah Muzen Cab
Level 79
God Stats
32W - 14L
1,662 SR
Queue Stats
230W - 235L
1,523 Elo+
Party 1
Khepri
Khepri
Nearly Asleep
Khepri
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
198W - 200L
1,492 Elo+
Party 1
Discordia
Discordia
leyaluv
Discordia
Level 69
God Stats
3W - 6L
1,241 SR
Queue Stats
42W - 47L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Iucif3r666
Izanami
12
2 / 7 / 1
8,074
673
6,507
15,915
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
StR1deR1627
Bacchus
13
0 / 1 / 2
8,159
680
6,042
13,281
16,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
StarchyPie24875
Baron Samedi
13
1 / 4 / 2
7,900
658
7,104
11,847
4,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Findarito
Ah Muzen Cab
16
5 / 0 / 6
9,667
806
11,306
5,319
3,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 9
9,338
778
6,310
14,519
14,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
leyaluv
Discordia
14
6 / 0 / 3
9,657
805
17,252
7,051
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
12
12
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Findarito
Ah Muzen Cab
5
0
6
8
L
Izanami
Iucif3r666
Izanami
2
7
1
0.36
W
1
3
9
1.83
L
Bacchus
StR1deR1627
Bacchus
0
1
2
1
L
Baron Samedi
StarchyPie24875
Baron Samedi
1
4
2
0.5
W
Discordia
leyaluv
Discordia
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,653
Damage
34,868
41,043
Taken
26,889
25,838
Mitigated
21,223
7,763
Healing
4,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Findarito
Ah Muzen Cab
11,306
3,148
0
175
5,319
3,135
2,785
3,869
1,450
0
35,943
L
Izanami
Iucif3r666
Izanami
6,507
4,393
110
1,545
15,915
4,810
730
10,614
4,853
0
26,064
W
6,310
140
100
2,061
14,519
14,892
153
6,763
7,756
17,192
0
L
Bacchus
StR1deR1627
Bacchus
6,042
211
0
963
13,281
16,318
0
3,444
9,647
20,685
0
L
Baron Samedi
StarchyPie24875
Baron Samedi
7,104
229
1,720
3,425
11,847
4,710
0
8,565
2,954
34,706
0
W
Discordia
leyaluv
Discordia
17,252
443
0
2,128
7,051
3,196
279
2,549
4,502
57,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,133
Gold Earned
28,662
160
Minions Killed
148
0
Camps Cleared
0
626,599
Distance Traveled
708,801
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,667
806
57
5
0
246,008
0
L
Izanami
8,074
673
65
5
0
182,894
0
W
Khepri
9,338
778
16
1
0
226,113
0
L
Bacchus
8,159
680
41
3
0
233,416
0
L
Baron Samedi
7,900
658
54
5
0
210,289
0
W
Discordia
9,657
805
75
6
0
236,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role