Player Matchup

Medusa
Medusa
 
Medusa
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Emilef11
Bakasura
Level 128
God Stats
3W - 2L
1,543 SR
Queue Stats
370W - 336L
1,516 Elo+
Solo
Janus
Janus
JokerLe
Janus
Level 126
God Stats
3W - 0L
1,594 SR
Queue Stats
87W - 89L
1,522 Elo+
Party 2
Hel
Hel
Tortius
Hel
Level 156
God Stats
39W - 38L
1,561 SR
Queue Stats
502W - 463L
1,507 Elo+
Solo
Surtr
Surtr
Trevman615
Surtr
Level 120
God Stats
13W - 8L
1,602 SR
Queue Stats
37W - 30L
1,500 Elo+
Solo
Team Averages
Level 139
1,560 SR
1,509 Elo+

VS

Team Averages
Level 126
1,573 SR
1,526 Elo+
Raijin
Raijin
Alexd289
Raijin
Level 154
God Stats
4W - 4L
1,331 SR
Queue Stats
72W - 56L
1,562 Elo+
Party 3
Charybdis
Charybdis
Haku-maruwu
Charybdis
Level 101
God Stats
53W - 58L
1,633 SR
Queue Stats
504W - 456L
1,544 Elo+
Party 1
Bacchus
Bacchus
Marowakjr
Bacchus
Level 146
God Stats
2W - 3L
1,799 SR
Queue Stats
255W - 217L
1,529 Elo+
Party 1
Athena
Athena
TheOmarJ
Athena
Level 124
God Stats
1W - 1L
1,699 SR
Queue Stats
10W - 9L
1,607 Elo+
Party 3
Mercury
Mercury
tatancr92
Mercury
Level 107
God Stats
6W - 17L
1,405 SR
Queue Stats
147W - 155L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 0 / 0
6,946
631
4,925
6,231
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Emilef11
Bakasura
12
1 / 0 / 2
6,607
601
4,104
8,913
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Janus
JokerLe
Janus
9
1 / 2 / 0
5,514
501
2,737
5,330
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hel
10
1 / 0 / 4
6,146
559
6,788
6,457
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Surtr
9
1 / 4 / 1
5,983
544
4,127
8,934
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alexd289
Raijin
10
1 / 1 / 1
5,677
516
3,933
5,496
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Haku-maruwu
Charybdis
8
0 / 3 / 0
4,874
443
2,047
6,287
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Marowakjr
Bacchus
10
3 / 1 / 1
5,997
545
6,879
6,449
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
TheOmarJ
Athena
6
0 / 2 / 1
4,489
408
2,362
8,279
4,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Mercury
tatancr92
Mercury
7
1 / 2 / 0
4,670
425
2,377
5,813
1,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
9
Kills
5
6
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
0
5
L
Raijin
Alexd289
Raijin
1
1
1
1.5
W
Bakasura
Emilef11
Bakasura
1
0
2
2
L
Charybdis
Haku-maruwu
Charybdis
0
3
0
0
W
Janus
JokerLe
Janus
1
2
0
0.5
L
Bacchus
Marowakjr
Bacchus
3
1
1
3.5
L
Athena
TheOmarJ
Athena
0
2
1
0.25
W
Hel
1
0
4
3
W
Surtr
1
4
1
0.38
L
Mercury
tatancr92
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,681
Damage
17,598
35,865
Taken
32,324
13,690
Mitigated
13,997
13,909
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,925
2,636
0
1,549
6,231
2,644
626
1,145
5,086
0
46,838
L
Raijin
Alexd289
Raijin
3,933
617
0
615
5,496
1,747
0
2,579
2,831
38,937
0
W
Bakasura
Emilef11
Bakasura
4,104
2,985
0
2,830
8,913
3,404
0
1,905
6,915
0
48,138
L
Charybdis
Haku-maruwu
Charybdis
2,047
1,107
0
1,609
6,287
1,882
0
1,301
4,975
0
31,593
W
Janus
JokerLe
Janus
2,737
265
0
283
5,330
1,763
0
2,918
2,205
31,692
0
L
Bacchus
Marowakjr
Bacchus
6,879
1,196
0
2,253
6,449
4,313
0
990
5,459
40,108
0
L
Athena
TheOmarJ
Athena
2,362
693
0
2,070
8,279
4,394
0
3,857
4,352
9,344
0
W
Hel
6,788
936
2,771
3,681
6,457
2,156
0
2,320
4,058
37,669
0
W
Surtr
4,127
1,980
0
2,795
8,934
3,723
23
5,403
3,531
559
31,815
L
Mercury
tatancr92
Mercury
2,377
1,426
0
417
5,813
1,661
0
936
4,702
0
19,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,196
Gold Earned
25,707
338
Minions Killed
256
0
Camps Cleared
0
1,127,012
Distance Traveled
951,139
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,946
631
66
6
0
201,471
3
L
Raijin
5,677
516
77
7
0
190,687
1
W
Bakasura
6,607
601
98
9
0
278,992
0
L
Charybdis
4,874
443
52
5
0
181,891
0
W
Janus
5,514
501
49
4
0
210,913
2
L
Bacchus
5,997
545
75
7
0
217,065
2
L
Athena
4,489
408
17
2
0
186,620
0
W
Hel
6,146
559
70
6
0
231,927
0
W
Surtr
5,983
544
55
5
0
203,709
2
L
Mercury
4,670
425
35
3
0
174,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role