Player Matchup

Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Angaarde
Thanatos
Level 150
God Stats
14W - 3L
2,027 SR
Queue Stats
272W - 224L
1,598 Elo+
Party 1
Amaterasu
Amaterasu
ComaBlack33
Amaterasu
Level 106
God Stats
1W - 1L
1,540 SR
Queue Stats
227W - 220L
1,536 Elo+
Solo
Khepri
Khepri
NightXiso
Khepri
Level 146
God Stats
0W - 4L
1,609 SR
Queue Stats
707W - 655L
1,527 Elo+
Solo
Ah Puch
Ah Puch
WalkingUterus
Ah Puch
Level 88
God Stats
22W - 22L
1,553 SR
Queue Stats
77W - 68L
1,534 Elo+
Party 1
Team Averages
Level 124
1,646 SR
1,539 Elo+

VS

Team Averages
Level 121
1,503 SR
1,532 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dante7893
Thor
Level 148
God Stats
3W - 1L
1,493 SR
Queue Stats
117W - 105L
1,559 Elo+
Party 2
Izanami
Izanami
JavitoDLT
Izanami
Level 106
God Stats
8W - 3L
1,550 SR
Queue Stats
148W - 120L
1,550 Elo+
Party 2
Aphrodite
Aphrodite
PcentellasC
Aphrodite
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
翠花不脆
Sun Wukong
Level 104
God Stats
27W - 21L
1,472 SR
Queue Stats
229W - 218L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 5 / 2
6,554
468
8,206
13,418
5,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Angaarde
Thanatos
13
6 / 5 / 2
8,032
574
8,991
14,960
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
ComaBlack33
Amaterasu
12
0 / 1 / 1
6,748
482
8,362
15,722
13,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
NightXiso
Khepri
9
0 / 2 / 5
6,271
448
2,419
11,820
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
12
4 / 4 / 3
7,643
546
9,053
10,656
3,787
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 3 / 4
8,446
603
6,352
6,480
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
15
10 / 2 / 2
8,881
634
12,026
12,687
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
JavitoDLT
Izanami
13
2 / 3 / 6
7,808
558
11,548
12,035
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
PcentellasC
Aphrodite
11
2 / 3 / 8
7,303
522
4,099
11,686
7,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
翠花不脆
Sun Wukong
14
0 / 1 / 2
8,243
589
10,606
11,112
8,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
17
17
Deaths
12
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
5
2
0.6
W
Merlin
 
Merlin
3
3
4
1.67
L
Thanatos
Angaarde
Thanatos
6
5
2
1.4
L
Amaterasu
ComaBlack33
Amaterasu
0
1
1
0.5
W
Thor
10
2
2
5.5
W
Izanami
JavitoDLT
Izanami
2
3
6
1.67
L
Khepri
NightXiso
Khepri
0
2
5
1.25
W
Aphrodite
PcentellasC
Aphrodite
2
3
8
2
L
Ah Puch
4
4
3
1.38
W
Sun Wukong
翠花不脆
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,031
Damage
44,631
66,576
Taken
54,000
37,084
Mitigated
27,865
24,000
Healing
15,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,206
4,237
0
2,896
13,418
5,319
0
1,454
11,964
0
44,408
W
Merlin
 
Merlin
6,352
345
0
912
6,480
2,352
913
3,017
3,463
63,701
0
L
Thanatos
Angaarde
Thanatos
8,991
3,598
0
7,944
14,960
5,939
0
1,963
12,997
0
61,102
L
Amaterasu
ComaBlack33
Amaterasu
8,362
4,867
0
6,604
15,722
13,261
606
494
15,228
0
58,022
W
Thor
12,026
3,726
0
610
12,687
4,555
0
3,077
9,610
0
54,862
W
Izanami
JavitoDLT
Izanami
11,548
8,449
0
2,889
12,035
4,229
351
1,570
10,465
0
72,516
L
Khepri
NightXiso
Khepri
2,419
221
0
2,302
11,820
8,778
53
1,515
10,305
14,503
0
W
Aphrodite
PcentellasC
Aphrodite
4,099
1,143
1,670
4,982
11,686
7,734
243
3,527
8,159
27,302
0
L
Ah Puch
9,053
424
0
4,254
10,656
3,787
211
5,311
5,345
59,107
0
W
Sun Wukong
翠花不脆
Sun Wukong
10,606
2,617
0
4,052
11,112
8,995
0
281
10,831
476
73,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,248
Gold Earned
40,681
367
Minions Killed
470
0
Camps Cleared
0
1,325,933
Distance Traveled
1,354,351
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,554
468
75
5
0
235,226
1
W
Merlin
8,446
603
109
8
0
275,521
1
L
Thanatos
8,032
574
94
7
0
284,353
0
L
Amaterasu
6,748
482
101
7
0
268,045
0
W
Thor
8,881
634
86
6
0
307,266
0
W
Izanami
7,808
558
116
8
0
251,542
1
L
Khepri
6,271
448
12
1
0
290,186
4
W
Aphrodite
7,303
522
38
3
0
256,142
1
L
Ah Puch
7,643
546
85
6
0
248,123
2
W
Sun Wukong
8,243
589
121
9
0
263,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role