Player Matchup

Fafnir
Fafnir
Silver III
 
Fafnir
Silver III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold III
 
Hera
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
Godobandit
Rama
Gold IV
Level 93
God Stats
10W - 2L
1,898 SR
Queue Stats
94W - 95L
1,430 MMR
Solo
Mercury
Mercury
Bronze III
Joelsens
Mercury
Bronze III
Level 128
God Stats
1W - 0L
1,491 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold II
sleepy-Danijel
Amaterasu
Gold II
Level 129
God Stats
4W - 6L
1,403 SR
Queue Stats
158W - 165L
1,515 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,558 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,532 SR
1,482 MMR
Athena
Athena
Gold IV
Jciiio-II
Athena
Gold IV
Level 155
God Stats
42W - 36L
1,558 SR
Queue Stats
100W - 96L
1,512 MMR
Solo
Thoth
Thoth
Bronze III
PommesPanzer-229
Thoth
Bronze III
Level 182
God Stats
0W - 1L
1,485 SR
Queue Stats
10W - 9L
1,489 MMR
Solo
Anubis
Anubis
Gold V
Thediffenc3
Anubis
Gold V
Level 90
God Stats
6W - 7L
1,525 SR
Queue Stats
188W - 196L
1,405 MMR
Solo
Cernunnos
Cernunnos
Bronze III
VanlifeOverland
Cernunnos
Bronze III
Level 38
God Stats
0W - 1L
1,449 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Lancelot
Lancelot
Gold IV
YouHaveToSuffer
Lancelot
Gold IV
Level 103
God Stats
10W - 8L
1,643 SR
Queue Stats
260W - 250L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
3 / 0 / 3
9,003
563
5,469
11,351
12,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
 
Hera
15
0 / 3 / 1
8,509
532
3,874
7,447
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 2 / 2
9,542
596
9,977
11,814
5,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Joelsens
Mercury
15
3 / 1 / 7
9,209
576
8,177
11,238
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
sleepy-Danijel
Amaterasu
16
5 / 3 / 2
10,364
648
8,112
13,080
10,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Ao KuangThorHadesThanatos

VS

Bans
He BoBakasuraSusanoAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jciiio-II
Athena
10
0 / 2 / 2
6,714
420
3,154
10,416
8,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 0 / 2
8,629
539
7,054
6,449
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
14
2 / 4 / 0
8,683
543
8,058
11,032
6,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
VanlifeOverland
Cernunnos
12
1 / 7 / 0
6,969
436
6,665
14,627
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Lancelot
15
4 / 3 / 2
8,732
546
8,057
10,310
4,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
9
9
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
0
3
4.5
W
Hera
 
Hera
0
3
1
0.17
W
5
2
2
3
L
Athena
Jciiio-II
Athena
0
2
2
0.5
W
Mercury
Joelsens
Mercury
3
1
7
6.5
L
2
0
2
3
L
Anubis
2
4
0
0.5
L
Cernunnos
VanlifeOverland
Cernunnos
1
7
0
0.14
L
Lancelot
4
3
2
1.67
W
Amaterasu
sleepy-Danijel
Amaterasu
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,609
Damage
32,988
54,930
Taken
52,834
34,694
Mitigated
28,687
17,468
Healing
12,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,469
1,176
0
4,018
11,351
12,140
0
2,553
8,694
24,935
0
W
Hera
 
Hera
3,874
1,503
0
1,305
7,447
2,890
0
3,812
3,563
73,048
0
W
9,977
9,197
0
6,494
11,814
5,217
582
1,026
10,788
0
96,929
L
Athena
Jciiio-II
Athena
3,154
871
0
2,221
10,416
8,627
0
1,603
8,813
15,944
0
W
Mercury
Joelsens
Mercury
8,177
5,572
0
500
11,238
4,198
0
4,739
6,437
0
82,662
L
7,054
374
0
1,801
6,449
2,623
0
4,295
2,154
80,471
0
L
Anubis
8,058
755
0
4,705
11,032
6,060
832
0
11,032
77,191
0
L
Cernunnos
VanlifeOverland
Cernunnos
6,665
2,525
0
3,684
14,627
6,526
0
2,630
11,997
0
43,590
L
Lancelot
8,057
2,058
0
320
10,310
4,851
0
1,220
9,090
0
72,233
W
Amaterasu
sleepy-Danijel
Amaterasu
8,112
3,349
0
5,151
13,080
10,249
0
7,020
6,060
0
83,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,627
Gold Earned
39,727
561
Minions Killed
452
0
Camps Cleared
0
1,666,000
Distance Traveled
1,513,255
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,003
563
29
2
0
341,232
7
W
Hera
8,509
532
133
8
0
320,057
7
W
Rama
9,542
596
136
9
0
292,837
5
L
Athena
6,714
420
19
1
0
301,349
6
W
Mercury
9,209
576
116
7
0
410,219
0
L
Thoth
8,629
539
139
9
0
300,131
3
L
Anubis
8,683
543
119
7
0
264,360
5
L
Cernunnos
6,969
436
66
4
0
271,600
6
L
Lancelot
8,732
546
109
7
0
375,815
0
W
Amaterasu
10,364
648
147
9
0
301,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role