Player Matchup

Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond IV
HairySovietBear
Hercules
Diamond IV
Level 180
God Stats
72W - 80L
1,676 SR
Queue Stats
1,359W - 1,344L
2,149 MMR
Solo
Cthulhu
Cthulhu
Platinum III
MaddestRussian
Cthulhu
Platinum III
Level 174
God Stats
2W - 5L
1,242 SR
Queue Stats
536W - 537L
1,898 MMR
Party 1
Ravana
Ravana
Diamond IV
Sçhïsm
Ravana
Diamond IV
Level 160
God Stats
6W - 3L
1,807 SR
Queue Stats
294W - 303L
2,024 MMR
Solo
Ah Puch
Ah Puch
Platinum I
TisTheWizard
Ah Puch
Platinum I
Level 235
God Stats
11W - 8L
1,522 SR
Queue Stats
299W - 294L
2,084 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 171
1,550 SR
1,931 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,615 SR
2,039 MMR
Skadi
Skadi
Diamond II
BeeFeeBleaugh
Skadi
Diamond II
Level 47
God Stats
9W - 5L
1,808 SR
Queue Stats
119W - 59L
2,272 MMR
Party 2
Maui
Maui
Platinum I
Kaiser2213
Maui
Platinum I
Level 81
God Stats
5W - 5L
1,575 SR
Queue Stats
61W - 49L
1,971 MMR
Party 3
Arachne
Arachne
Diamond V
Mееks
Arachne
Diamond V
Level 136
God Stats
80W - 41L
1,977 SR
Queue Stats
384W - 360L
1,949 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
džeko
Guan Yu
Platinum IV
Level 229
God Stats
1W - 0L
1,217 SR
Queue Stats
55W - 31L
2,032 MMR
Party 2
Poseidon
Poseidon
Platinum I
Śemí
Poseidon
Platinum I
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
200W - 184L
1,971 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
0 / 3 / 2
3,754
751
3,527
5,244
1,474
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
6
0 / 2 / 0
3,535
707
2,615
4,993
2,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
3 / 1 / 0
3,919
784
2,897
4,882
3,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
Sçhïsm
Ravana
1
0 / 0 / 0
2,587
517
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Puch
TisTheWizard
Ah Puch
8
0 / 1 / 0
4,162
832
2,947
4,036
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
HelHe BoMartichoras

VS

Bans
Ao KuangAphroditeMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 2 / 0
4,609
922
3,674
3,977
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

5
0 / 1 / 4
3,867
773
2,260
4,468
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Mееks
Arachne
7
2 / 0 / 1
3,899
780
1,510
4,679
1,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
džeko
Guan Yu
7
1 / 0 / 1
4,069
814
2,133
3,490
2,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Poseidon
Śemí
Poseidon
8
0 / 0 / 0
4,031
806
1,926
3,497
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
2
0.33
W
4
2
0
2
L
Hercules
0
2
0
0
W
0
1
4
2
L
3
1
0
3
W
Arachne
Mееks
Arachne
2
0
1
2.5
L
Ravana
Sçhïsm
Ravana
0
0
0
0
L
Ah Puch
TisTheWizard
Ah Puch
0
1
0
0
W
Guan Yu
džeko
Guan Yu
1
0
1
1.5
W
Poseidon
Śemí
Poseidon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,986
Damage
11,503
19,155
Taken
20,111
8,044
Mitigated
9,625
6,813
Healing
7,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,527
1,950
0
1,461
5,244
1,474
0
528
4,716
0
19,985
W
3,674
2,331
0
756
3,977
1,185
0
715
3,262
0
20,287
L
Hercules
2,615
903
0
2,323
4,993
2,227
0
0
4,745
0
18,065
W
2,260
1,292
0
1,735
4,468
2,889
0
1,746
2,722
7,572
0
L
2,897
645
86
794
4,882
3,074
0
2,305
2,577
13,038
0
W
Arachne
Mееks
Arachne
1,510
831
0
1,162
4,679
1,351
0
527
4,152
0
14,037
L
Ravana
Sçhïsm
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
TisTheWizard
Ah Puch
2,947
76
0
2,149
4,036
1,269
0
1,353
2,683
33,869
0
W
Guan Yu
džeko
Guan Yu
2,133
529
102
1,596
3,490
2,988
0
0
3,490
0
20,462
W
Poseidon
Śemí
Poseidon
1,926
483
0
1,719
3,497
1,212
0
2,856
641
30,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,957
Gold Earned
20,475
148
Minions Killed
191
0
Camps Cleared
0
492,490
Distance Traveled
636,015
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,754
751
37
7
0
128,187
0
W
Skadi
4,609
922
40
8
0
120,657
0
L
Hercules
3,535
707
28
6
0
119,254
0
W
Maui
3,867
773
17
3
0
120,059
0
L
Cthulhu
3,919
784
19
4
0
128,012
1
W
Arachne
3,899
780
25
5
0
132,560
0
L
Ravana
2,587
517
0
0
0
6,743
0
L
Ah Puch
4,162
832
64
13
0
110,294
0
W
Guan Yu
4,069
814
43
9
0
131,252
0
W
Poseidon
4,031
806
66
13
0
131,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role