Player Matchup

Nox
Nox
Masters
 
Nox
Masters
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
 
Athena
Diamond II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bakasura
Bakasura
Diamond IV
ElBaronDiMasi
Bakasura
Diamond IV
Level 86
God Stats
5W - 3L
1,743 SR
Queue Stats
146W - 135L
2,086 MMR
Solo
Nemesis
Nemesis
Diamond III
MoscowMuIe
Nemesis
Diamond III
Level 195
God Stats
1W - 3L
1,313 SR
Queue Stats
418W - 405L
2,270 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,511 SR
1,771 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,560 SR
2,174 MMR
Izanami
Izanami
Diamond IV
 
Izanami
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
GORILAPAN
Ares
Masters
Level 74
God Stats
41W - 27L
1,689 SR
Queue Stats
195W - 161L
2,684 MMR
Party 1
Zeus
Zeus
Diamond II
Laitlan
Zeus
Diamond II
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
410W - 362L
2,232 MMR
Solo
Sol
Sol
Diamond I
ShieldsOfWar
Sol
Diamond I
Level 85
God Stats
15W - 13L
1,610 SR
Queue Stats
76W - 46L
2,470 MMR
Party 1
Thanatos
Thanatos
Diamond IV
Velkän
Thanatos
Diamond IV
Level 201
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 118L
1,987 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
1 / 3 / 0
6,231
566
2,993
5,526
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
 
Medusa
10
0 / 1 / 1
5,773
525
5,889
8,698
3,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
 
Athena
9
1 / 2 / 1
5,595
509
2,572
8,752
6,256
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
ElBaronDiMasi
Bakasura
10
0 / 6 / 0
5,573
507
3,899
11,865
8,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
MoscowMuIe
Nemesis
10
1 / 3 / 0
5,914
538
3,263
10,062
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ao KuangAphroditeMartichoras

VS

Bans
Ne ZhaHe BoSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 2
7,089
644
6,674
6,459
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
10
0 / 1 / 4
6,566
597
3,949
9,009
6,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
Laitlan
Zeus
13
3 / 0 / 3
7,608
692
6,004
3,024
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 0 / 2
8,875
807
11,278
8,057
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Velkän
Thanatos
12
5 / 2 / 0
7,077
643
4,483
9,159
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
15
15
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
3
0
0.33
L
Medusa
 
Medusa
0
1
1
0.5
L
Athena
 
Athena
1
2
1
0.75
W
Izanami
 
Izanami
1
0
2
2
L
Bakasura
ElBaronDiMasi
Bakasura
0
6
0
0
W
Ares
0
1
4
2
W
Zeus
Laitlan
Zeus
3
0
3
4.5
L
Nemesis
MoscowMuIe
Nemesis
1
3
0
0.33
W
6
0
2
7
W
Thanatos
Velkän
Thanatos
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,616
Damage
32,388
44,903
Taken
35,708
23,958
Mitigated
16,836
10,939
Healing
18,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,993
42
0
523
5,526
2,321
0
3,722
1,804
42,791
0
L
Medusa
 
Medusa
5,889
2,485
0
2,928
8,698
3,043
0
1,023
7,675
0
42,771
L
Athena
 
Athena
2,572
837
0
2,030
8,752
6,256
0
3,440
5,312
11,931
0
W
Izanami
 
Izanami
6,674
4,889
0
1,794
6,459
2,399
597
766
5,693
0
57,391
L
Bakasura
ElBaronDiMasi
Bakasura
3,899
2,454
0
4,300
11,865
8,623
0
9,666
2,199
0
23,539
W
Ares
3,949
622
0
2,193
9,009
6,379
54
1,586
7,379
20,125
0
W
Zeus
Laitlan
Zeus
6,004
1,246
0
680
3,024
1,137
118
1,581
1,443
61,324
0
L
Nemesis
MoscowMuIe
Nemesis
3,263
1,409
0
1,158
10,062
3,715
0
3,380
6,682
0
40,471
W
11,278
6,199
0
5,398
8,057
2,465
3,016
907
6,377
77,511
0
W
Thanatos
Velkän
Thanatos
4,483
1,176
0
8,654
9,159
4,456
0
1,183
7,976
0
49,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,086
Gold Earned
37,215
340
Minions Killed
442
0
Camps Cleared
0
1,216,065
Distance Traveled
1,156,530
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,231
566
102
9
0
227,894
2
L
Medusa
5,773
525
79
7
0
242,369
2
L
Athena
5,595
509
11
1
0
250,789
4
W
Izanami
7,089
644
101
9
0
222,689
0
L
Bakasura
5,573
507
64
6
0
249,963
0
W
Ares
6,566
597
21
2
0
222,085
2
W
Zeus
7,608
692
117
11
0
243,505
3
L
Nemesis
5,914
538
84
8
0
245,050
0
W
Sol
8,875
807
130
12
0
216,647
0
W
Thanatos
7,077
643
73
7
0
251,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role