Player Matchup

Ne Zha
Ne Zha
Abeoloth
Ne Zha
Level 61
God Stats
3W - 3L
1,327 SR
Queue Stats
449W - 418L
1,612 Elo+
Solo
Nike
Nike
Heretic123666
Nike
Level 168
God Stats
18W - 8L
1,500 SR
Queue Stats
605W - 561L
1,440 Elo+
Solo
Ah Puch
Ah Puch
Worsey7645
Ah Puch
Level 105
God Stats
7W - 6L
1,657 SR
Queue Stats
493W - 468L
1,402 Elo+
Solo
Ra
Ra
dizzyjakeyg66
Ra
Level 98
God Stats
6W - 1L
1,759 SR
Queue Stats
435W - 456L
1,464 Elo+
Solo
Agni
Agni
gildardo
Agni
Level 135
God Stats
3W - 2L
1,151 SR
Queue Stats
171W - 194L
1,346 Elo+
Solo
Team Averages
Level 113
1,479 SR
1,453 Elo+

VS

Team Averages
Level 83
1,381 SR
1,341 Elo+
Sun Wukong
Sun Wukong
Dākuōra
Sun Wukong
Level 69
God Stats
1W - 2L
1,214 SR
Queue Stats
57W - 73L
1,423 Elo+
Solo
Ganesha
Ganesha
Nauzet076
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,106 Elo+
Party 1
Serqet
Serqet
SllREN
Serqet
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 75L
1,547 Elo+
Solo
Kali
Kali
Williamssurdo
Kali
Level 192
God Stats
0W - 3L
1,189 SR
Queue Stats
167W - 180L
1,462 Elo+
Solo
Horus
Horus
danielkk5
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Abeoloth
Ne Zha
17
7 / 2 / 18
10,133
921
21,131
15,397
14,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 2 / 20
9,078
825
5,987
7,362
8,574
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Worsey7645
Ah Puch
18
11 / 2 / 17
11,042
1,004
20,024
9,912
4,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
10 / 1 / 17
10,902
991
14,856
7,130
3,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
14
1 / 2 / 17
8,800
800
7,748
5,061
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dākuōra
Sun Wukong
15
2 / 8 / 6
8,065
733
10,203
17,480
13,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ganesha
Nauzet076
Ganesha
15
0 / 5 / 8
8,480
771
4,567
17,117
20,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
SllREN
Serqet
16
3 / 4 / 4
8,613
783
8,975
13,053
13,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 7 / 4
7,081
644
6,507
15,255
7,325
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
danielkk5
Horus
16
4 / 7 / 2
9,002
818
1,947
15,708
10,258

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
33
31
Kills
9
9
Deaths
31
89
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Abeoloth
Ne Zha
7
2
18
8
L
Sun Wukong
Dākuōra
Sun Wukong
2
8
6
0.63
W
2
2
20
6
L
Ganesha
Nauzet076
Ganesha
0
5
8
0.8
L
Serqet
SllREN
Serqet
3
4
4
1.25
L
0
7
4
0.29
W
Ah Puch
Worsey7645
Ah Puch
11
2
17
9.75
L
Horus
danielkk5
Horus
4
7
2
0.71
W
10
1
17
18.5
W
Agni
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,746
Damage
32,199
44,862
Taken
78,613
33,402
Mitigated
65,538
24,089
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Abeoloth
Ne Zha
21,131
9,122
1,172
6,990
15,397
14,236
1,070
2,113
12,936
0
29,544
L
Sun Wukong
Dākuōra
Sun Wukong
10,203
1,690
0
2,952
17,480
13,779
0
9,285
7,798
0
25,028
W
5,987
134
432
309
7,362
8,574
207
1,541
5,820
225
11,616
L
Ganesha
Nauzet076
Ganesha
4,567
963
0
936
17,117
20,346
0
8,308
8,470
10,987
0
L
Serqet
SllREN
Serqet
8,975
820
1,661
2,246
13,053
13,830
0
7,042
5,657
2,688
12,464
L
6,507
2,452
1,391
3,082
15,255
7,325
0
8,276
6,653
0
15,823
W
Ah Puch
Worsey7645
Ah Puch
20,024
1,465
180
1,831
9,912
4,848
295
1,171
8,465
32,814
0
L
Horus
danielkk5
Horus
1,947
729
2,357
2,991
15,708
10,258
0
9,631
5,652
0
4,363
W
14,856
897
8,300
3,708
7,130
3,821
1,173
497
6,333
32,131
0
W
Agni
7,748
578
553
614
5,061
1,923
489
465
4,596
16,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,955
Gold Earned
41,241
126
Minions Killed
79
0
Camps Cleared
0
1,018,496
Distance Traveled
1,082,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,133
921
19
2
0
194,895
0
L
Sun Wukong
8,065
733
18
2
0
221,669
0
W
Nike
9,078
825
4
0
0
263,971
0
L
Ganesha
8,480
771
3
0
0
225,340
0
L
Serqet
8,613
783
21
2
0
246,347
0
L
Kali
7,081
644
24
2
0
178,910
0
W
Ah Puch
11,042
1,004
29
3
0
210,306
0
L
Horus
9,002
818
13
1
0
210,557
0
W
Ra
10,902
991
55
5
0
229,073
0
W
Agni
8,800
800
19
2
0
120,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role