Player Matchup

Mulan
Mulan
Gold II
Azrae7
Mulan
Gold II
Level 170
God Stats
16W - 18L
1,494 SR
Queue Stats
604W - 642L
1,666 MMR
Solo
Loki
Loki
Gold V
MORTAL_Brytxe
Loki
Gold V
Level 85
God Stats
3W - 3L
1,439 SR
Queue Stats
157W - 163L
1,646 MMR
Solo
Ah Puch
Ah Puch
Gold I
SÖVIET
Ah Puch
Gold I
Level 145
God Stats
12W - 11L
1,385 SR
Queue Stats
243W - 246L
1,716 MMR
Solo
Ganesha
Ganesha
Gold V
THEKlWl
Ganesha
Gold V
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
142W - 129L
1,631 MMR
Solo
Anhur
Anhur
Platinum V
Ŭllr
Anhur
Platinum V
Level 135
God Stats
23W - 23L
1,457 SR
Queue Stats
203W - 169L
1,674 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,455 SR
1,666 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,528 SR
1,594 MMR
Hades
Hades
Diamond V
 
Hades
Diamond V
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Platinum II
 
Zeus
Platinum II
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold I
Pitero23
Geb
Gold I
Level 131
God Stats
7W - 6L
1,368 SR
Queue Stats
96W - 98L
1,613 MMR
Solo
Ishtar
Ishtar
Gold V
TradingLegend
Ishtar
Gold V
Level 88
God Stats
5W - 6L
1,665 SR
Queue Stats
46W - 35L
1,685 MMR
Solo
Fenrir
Fenrir
Platinum V
elmikelmi25
Fenrir
Platinum V
Level 123
God Stats
3W - 2L
1,608 SR
Queue Stats
169W - 160L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Azrae7
Mulan
9
0 / 3 / 1
5,048
505
1,922
8,631
4,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 3 / 0
4,842
484
2,677
7,579
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
SÖVIET
Ah Puch
10
0 / 1 / 1
5,247
525
2,441
5,594
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
THEKlWl
Ganesha
6
0 / 3 / 3
4,804
480
3,610
11,860
6,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Ŭllr
Anhur
8
2 / 2 / 0
5,121
512
4,989
7,754
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
MercuryHe BoThorSusano

VS

Bans
Ao KuangAphroditeAnubisKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
5 / 0 / 1
7,436
744
6,073
5,809
2,747
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
 
Zeus
11
3 / 0 / 2
6,919
692
5,937
4,190
1,330
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 4
5,243
524
2,347
4,918
2,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 3
5,967
597
9,010
9,358
3,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
9
3 / 2 / 2
5,848
585
4,718
8,563
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
12
12
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
0
1
5.5
W
Zeus
 
Zeus
3
0
2
4
L
Mulan
Azrae7
Mulan
0
3
1
0.17
L
1
3
0
0.33
W
0
0
4
2
L
Ah Puch
SÖVIET
Ah Puch
0
1
1
0.5
L
Ganesha
THEKlWl
Ganesha
0
3
3
0.5
W
1
1
3
2.5
W
Fenrir
3
2
2
2
L
Anhur
Ŭllr
Anhur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,639
Damage
28,085
41,418
Taken
32,838
17,526
Mitigated
12,975
9,793
Healing
14,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,073
310
240
4,018
5,809
2,747
0
1,025
4,581
58,933
0
W
Zeus
 
Zeus
5,937
1,787
0
1,890
4,190
1,330
0
1,587
2,545
56,399
0
L
Mulan
Azrae7
Mulan
1,922
248
0
2,366
8,631
4,268
0
4,215
4,416
0
30,458
L
2,677
364
0
1,020
7,579
2,289
0
2,491
5,088
0
22,654
W
2,347
566
0
2,189
4,918
2,801
0
1,238
3,680
10,605
0
L
Ah Puch
SÖVIET
Ah Puch
2,441
51
0
2,100
5,594
1,777
0
3,704
1,890
41,619
0
L
Ganesha
THEKlWl
Ganesha
3,610
602
0
2,353
11,860
6,799
0
3,370
8,490
12,791
0
W
9,010
5,819
0
5,259
9,358
3,080
0
1,163
8,195
0
52,447
W
Fenrir
4,718
1,634
0
1,127
8,563
3,017
9
1,391
7,126
0
34,608
L
Anhur
Ŭllr
Anhur
4,989
3,083
0
1,954
7,754
2,393
0
577
7,177
0
26,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,062
Gold Earned
31,413
218
Minions Killed
361
0
Camps Cleared
0
969,193
Distance Traveled
992,757
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,436
744
103
10
0
196,871
0
W
Zeus
6,919
692
110
11
0
181,814
2
L
Mulan
5,048
505
55
6
0
179,860
1
L
Loki
4,842
484
46
5
0
212,363
1
W
Geb
5,243
524
10
1
0
207,365
6
L
Ah Puch
5,247
525
64
6
0
191,169
0
L
Ganesha
4,804
480
6
1
0
206,345
0
W
Ishtar
5,967
597
89
9
0
171,308
0
W
Fenrir
5,848
585
49
5
0
235,399
0
L
Anhur
5,121
512
47
5
0
179,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role