Player Matchup

Anhur
Anhur
DannyBoy027
Anhur
Level 80
God Stats
2W - 2L
1,234 SR
Queue Stats
161W - 137L
1,510 Elo+
Party 3
Susano
Susano
ManicsLostcause
Susano
Level 123
God Stats
2W - 4L
1,162 SR
Queue Stats
396W - 370L
1,485 Elo+
Party 3
Zhong Kui
Zhong Kui
MysteryFlavor13
Zhong Kui
Level 106
God Stats
3W - 2L
1,298 SR
Queue Stats
211W - 215L
1,411 Elo+
Solo
Nu Wa
Nu Wa
SinisterFreaks
Nu Wa
Level 107
God Stats
3W - 3L
1,508 SR
Queue Stats
159W - 141L
1,369 Elo+
Party 2
Chaac
Chaac
monoar2
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,283 Elo+
Party 2
Team Averages
Level 87
1,340 SR
1,412 Elo+

VS

Team Averages
Level 107
1,422 SR
1,446 Elo+
Achilles
Achilles
 
Achilles
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
RickF__ingDalton
Freya
Level 106
God Stats
1W - 4L
1,369 SR
Queue Stats
176W - 206L
1,411 Elo+
Solo
Bacchus
Bacchus
Stevosahn
Bacchus
Level 69
God Stats
5W - 5L
1,721 SR
Queue Stats
722W - 743L
1,406 Elo+
Solo
Chaac
Chaac
UntimelyMufasa
Chaac
Level 122
God Stats
3W - 7L
1,332 SR
Queue Stats
167W - 157L
1,468 Elo+
Party 1
Tiamat
Tiamat
Yagared
Tiamat
Level 121
God Stats
1W - 5L
1,186 SR
Queue Stats
127W - 120L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 17
11,340
756
15,824
10,008
5,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 2 / 18
10,859
724
11,664
12,378
7,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
MysteryFlavor13
Zhong Kui
18
7 / 4 / 15
11,310
754
15,708
14,573
18,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
7 / 2 / 18
12,787
852
23,557
11,920
7,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
monoar2
Chaac
18
2 / 5 / 20
10,765
718
12,061
21,099
28,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
7 / 6 / 5
10,811
721
8,823
21,054
27,562
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 6 / 8
9,749
650
13,413
17,228
8,340
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Stevosahn
Bacchus
12
0 / 5 / 6
7,840
523
4,590
15,881
20,092
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
1 / 5 / 10
9,847
656
15,761
19,467
16,063
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
Yagared
Tiamat
19
4 / 5 / 6
10,948
730
15,580
14,673
10,326
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
49
27
Kills
14
14
Deaths
27
88
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
6
5
1.58
W
7
1
17
15.5
W
4
2
18
6.5
W
Zhong Kui
MysteryFlavor13
Zhong Kui
7
4
15
3.63
L
2
6
8
1
W
7
2
18
8
L
Bacchus
Stevosahn
Bacchus
0
5
6
0.6
L
1
5
10
1.2
L
Tiamat
Yagared
Tiamat
4
5
6
1.4
W
Chaac
monoar2
Chaac
2
5
20
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,814
Damage
58,167
69,978
Taken
88,303
66,727
Mitigated
82,383
27,258
Healing
27,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,823
1,051
1,471
1,182
21,054
27,562
0
9,197
11,857
0
13,866
W
15,824
8,366
2,498
2,701
10,008
5,790
1,460
4,249
5,759
0
29,145
W
11,664
1,029
1,889
2,462
12,378
7,229
879
6,037
6,341
0
21,754
W
Zhong Kui
MysteryFlavor13
Zhong Kui
15,708
848
2,609
4,079
14,573
18,332
2,975
5,956
8,617
25,441
0
L
13,413
3,992
690
5,834
17,228
8,340
0
5,620
11,608
37,362
0
W
23,557
3,569
1,925
4,353
11,920
7,257
2,168
7,830
4,090
62,605
0
L
Bacchus
Stevosahn
Bacchus
4,590
0
1,612
3,127
15,881
20,092
0
8,905
6,976
12,298
0
L
15,761
1,632
1,822
5,894
19,467
16,063
0
9,948
9,519
0
38,622
L
Tiamat
Yagared
Tiamat
15,580
609
2,476
3,602
14,673
10,326
180
6,102
8,571
38,566
0
W
Chaac
monoar2
Chaac
12,061
1,205
1,243
3,499
21,099
28,119
525
9,511
11,588
940
24,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,061
Gold Earned
49,195
195
Minions Killed
166
0
Camps Cleared
0
1,464,759
Distance Traveled
1,220,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,811
721
11
1
0
229,251
0
W
Anhur
11,340
756
39
3
0
311,290
0
W
Susano
10,859
724
22
1
0
294,485
0
W
Zhong Kui
11,310
754
17
1
0
272,797
0
L
Freya
9,749
650
52
3
0
241,358
0
W
Nu Wa
12,787
852
91
6
0
303,550
0
L
Bacchus
7,840
523
5
0
0
232,384
0
L
Chaac
9,847
656
44
3
0
246,394
0
L
Tiamat
10,948
730
54
4
0
270,706
0
W
Chaac
10,765
718
26
2
0
282,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role