Player Matchup

Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Huitziløpochtli
Surtr
Level 139
God Stats
4W - 3L
1,577 SR
Queue Stats
14W - 15L
1,526 Elo+
Party 1
Atlas
Atlas
SasukeTv
Atlas
Level 231
God Stats
5W - 0L
1,834 SR
Queue Stats
44W - 14L
1,768 Elo+
Party 1
Izanami
Izanami
TrashAlain
Izanami
Level 157
God Stats
5W - 2L
1,764 SR
Queue Stats
91W - 20L
1,862 Elo+
Party 1
Team Averages
Level 186
1,635 SR
1,631 Elo+

VS

Team Averages
Level 128
1,633 SR
1,513 Elo+
Merlin
Merlin
 
Merlin
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Chokolâte
Vamana
Level 179
God Stats
12W - 18L
1,563 SR
Queue Stats
1,055W - 949L
1,563 Elo+
Solo
Kuzenbo
Kuzenbo
Peak638
Kuzenbo
Level 106
God Stats
1W - 2L
1,622 SR
Queue Stats
69W - 60L
1,540 Elo+
Party 2
Cliodhna
Cliodhna
Snowmenz5752
Cliodhna
Level 24
God Stats
0W - 3L
1,564 SR
Queue Stats
4W - 5L
1,474 Elo+
Party 2
Rama
Rama
its-shooter809
Rama
Level 155
God Stats
4W - 4L
1,917 SR
Queue Stats
37W - 43L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 0 / 5
8,616
862
13,450
5,638
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
 
Nu Wa
14
2 / 1 / 8
7,758
776
12,797
4,446
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 3 / 2
7,188
719
5,506
11,992
11,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
SasukeTv
Atlas
13
2 / 1 / 8
8,049
805
6,005
13,275
12,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
TrashAlain
Izanami
14
2 / 0 / 4
7,872
787
7,257
6,431
2,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 4 / 1
7,103
710
5,791
8,243
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Chokolâte
Vamana
13
1 / 1 / 0
7,160
716
7,578
11,896
8,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Peak638
Kuzenbo
12
0 / 2 / 4
7,177
718
4,278
12,735
12,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
Snowmenz5752
Cliodhna
12
0 / 4 / 3
6,755
676
4,172
10,671
4,205
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 1 / 1
7,187
719
3,432
8,176
3,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
12
Kills
4
5
Deaths
12
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
5
6.5
W
Nu Wa
 
Nu Wa
2
1
8
6
L
Merlin
 
Merlin
2
4
1
0.63
L
Vamana
Chokolâte
Vamana
1
1
0
1
W
2
3
2
1
L
Kuzenbo
Peak638
Kuzenbo
0
2
4
1
W
Atlas
SasukeTv
Atlas
2
1
8
6
L
Cliodhna
Snowmenz5752
Cliodhna
0
4
3
0.38
W
Izanami
TrashAlain
Izanami
2
0
4
4
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,015
Damage
25,251
41,782
Taken
51,721
30,524
Mitigated
32,477
8,830
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,450
816
85
1,256
5,638
2,637
319
1,001
4,268
37,236
0
W
Nu Wa
 
Nu Wa
12,797
5,419
551
694
4,446
1,760
1,792
1,403
3,004
34,817
0
L
Merlin
 
Merlin
5,791
340
0
1,060
8,243
3,347
0
4,668
3,447
26,972
0
L
Vamana
Chokolâte
Vamana
7,578
2,967
0
3,161
11,896
8,967
0
8,470
3,164
0
27,618
W
5,506
1,123
0
1,736
11,992
11,396
618
2,515
9,339
432
17,486
L
Kuzenbo
Peak638
Kuzenbo
4,278
1,384
0
3,243
12,735
12,777
0
7,650
4,936
14,239
0
W
Atlas
SasukeTv
Atlas
6,005
1,563
0
3,763
13,275
12,155
73
4,670
8,433
11,825
0
L
Cliodhna
Snowmenz5752
Cliodhna
4,172
58
0
1,758
10,671
4,205
0
7,168
3,357
0
21,209
W
Izanami
TrashAlain
Izanami
7,257
3,244
0
745
6,431
2,576
3,461
480
5,764
0
37,083
L
3,432
2,857
0
2,279
8,176
3,181
0
3,590
4,440
0
26,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,483
Gold Earned
35,382
250
Minions Killed
221
0
Camps Cleared
0
1,064,839
Distance Traveled
1,019,109
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,616
862
85
9
0
244,364
0
W
Nu Wa
7,758
776
50
5
0
216,209
4
L
Merlin
7,103
710
55
6
0
188,199
0
L
Vamana
7,160
716
42
4
0
211,241
1
W
Surtr
7,188
719
30
3
0
172,652
0
L
Kuzenbo
7,177
718
28
3
0
219,122
0
W
Atlas
8,049
805
7
1
0
227,252
0
L
Cliodhna
6,755
676
38
4
0
202,213
0
W
Izanami
7,872
787
78
8
0
204,362
0
L
Rama
7,187
719
58
6
0
198,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role