Player Matchup

Cthulhu
Cthulhu
DOVAH REL
Cthulhu
Level 78
God Stats
0W - 2L
1,311 SR
Queue Stats
9W - 10L
1,392 Elo+
Solo
Cliodhna
Cliodhna
Lobo-invernal
Cliodhna
Level 93
God Stats
5W - 7L
1,440 SR
Queue Stats
145W - 152L
1,401 Elo+
Party 2
Amaterasu
Amaterasu
MyVenomouRomance
Amaterasu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,406 Elo+
Solo
Nu Wa
Nu Wa
nepidestroyer2
Nu Wa
Level 79
God Stats
1W - 3L
1,552 SR
Queue Stats
178W - 189L
1,291 Elo+
Solo
Medusa
Medusa
wgereti
Medusa
Level 146
God Stats
8W - 4L
1,818 SR
Queue Stats
105W - 94L
1,398 Elo+
Party 2
Team Averages
Level 111
1,524 SR
1,378 Elo+

VS

Team Averages
Level 116
1,634 SR
1,482 Elo+
Thanatos
Thanatos
CaineOmatik
Thanatos
Level 80
God Stats
9W - 10L
1,403 SR
Queue Stats
276W - 279L
1,361 Elo+
Solo
Jing Wei
Jing Wei
Crazie2775
Jing Wei
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,413 Elo+
Party 1
Guan Yu
Guan Yu
GhostReaper011
Guan Yu
Level 122
God Stats
2W - 1L
1,814 SR
Queue Stats
15W - 7L
1,515 Elo+
Party 1
Athena
Athena
LoneWolf6Nein
Athena
Level 127
God Stats
6W - 3L
1,719 SR
Queue Stats
34W - 20L
1,542 Elo+
Party 1
Raijin
Raijin
PixeledDonut98
Raijin
Level 128
God Stats
3W - 1L
1,736 SR
Queue Stats
23W - 10L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DOVAH REL
Cthulhu
12
1 / 5 / 5
7,720
483
10,576
13,961
7,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Lobo-invernal
Cliodhna
14
5 / 2 / 4
8,361
523
11,171
15,613
5,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Amaterasu
13
1 / 2 / 2
8,248
516
7,092
11,988
7,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 4 / 2
8,738
546
6,045
10,504
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
wgereti
Medusa
12
3 / 2 / 4
7,607
475
9,974
9,315
3,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CaineOmatik
Thanatos
15
4 / 5 / 3
9,233
577
6,356
16,485
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Crazie2775
Jing Wei
13
2 / 3 / 0
7,848
491
4,833
13,003
5,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 3
8,517
532
7,061
13,601
13,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 1 / 3
8,550
534
10,323
17,941
15,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 1 / 3
10,053
628
11,632
10,615
4,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
11
Kills
15
15
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CaineOmatik
Thanatos
4
5
3
1.1
W
Jing Wei
Crazie2775
Jing Wei
2
3
0
0.67
L
Cthulhu
DOVAH REL
Cthulhu
1
5
5
0.7
W
2
1
3
3.5
L
Cliodhna
Lobo-invernal
Cliodhna
5
2
4
3.5
W
4
1
3
5.5
L
Amaterasu
1
2
2
1
W
3
1
3
4.5
L
1
4
2
0.5
L
Medusa
wgereti
Medusa
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,858
Damage
40,205
61,381
Taken
71,645
27,530
Mitigated
45,759
16,989
Healing
26,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CaineOmatik
Thanatos
6,356
2,277
0
8,155
16,485
7,729
0
1,127
15,225
0
76,024
W
Jing Wei
Crazie2775
Jing Wei
4,833
2,189
0
3,581
13,003
5,047
407
4,353
8,650
0
52,178
L
Cthulhu
DOVAH REL
Cthulhu
10,576
920
2,002
1,959
13,961
7,287
150
4,255
9,620
35,318
0
W
7,061
1,333
998
3,579
13,601
13,089
0
1,149
11,647
0
49,750
L
Cliodhna
Lobo-invernal
Cliodhna
11,171
1,377
0
4,635
15,613
5,476
776
6,162
9,312
0
63,694
W
10,323
2,773
439
5,685
17,941
15,818
0
5,708
12,062
42,336
0
L
Amaterasu
7,092
1,737
0
4,725
11,988
7,752
0
1,687
9,385
0
58,077
W
11,632
1,004
231
3,766
10,615
4,076
1,396
4,242
6,348
86,655
0
L
6,045
1,942
0
1,360
10,504
3,754
186
6,746
3,758
75,716
0
L
Medusa
wgereti
Medusa
9,974
4,542
0
2,308
9,315
3,261
1,676
3,105
6,159
0
55,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,674
Gold Earned
44,201
447
Minions Killed
463
0
Camps Cleared
0
1,582,573
Distance Traveled
1,604,209
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,233
577
108
7
0
312,357
0
W
Jing Wei
7,848
491
72
5
0
324,597
0
L
Cthulhu
7,720
483
46
3
0
305,531
0
W
Guan Yu
8,517
532
76
5
0
283,655
1
L
Cliodhna
8,361
523
83
5
0
363,787
2
W
Athena
8,550
534
71
4
0
372,373
2
L
Amaterasu
8,248
516
93
6
0
330,074
3
W
Raijin
10,053
628
136
9
0
311,227
5
L
Nu Wa
8,738
546
140
9
0
280,183
5
L
Medusa
7,607
475
85
5
0
302,998
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role