Player Matchup

Zeus
Zeus
ALXKILLER1
Zeus
Level 88
God Stats
12W - 6L
1,707 SR
Queue Stats
285W - 265L
1,560 Elo+
Party 2
Odin
Odin
COOL-_-NACH0S-_-
Odin
Level 138
God Stats
15W - 4L
1,786 SR
Queue Stats
95W - 80L
1,558 Elo+
Party 3
Danzaburou
Danzaburou
CroppaFeel
Danzaburou
Level 144
God Stats
15W - 6L
1,858 SR
Queue Stats
975W - 925L
1,512 Elo+
Solo
Bacchus
Bacchus
I_RKO_Zaros
Bacchus
Level 155
God Stats
7W - 1L
1,762 SR
Queue Stats
90W - 79L
1,561 Elo+
Party 3
Horus
Horus
REX--15
Horus
Level 103
God Stats
5W - 1L
1,609 SR
Queue Stats
38W - 23L
1,549 Elo+
Party 2
Team Averages
Level 126
1,745 SR
1,548 Elo+

VS

Team Averages
Level 122
1,553 SR
1,455 Elo+
Ah Muzen Cab
Ah Muzen Cab
AlwaysWinter970
Ah Muzen Cab
Level 129
God Stats
22W - 20L
1,666 SR
Queue Stats
479W - 456L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
MegaMawileEx
Baron Samedi
Level 147
God Stats
21W - 31L
1,453 SR
Queue Stats
26W - 37L
1,421 Elo+
Solo
Hades
Hades
Miss_Quinn0517
Hades
Level 65
God Stats
176W - 125L
1,647 SR
Queue Stats
376W - 360L
1,562 Elo+
Party 1
Zeus
Zeus
MrGibby_86
Zeus
Level 144
God Stats
3W - 7L
1,500 SR
Queue Stats
231W - 211L
1,243 Elo+
Solo
Mercury
Mercury
Yelkrab
Mercury
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
10,213
511
20,537
14,543
5,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 1 / 3
11,269
563
9,172
16,981
16,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
CroppaFeel
Danzaburou
19
7 / 2 / 3
11,824
591
15,464
16,920
8,260
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
I_RKO_Zaros
Bacchus
14
0 / 3 / 10
9,032
452
8,167
19,594
27,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
REX--15
Horus
17
7 / 3 / 4
11,311
566
13,229
16,180
10,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlwaysWinter970
Ah Muzen Cab
14
0 / 4 / 7
9,142
457
13,127
17,124
7,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MegaMawileEx
Baron Samedi
15
4 / 3 / 5
10,348
517
9,385
15,576
16,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

16
3 / 6 / 2
10,293
515
9,434
19,385
12,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 5 / 0
9,288
464
9,740
10,255
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Yelkrab
Mercury
18
8 / 6 / 1
11,326
566
14,441
24,120
10,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
24
Kills
15
15
Deaths
24
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
6
3
0.92
L
Ah Muzen Cab
AlwaysWinter970
Ah Muzen Cab
0
4
7
0.88
W
6
1
3
7.5
W
Danzaburou
CroppaFeel
Danzaburou
7
2
3
4.25
W
Bacchus
I_RKO_Zaros
Bacchus
0
3
10
1.67
L
Baron Samedi
MegaMawileEx
Baron Samedi
4
3
5
2.17
L
3
6
2
0.67
L
0
5
0
0
W
Horus
REX--15
Horus
7
3
4
3
L
Mercury
Yelkrab
Mercury
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,569
Damage
56,127
84,218
Taken
86,460
68,882
Mitigated
50,448
25,935
Healing
20,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,537
696
0
1,390
14,543
5,879
410
6,971
7,559
87,125
0
L
Ah Muzen Cab
AlwaysWinter970
Ah Muzen Cab
13,127
6,072
0
2,660
17,124
7,554
1,102
5,021
12,103
0
82,555
W
9,172
2,506
0
3,400
16,981
16,891
399
8,345
8,098
0
85,093
W
Danzaburou
CroppaFeel
Danzaburou
15,464
7,401
0
8,910
16,920
8,260
1,617
3,841
13,075
0
109,080
W
Bacchus
I_RKO_Zaros
Bacchus
8,167
977
175
6,934
19,594
27,837
32
5,679
13,871
26,174
0
L
Baron Samedi
MegaMawileEx
Baron Samedi
9,385
234
3,287
4,897
15,576
16,217
0
5,528
10,048
31,346
0
L
9,434
591
228
5,416
19,385
12,597
0
11,883
7,502
71,644
0
L
9,740
903
0
2,209
10,255
3,919
210
902
9,353
72,117
0
W
Horus
REX--15
Horus
13,229
6,590
760
4,366
16,180
10,015
355
3,124
13,056
0
73,378
L
Mercury
Yelkrab
Mercury
14,441
8,164
0
1,452
24,120
10,161
0
5,370
18,750
0
106,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,649
Gold Earned
50,397
549
Minions Killed
579
0
Camps Cleared
0
1,947,099
Distance Traveled
1,839,361
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,213
511
122
6
0
342,638
5
L
Ah Muzen Cab
9,142
457
141
7
0
360,552
0
W
Odin
11,269
563
125
6
0
389,923
0
W
Danzaburou
11,824
591
168
8
0
375,331
0
W
Bacchus
9,032
452
40
2
0
404,409
2
L
Baron Samedi
10,348
517
26
1
0
383,621
10
L
Hades
10,293
515
134
7
0
352,122
0
L
Zeus
9,288
464
132
7
0
305,025
5
W
Horus
11,311
566
94
5
0
434,798
0
L
Mercury
11,326
566
146
7
0
438,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role