Player Matchup

Hachiman
Hachiman
CaPtOnYoGii
Hachiman
Level 63
God Stats
1W - 6L
1,330 SR
Queue Stats
152W - 125L
1,473 Elo+
Party 1
Mulan
Mulan
Chief Neith
Mulan
Level 165
God Stats
0W - 2L
1,300 SR
Queue Stats
142W - 142L
1,601 Elo+
Party 1
Ah Puch
Ah Puch
Sky012202
Ah Puch
Level 135
God Stats
3W - 1L
1,814 SR
Queue Stats
73W - 66L
1,623 Elo+
Party 1
Team Averages
Level 121
1,481 SR
1,565 Elo+

VS

Team Averages
Level 112
1,686 SR
1,527 Elo+
Sobek
Sobek
FunKruK
Sobek
Level 105
God Stats
5W - 2L
1,532 SR
Queue Stats
11W - 8L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
ItsWolfman
Baron Samedi
Level 123
God Stats
6W - 3L
1,843 SR
Queue Stats
161W - 180L
1,532 Elo+
Party 2
Artemis
Artemis
Zayyuuh
Artemis
Level 107
God Stats
13W - 10L
1,685 SR
Queue Stats
128W - 133L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CaPtOnYoGii
Hachiman
12
0 / 6 / 4
7,893
607
7,533
16,911
7,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 5 / 2
8,893
684
7,242
14,670
19,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Sky012202
Ah Puch
16
2 / 1 / 3
9,524
733
13,683
7,815
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FunKruK
Sobek
14
2 / 2 / 6
9,110
701
5,841
17,722
22,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
ItsWolfman
Baron Samedi
14
1 / 2 / 10
9,400
723
11,827
11,496
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Zayyuuh
Artemis
17
9 / 1 / 3
11,258
866
15,334
10,532
4,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
5
Kills
12
12
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CaPtOnYoGii
Hachiman
0
6
4
0.33
L
3
5
2
0.8
W
Sobek
FunKruK
Sobek
2
2
6
2.5
W
Baron Samedi
ItsWolfman
Baron Samedi
1
2
10
3
L
Ah Puch
Sky012202
Ah Puch
2
1
3
3.5
W
Artemis
Zayyuuh
Artemis
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,458
Damage
33,002
39,396
Taken
39,750
30,043
Mitigated
32,869
5,089
Healing
12,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CaPtOnYoGii
Hachiman
7,533
3,297
0
482
16,911
7,157
0
8,441
8,470
0
21,022
L
7,242
919
0
2,721
14,670
19,149
220
7,163
7,507
1,486
24,054
W
Sobek
FunKruK
Sobek
5,841
407
0
4,742
17,722
22,794
82
5,716
12,006
21,446
0
W
Baron Samedi
ItsWolfman
Baron Samedi
11,827
667
1,705
3,474
11,496
5,605
566
4,210
7,286
42,189
0
L
Ah Puch
Sky012202
Ah Puch
13,683
222
0
1,886
7,815
3,737
165
2,136
5,679
51,882
0
W
Artemis
Zayyuuh
Artemis
15,334
4,746
0
2,437
10,532
4,470
2,455
5,309
5,223
0
44,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,310
Gold Earned
29,768
150
Minions Killed
154
0
Camps Cleared
0
661,416
Distance Traveled
728,721
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,893
607
22
2
0
203,831
0
L
Mulan
8,893
684
31
2
0
208,215
0
W
Sobek
9,110
701
23
2
0
271,247
0
W
Baron Samedi
9,400
723
54
4
0
224,929
0
L
Ah Puch
9,524
733
97
7
0
249,370
0
W
Artemis
11,258
866
77
6
0
232,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role