Player Matchup

Hercules
Hercules
 
Hercules
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
JUANSNIPER21
Heimdallr
Level 36
God Stats
9W - 8L
1,761 SR
Queue Stats
218W - 183L
1,463 Elo+
Solo
Guan Yu
Guan Yu
MarcusNerva
Guan Yu
Level 126
God Stats
0W - 2L
1,319 SR
Queue Stats
26W - 23L
1,569 Elo+
Solo
Ah Puch
Ah Puch
Topboopo
Ah Puch
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,399 Elo+
Solo
Pele
Pele
WaterTMNT
Pele
Level 53
God Stats
7W - 1L
1,755 SR
Queue Stats
138W - 140L
1,472 Elo+
Solo
Team Averages
Level 79
1,567 SR
1,481 Elo+

VS

Team Averages
Level 106
1,441 SR
1,484 Elo+
Guan Yu
Guan Yu
BigDaddyChamSuck
Guan Yu
Level 89
God Stats
2W - 2L
1,183 SR
Queue Stats
281W - 253L
1,510 Elo+
Solo
Loki
Loki
LichChibal2620
Loki
Level 119
God Stats
43W - 50L
1,549 SR
Queue Stats
104W - 151L
1,455 Elo+
Party 1
Medusa
Medusa
Ninbet10
Medusa
Level 108
God Stats
12W - 20L
1,434 SR
Queue Stats
377W - 449L
1,487 Elo+
Party 1
Discordia
Discordia
Playmayquer
Discordia
Level 120
God Stats
6W - 6L
1,537 SR
Queue Stats
417W - 492L
1,495 Elo+
Party 1
Achilles
Achilles
Silphen
Achilles
Level 95
God Stats
1W - 5L
1,500 SR
Queue Stats
146W - 216L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 2 / 0
6,021
463
4,032
11,745
9,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
JUANSNIPER21
Heimdallr
12
1 / 4 / 0
6,668
513
4,920
10,810
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
MarcusNerva
Guan Yu
10
0 / 5 / 0
6,051
465
3,902
11,555
10,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Topboopo
Ah Puch
11
0 / 4 / 1
6,324
486
4,198
9,534
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
11
1 / 5 / 1
6,577
506
7,392
12,879
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 0
7,845
603
8,297
10,559
13,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
6 / 1 / 8
7,715
593
7,927
10,091
3,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Ninbet10
Medusa
12
2 / 2 / 2
6,985
537
5,717
6,776
2,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Playmayquer
Discordia
13
4 / 1 / 3
7,538
580
11,418
4,675
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Silphen
Achilles
12
2 / 0 / 3
7,071
544
4,868
10,835
11,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
20
20
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
0
1
W
6
0
0
6
L
Heimdallr
JUANSNIPER21
Heimdallr
1
4
0
0.25
W
6
1
8
10
L
Guan Yu
MarcusNerva
Guan Yu
0
5
0
0
W
Medusa
Ninbet10
Medusa
2
2
2
1.5
W
Discordia
Playmayquer
Discordia
4
1
3
5.5
W
Achilles
Silphen
Achilles
2
0
3
3.5
L
Ah Puch
Topboopo
Ah Puch
0
4
1
0.13
L
Pele
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,444
Damage
38,227
56,523
Taken
42,936
33,419
Mitigated
33,416
15,398
Healing
9,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,032
1,157
218
2,620
11,745
9,696
0
3,455
8,118
0
23,441
W
8,297
721
72
4,839
10,559
13,446
0
0
10,559
0
55,584
L
Heimdallr
JUANSNIPER21
Heimdallr
4,920
2,690
0
2,837
10,810
5,409
0
0
10,810
0
50,999
W
7,927
1,976
0
367
10,091
3,674
205
645
9,326
0
43,834
L
Guan Yu
MarcusNerva
Guan Yu
3,902
418
51
4,132
11,555
10,401
0
0
10,511
0
37,494
W
Medusa
Ninbet10
Medusa
5,717
2,796
0
430
6,776
2,801
753
0
6,741
0
57,808
W
Discordia
Playmayquer
Discordia
11,418
135
0
910
4,675
1,741
0
1,744
2,846
53,553
0
W
Achilles
Silphen
Achilles
4,868
686
0
3,336
10,835
11,754
84
1,809
8,594
0
22,817
L
Ah Puch
Topboopo
Ah Puch
4,198
134
0
2,733
9,534
3,612
0
5,824
3,158
44,608
0
L
Pele
7,392
2,719
0
2,807
12,879
4,301
0
1,303
11,374
0
53,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,641
Gold Earned
37,154
335
Minions Killed
389
0
Camps Cleared
0
1,266,304
Distance Traveled
1,437,570
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,021
463
47
4
0
252,592
0
W
Guan Yu
7,845
603
88
7
0
249,869
0
L
Heimdallr
6,668
513
84
6
0
216,069
0
W
Loki
7,715
593
56
4
0
331,171
3
L
Guan Yu
6,051
465
57
4
0
237,365
2
W
Medusa
6,985
537
103
8
0
295,020
3
W
Discordia
7,538
580
115
9
0
260,364
3
W
Achilles
7,071
544
27
2
0
301,146
7
L
Ah Puch
6,324
486
85
7
0
257,100
2
L
Pele
6,577
506
62
5
0
303,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role