Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Lesiu1985pl
Kukulkan
Level 58
God Stats
2W - 0L
1,694 SR
Queue Stats
41W - 28L
1,581 Elo+
Solo
Neith
Neith
o Caveman x
Neith
Level 189
God Stats
8W - 8L
1,497 SR
Queue Stats
569W - 528L
1,536 Elo+
Solo
Ao Kuang
Ao Kuang
АrhiКоt
Ao Kuang
Level 144
God Stats
1W - 1L
1,770 SR
Queue Stats
139W - 89L
1,639 Elo+
Party 1
Team Averages
Level 156
1,592 SR
1,551 Elo+

VS

Team Averages
Level 151
1,445 SR
1,583 Elo+
Skadi
Skadi
Hayne96
Skadi
Level 156
God Stats
6W - 13L
1,128 SR
Queue Stats
492W - 502L
1,533 Elo+
Solo
Danzaburou
Danzaburou
JazzJackrabbit
Danzaburou
Level 153
God Stats
5W - 6L
1,709 SR
Queue Stats
470W - 475L
1,612 Elo+
Solo
Thor
Thor
SoliaRka
Thor
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 218L
1,642 Elo+
Solo
Raijin
Raijin
TrajectoryMark
Raijin
Level 146
God Stats
6W - 11L
1,224 SR
Queue Stats
487W - 490L
1,543 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Āngerfist
Morgan Le Fay
Level 154
God Stats
0W - 3L
1,664 SR
Queue Stats
240W - 214L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
3 / 3 / 7
8,234
823
12,105
10,532
5,517
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
 
Sobek
14
1 / 3 / 8
8,006
801
4,142
16,829
19,408
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Lesiu1985pl
Kukulkan
16
3 / 1 / 7
9,263
926
8,180
5,809
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 1 / 9
9,526
953
15,668
9,838
5,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
АrhiКоt
Ao Kuang
16
6 / 4 / 9
8,998
900
11,227
13,203
15,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Hayne96
Skadi
14
2 / 2 / 6
7,962
796
10,046
8,345
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
JazzJackrabbit
Danzaburou
14
1 / 4 / 4
7,858
786
5,313
10,434
5,051
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
15
2 / 4 / 8
8,494
849
7,709
14,478
14,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

12
1 / 5 / 3
7,220
722
7,684
8,271
3,682
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
Āngerfist
Morgan Le Fay
15
4 / 5 / 5
8,566
857
13,133
12,460
6,385
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
20
Kills
10
12
Deaths
20
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
3
7
2.17
W
Sobek
 
Sobek
1
3
8
1.67
L
Skadi
Hayne96
Skadi
2
2
6
2.5
L
Danzaburou
JazzJackrabbit
Danzaburou
1
4
4
0.75
W
Kukulkan
Lesiu1985pl
Kukulkan
3
1
7
6.5
L
Thor
2
4
8
1.5
L
1
5
3
0.5
W
7
1
9
11.5
L
Morgan Le Fay
Āngerfist
Morgan Le Fay
4
5
5
1.3
W
Ao Kuang
АrhiКоt
Ao Kuang
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,322
Damage
43,885
56,211
Taken
53,988
49,088
Mitigated
33,292
20,352
Healing
12,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,105
3,937
1,547
1,559
10,532
5,517
1,139
4,272
6,260
0
20,771
W
Sobek
 
Sobek
4,142
93
1,595
4,659
16,829
19,408
58
5,376
11,453
9,442
0
L
Skadi
Hayne96
Skadi
10,046
2,298
600
1,502
8,345
3,687
739
2,666
5,637
0
23,879
L
Danzaburou
JazzJackrabbit
Danzaburou
5,313
972
743
1,961
10,434
5,051
560
3,402
6,900
0
15,277
W
Kukulkan
Lesiu1985pl
Kukulkan
8,180
514
1,360
1,568
5,809
3,077
44
3,145
2,664
30,915
0
L
Thor
7,709
554
1,503
2,265
14,478
14,487
69
7,794
6,123
0
10,647
L
7,684
439
960
250
8,271
3,682
580
3,263
4,838
16,066
0
W
15,668
4,332
496
3,989
9,838
5,871
2,349
3,032
6,806
0
26,613
L
Morgan Le Fay
Āngerfist
Morgan Le Fay
13,133
533
587
1,984
12,460
6,385
0
5,215
6,941
23,484
0
W
Ao Kuang
АrhiКоt
Ao Kuang
11,227
1,073
218
3,361
13,203
15,215
178
4,992
8,211
14,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,027
Gold Earned
40,100
145
Minions Killed
109
0
Camps Cleared
0
1,003,363
Distance Traveled
911,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,234
823
31
3
0
174,254
0
W
Sobek
8,006
801
11
1
0
211,154
0
L
Skadi
7,962
796
29
3
0
171,221
0
L
Danzaburou
7,858
786
30
3
0
168,786
0
W
Kukulkan
9,263
926
55
6
0
226,562
0
L
Thor
8,494
849
8
1
0
193,193
0
L
Raijin
7,220
722
27
3
0
161,787
0
W
Neith
9,526
953
36
4
0
177,958
0
L
Morgan Le Fay
8,566
857
15
2
0
216,837
0
W
Ao Kuang
8,998
900
12
1
0
213,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role