Player Matchup

Mercury
Mercury
PrivateBiggs472
Mercury
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,354 Elo+
Party 2
Aphrodite
Aphrodite
Puars Feet
Aphrodite
Level 87
God Stats
6W - 6L
1,580 SR
Queue Stats
19W - 28L
1,484 Elo+
Party 2
Merlin
Merlin
Rubbertwo3
Merlin
Level 93
God Stats
0W - 3L
1,285 SR
Queue Stats
16W - 22L
1,535 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SkythekidRS448
Tsukuyomi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,516 Elo+
Party 2
Neith
Neith
thugginsausage
Neith
Level 25
God Stats
0W - 3L
1,205 SR
Queue Stats
0W - 5L
1,130 Elo+
Party 2
Team Averages
Level 76
1,414 SR
1,404 Elo+

VS

Team Averages
Level 89
1,646 SR
1,525 Elo+
Anubis
Anubis
HipHops
Anubis
Level 54
God Stats
10W - 12L
1,463 SR
Queue Stats
216W - 211L
1,466 Elo+
Party 3
Ra
Ra
ItsYoshiro
Ra
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 44L
1,566 Elo+
Party 1
Jing Wei
Jing Wei
beelzebubsbff
Jing Wei
Level 88
God Stats
5W - 2L
1,891 SR
Queue Stats
143W - 114L
1,527 Elo+
Party 3
Bakasura
Bakasura
nottibop
Bakasura
Level 108
God Stats
10W - 3L
1,690 SR
Queue Stats
144W - 136L
1,616 Elo+
Party 1
Geb
Geb
rapricon
Geb
Level 86
God Stats
6W - 3L
1,685 SR
Queue Stats
144W - 142L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
8,771
516
3,933
11,332
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
Puars Feet
Aphrodite
12
0 / 3 / 1
7,661
451
4,496
17,349
13,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Merlin
Rubbertwo3
Merlin
14
2 / 5 / 1
8,086
476
9,549
12,351
5,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SkythekidRS448
Tsukuyomi
14
4 / 4 / 0
9,176
540
10,726
15,280
6,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
1 / 4 / 0
7,558
445
6,019
10,401
3,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HipHops
Anubis
16
3 / 2 / 1
9,824
578
6,033
8,062
3,036
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 1 / 5
10,025
590
9,393
9,676
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
beelzebubsbff
Jing Wei
18
6 / 1 / 1
11,683
687
12,603
11,044
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
nottibop
Bakasura
18
4 / 2 / 3
10,747
632
12,016
18,164
8,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 5
9,064
533
8,203
15,423
14,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
16
16
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
HipHops
Anubis
3
2
1
1.75
W
2
1
5
4.5
L
2
0
3
3.5
L
Aphrodite
Puars Feet
Aphrodite
0
3
1
0.17
L
Merlin
Rubbertwo3
Merlin
2
5
1
0.5
L
Tsukuyomi
SkythekidRS448
Tsukuyomi
4
4
0
1
W
Jing Wei
beelzebubsbff
Jing Wei
6
1
1
6.5
W
Bakasura
nottibop
Bakasura
4
2
3
2.75
W
1
3
5
1.17
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,723
Damage
48,248
66,713
Taken
62,369
34,172
Mitigated
33,381
21,606
Healing
24,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
HipHops
Anubis
6,033
306
0
4,060
8,062
3,036
561
0
8,062
71,252
0
W
9,393
1,079
411
2,497
9,676
3,870
349
4,780
4,520
94,658
0
L
3,933
1,627
0
527
11,332
4,678
0
4,352
6,900
0
64,053
L
Aphrodite
Puars Feet
Aphrodite
4,496
1,078
4,715
10,406
17,349
13,291
535
4,780
11,677
35,856
0
L
Merlin
Rubbertwo3
Merlin
9,549
745
0
1,000
12,351
5,993
499
4,119
7,469
68,893
0
L
Tsukuyomi
SkythekidRS448
Tsukuyomi
10,726
3,214
0
2,704
15,280
6,345
626
7,623
7,377
0
67,924
W
Jing Wei
beelzebubsbff
Jing Wei
12,603
9,935
0
5,957
11,044
4,149
397
679
10,365
0
123,215
W
Bakasura
nottibop
Bakasura
12,016
8,277
0
5,615
18,164
8,039
2,488
2,867
15,175
0
90,436
W
8,203
421
516
5,036
15,423
14,287
122
5,637
9,591
27,940
0
L
6,019
3,891
0
2,254
10,401
3,865
724
2,598
7,803
0
45,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,252
Gold Earned
51,343
440
Minions Killed
638
0
Camps Cleared
0
1,789,926
Distance Traveled
1,780,652
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,824
578
111
7
0
328,900
0
W
Ra
10,025
590
165
10
0
367,052
0
L
Mercury
8,771
516
93
5
0
472,796
0
L
Aphrodite
7,661
451
54
3
0
326,746
0
L
Merlin
8,086
476
111
7
0
318,178
2
L
Tsukuyomi
9,176
540
100
6
0
326,732
0
W
Jing Wei
11,683
687
184
11
0
360,077
0
W
Bakasura
10,747
632
153
9
0
397,862
1
W
Geb
9,064
533
25
1
0
326,761
3
L
Neith
7,558
445
82
5
0
345,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role