Player Matchup

Thanatos
Thanatos
JO5H-2640
Thanatos
Level 40
God Stats
1W - 5L
1,318 SR
Queue Stats
29W - 34L
1,367 Elo+
Party 1
Anubis
Anubis
Nau_el_canario
Anubis
Level 125
God Stats
8W - 5L
1,873 SR
Queue Stats
303W - 311L
1,452 Elo+
Solo
Osiris
Osiris
RNG_TSM_GALAXY
Osiris
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,408 Elo+
Party 1
Team Averages
Level 84
1,564 SR
1,409 Elo+

VS

Team Averages
Level 77
1,477 SR
1,551 Elo+
Kukulkan
Kukulkan
Krilovant
Kukulkan
Level 58
God Stats
6W - 2L
1,715 SR
Queue Stats
6W - 2L
1,607 Elo+
Solo
Fenrir
Fenrir
NieGenug
Fenrir
Level 64
God Stats
4W - 5L
1,217 SR
Queue Stats
57W - 85L
1,370 Elo+
Solo
Merlin
Merlin
Sermoreno_15
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JO5H-2640
Thanatos
12
0 / 3 / 1
7,172
652
4,091
7,912
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 0
7,743
704
10,988
7,341
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 0
6,720
611
5,379
9,734
10,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Krilovant
Kukulkan
14
4 / 1 / 4
8,806
801
7,460
5,875
2,010
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
NieGenug
Fenrir
11
3 / 1 / 3
7,484
680
4,320
12,576
4,822
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
2 / 1 / 6
7,692
699
7,027
5,039
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
9
9
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
JO5H-2640
Thanatos
0
3
1
0.17
W
Kukulkan
Krilovant
Kukulkan
4
1
4
6
L
3
2
0
1.5
W
Fenrir
NieGenug
Fenrir
3
1
3
4.5
L
0
4
0
0
W
Merlin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,458
Damage
18,807
24,987
Taken
23,490
17,999
Mitigated
8,427
5,217
Healing
3,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
JO5H-2640
Thanatos
4,091
753
0
2,666
7,912
3,863
27
4,422
3,424
0
24,975
W
Kukulkan
Krilovant
Kukulkan
7,460
285
0
0
5,875
2,010
0
2,121
3,297
35,879
0
L
10,988
582
0
1,284
7,341
3,783
0
4,035
3,205
32,562
0
W
Fenrir
NieGenug
Fenrir
4,320
680
313
2,250
12,576
4,822
0
6,527
5,321
65
13,270
L
5,379
438
0
1,267
9,734
10,353
0
5,941
3,697
0
16,942
W
Merlin
7,027
470
0
500
5,039
1,595
0
1,728
3,029
18,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,635
Gold Earned
23,982
133
Minions Killed
113
0
Camps Cleared
0
566,118
Distance Traveled
585,073
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,172
652
51
5
0
193,000
0
W
Kukulkan
8,806
801
66
6
0
208,679
0
L
Anubis
7,743
704
62
6
0
183,815
4
W
Fenrir
7,484
680
18
2
0
195,159
0
L
Osiris
6,720
611
20
2
0
189,303
0
W
Merlin
7,692
699
29
3
0
181,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role