Player Matchup

Ra
Ra
Erpiccia_7
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,336 Elo+
Party 2
Tiamat
Tiamat
Hanna9876789
Tiamat
Level 99
God Stats
6W - 6L
1,529 SR
Queue Stats
146W - 144L
1,529 Elo+
Party 1
Bacchus
Bacchus
Op_Dany_7
Bacchus
Level 24
God Stats
64W - 55L
1,267 SR
Queue Stats
177W - 177L
1,285 Elo+
Party 2
Aphrodite
Aphrodite
gohst_Flip
Aphrodite
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 69L
1,479 Elo+
Party 1
Ao Kuang
Ao Kuang
theAlmighty_24
Ao Kuang
Level 68
God Stats
94W - 79L
1,447 SR
Queue Stats
207W - 202L
1,310 Elo+
Party 2
Team Averages
Level 54
1,448 SR
1,388 Elo+

VS

Team Averages
Level 93
1,410 SR
1,454 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
FreshPrinceWill1
Cliodhna
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
408W - 424L
1,447 Elo+
Solo
Izanami
Izanami
ItsallmyfauIt
Izanami
Level 85
God Stats
150W - 140L
1,393 SR
Queue Stats
407W - 397L
1,426 Elo+
Solo
Chang'e
Chang'e
ThesuicideDorito
Chang'e
Level 106
God Stats
6W - 6L
1,193 SR
Queue Stats
147W - 143L
1,479 Elo+
Solo
Jormungandr
Jormungandr
yamikidd
Jormungandr
Level 76
God Stats
90W - 59L
1,465 SR
Queue Stats
494W - 467L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,544
413
3,762
6,805
2,188
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
12
2 / 2 / 0
6,772
616
7,249
6,497
4,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Op_Dany_7
Bacchus
8
1 / 2 / 0
5,491
499
2,628
8,162
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
gohst_Flip
Aphrodite
9
0 / 3 / 0
5,397
491
1,353
8,106
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
9
1 / 3 / 1
5,485
499
4,483
9,405
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
2 / 0 / 2
6,011
546
3,449
6,053
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
3 / 0 / 1
6,502
591
4,370
7,595
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
10
2 / 1 / 2
5,834
530
6,221
6,402
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 2
6,525
593
3,460
4,121
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
yamikidd
Jormungandr
11
1 / 2 / 1
6,125
557
3,313
9,826
6,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
13
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
2
3
L
0
3
1
0.17
W
3
0
1
3.5
L
Tiamat
2
2
0
1
W
Izanami
2
1
2
3
L
Bacchus
Op_Dany_7
Bacchus
1
2
0
0.5
W
1
1
2
2
L
Aphrodite
gohst_Flip
Aphrodite
0
3
0
0
L
Ao Kuang
1
3
1
0.5
W
Jormungandr
yamikidd
Jormungandr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,475
Damage
20,813
38,975
Taken
33,997
19,588
Mitigated
17,263
12,674
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,449
691
2,502
3,583
6,053
3,481
0
2,876
3,100
21,594
0
L
3,762
969
146
1,471
6,805
2,188
34
1,230
5,575
25,986
0
W
4,370
626
0
2,732
7,595
2,690
0
1,547
6,048
0
50,424
L
Tiamat
7,249
560
0
2,263
6,497
4,187
0
2,968
3,477
50,087
0
W
Izanami
6,221
5,146
138
1,551
6,402
3,153
0
4,995
1,352
0
49,986
L
Bacchus
Op_Dany_7
Bacchus
2,628
310
0
2,705
8,162
7,340
0
1,347
6,815
10,560
0
W
3,460
378
80
2,083
4,121
1,333
0
2,613
1,508
39,679
0
L
Aphrodite
gohst_Flip
Aphrodite
1,353
237
301
3,684
8,106
2,807
0
2,690
5,232
33,170
0
L
Ao Kuang
4,483
1,822
0
2,104
9,405
3,066
0
1,707
7,654
32,535
0
W
Jormungandr
yamikidd
Jormungandr
3,313
467
0
2,114
9,826
6,606
0
7,312
2,514
43,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,689
Gold Earned
30,997
263
Minions Killed
348
0
Camps Cleared
0
1,019,863
Distance Traveled
1,080,658
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,011
546
26
2
0
226,892
0
L
Ra
4,544
413
32
3
0
191,713
0
W
Cliodhna
6,502
591
78
7
0
252,810
1
L
Tiamat
6,772
616
97
9
0
202,972
0
W
Izanami
5,834
530
84
8
0
191,020
0
L
Bacchus
5,491
499
18
2
0
216,838
0
W
Chang'e
6,525
593
88
8
0
199,023
0
L
Aphrodite
5,397
491
65
6
0
184,231
0
L
Ao Kuang
5,485
499
51
5
0
224,109
0
W
Jormungandr
6,125
557
72
7
0
210,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role