Player Matchup

Maui
Maui
Platinum I
 
Maui
Platinum I
Level 293
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond V
Bakú
Thor
Diamond V
Level 159
God Stats
0W - 1L
1,386 SR
Queue Stats
42W - 18L
2,004 MMR
Solo
Ishtar
Ishtar
Diamond V
DMBK
Ishtar
Diamond V
Level 220
God Stats
2W - 3L
1,877 SR
Queue Stats
282W - 255L
2,017 MMR
Solo
Hercules
Hercules
Platinum I
GiogaDIFF
Hercules
Platinum I
Level 154
God Stats
29W - 23L
1,697 SR
Queue Stats
167W - 135L
2,032 MMR
Party 1
Agni
Agni
Diamond V
SerByXx
Agni
Diamond V
Level 183
God Stats
26W - 18L
1,717 SR
Queue Stats
163W - 129L
2,067 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 202
1,636 SR
1,924 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 170
1,615 SR
1,928 MMR
Cerberus
Cerberus
Platinum I
 
Cerberus
Platinum I
Level 281
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond V
Crico
Raijin
Diamond V
Level 154
God Stats
2W - 1L
1,545 SR
Queue Stats
126W - 98L
1,887 MMR
Party 3
Nemesis
Nemesis
Diamond III
Dinvmó
Nemesis
Diamond III
Level 191
God Stats
2W - 2L
1,803 SR
Queue Stats
474W - 448L
2,190 MMR
Party 2
Rama
Rama
Platinum I
ELJABALI
Rama
Platinum I
Level 104
God Stats
82W - 57L
1,667 SR
Queue Stats
210W - 188L
1,955 MMR
Party 2
Athena
Athena
Diamond V
XxElcancerosxX
Athena
Diamond V
Level 122
God Stats
6W - 7L
1,560 SR
Queue Stats
238W - 223L
2,109 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
0 / 1 / 1
5,310
531
2,385
6,667
4,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Bakú
Thor
9
0 / 2 / 0
5,386
539
4,358
9,439
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
DMBK
Ishtar
10
2 / 2 / 0
5,667
567
3,667
5,908
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
GiogaDIFF
Hercules
10
0 / 2 / 0
5,626
563
3,034
6,297
3,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
SerByXx
Agni
11
0 / 2 / 0
5,895
590
3,284
4,227
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
MartichorasAphroditeHe Bo

VS

Bans
Ao KuangMercuryHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 0 / 1
6,232
623
3,447
5,175
5,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Crico
Raijin
12
4 / 0 / 3
6,717
672
5,890
2,561
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Dinvmó
Nemesis
11
2 / 0 / 3
6,408
641
4,908
7,761
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rama
11
0 / 1 / 2
5,983
598
3,298
6,185
2,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 5
5,436
544
1,832
8,032
5,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
9
9
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
1
0.5
W
Cerberus
 
Cerberus
3
0
1
3.5
L
Thor
Bakú
Thor
0
2
0
0
W
Raijin
Crico
Raijin
4
0
3
5.5
L
Ishtar
DMBK
Ishtar
2
2
0
1
W
Nemesis
Dinvmó
Nemesis
2
0
3
3.5
W
Rama
0
1
2
1
L
Hercules
GiogaDIFF
Hercules
0
2
0
0
L
Agni
SerByXx
Agni
0
2
0
0
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,728
Damage
19,375
32,538
Taken
29,714
14,444
Mitigated
17,107
6,314
Healing
8,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,385
612
0
1,595
6,667
4,820
0
1,583
5,084
15,299
0
W
Cerberus
 
Cerberus
3,447
427
0
3,227
5,175
5,435
0
220
4,955
33,319
69
L
Thor
Bakú
Thor
4,358
705
0
837
9,439
2,835
0
2,619
6,820
0
41,605
W
Raijin
Crico
Raijin
5,890
664
0
544
2,561
927
0
1,053
1,508
51,682
0
L
Ishtar
DMBK
Ishtar
3,667
2,398
0
1,485
5,908
2,026
0
836
5,072
0
43,086
W
Nemesis
Dinvmó
Nemesis
4,908
2,787
0
764
7,761
3,022
0
997
6,764
0
53,205
W
Rama
3,298
2,698
0
2,325
6,185
2,184
0
675
5,510
0
53,879
L
Hercules
GiogaDIFF
Hercules
3,034
1,868
0
1,772
6,297
3,733
0
3,182
3,115
0
40,821
L
Agni
SerByXx
Agni
3,284
228
0
625
4,227
1,030
0
2,880
1,347
46,090
0
W
1,832
561
0
1,944
8,032
5,539
0
2,991
4,993
10,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,884
Gold Earned
30,776
314
Minions Killed
381
0
Camps Cleared
0
1,028,106
Distance Traveled
1,153,984
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,310
531
15
2
0
216,363
2
W
Cerberus
6,232
623
72
7
0
208,495
2
L
Thor
5,386
539
66
7
0
223,456
0
W
Raijin
6,717
672
95
10
0
208,765
2
L
Ishtar
5,667
567
76
8
0
178,366
2
W
Nemesis
6,408
641
95
10
0
276,086
1
W
Rama
5,983
598
107
11
0
198,888
1
L
Hercules
5,626
563
71
7
0
196,082
0
L
Agni
5,895
590
86
9
0
213,839
3
W
Athena
5,436
544
12
1
0
261,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role