Player Matchup

Hachiman
Hachiman
HexF4
Hachiman
Level 123
God Stats
1W - 1L
1,181 SR
Queue Stats
57W - 52L
1,555 Elo+
Party 1
Merlin
Merlin
Redmatt2411
Merlin
Level 156
God Stats
2W - 1L
1,374 SR
Queue Stats
38W - 37L
1,471 Elo+
Party 1
Bellona
Bellona
RichTickler15
Bellona
Level 148
God Stats
20W - 11L
1,547 SR
Queue Stats
861W - 822L
1,520 Elo+
Solo
Atlas
Atlas
TheFlamingSponge
Atlas
Level 156
God Stats
1W - 0L
1,336 SR
Queue Stats
34W - 35L
1,468 Elo+
Party 1
Tyr
Tyr
namechanged9281
Tyr
Level 64
God Stats
2W - 1L
1,717 SR
Queue Stats
35W - 27L
1,556 Elo+
Solo
Team Averages
Level 129
1,431 SR
1,514 Elo+

VS

Team Averages
Level 124
1,539 SR
1,479 Elo+
Bellona
Bellona
CynicalBias
Bellona
Level 103
God Stats
1W - 2L
1,303 SR
Queue Stats
30W - 52L
1,454 Elo+
Party 2
Maui
Maui
G-Bahamut
Maui
Level 185
God Stats
5W - 6L
1,409 SR
Queue Stats
183W - 205L
1,512 Elo+
Solo
Hera
Hera
GhiafarXp
Hera
Level 88
God Stats
22W - 11L
1,705 SR
Queue Stats
150W - 146L
1,570 Elo+
Solo
Thanatos
Thanatos
SuperFruit5553
Thanatos
Level 108
God Stats
7W - 5L
1,454 SR
Queue Stats
130W - 178L
1,469 Elo+
Party 2
Charybdis
Charybdis
lineranch
Charybdis
Level 137
God Stats
6W - 8L
1,824 SR
Queue Stats
46W - 90L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HexF4
Hachiman
12
0 / 1 / 1
7,690
513
4,232
7,227
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
1 / 0 / 3
8,160
544
5,071
7,345
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
13
0 / 1 / 3
7,778
519
8,751
12,173
14,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 0 / 5
7,214
481
6,650
10,070
8,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
10 / 0 / 0
9,059
604
10,603
15,279
8,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CynicalBias
Bellona
13
0 / 1 / 0
7,809
521
5,872
13,142
14,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
10
0 / 2 / 0
6,677
445
3,540
11,392
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
12
0 / 2 / 2
7,003
467
8,106
8,011
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
13
2 / 4 / 0
7,497
500
3,857
13,398
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
lineranch
Charybdis
13
0 / 2 / 0
7,382
492
4,622
7,571
2,988
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
2
2
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
CynicalBias
Bellona
0
1
0
0
L
Maui
0
2
0
0
L
Hera
0
2
2
0.5
W
Hachiman
HexF4
Hachiman
0
1
1
0.5
W
Merlin
1
0
3
2.5
W
Bellona
0
1
3
1.5
L
Thanatos
2
4
0
0.5
W
0
0
5
2.5
L
Charybdis
lineranch
Charybdis
0
2
0
0
W
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,307
Damage
25,997
52,094
Taken
53,514
36,666
Mitigated
35,951
16,227
Healing
17,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CynicalBias
Bellona
5,872
2,038
0
2,976
13,142
14,734
0
770
12,372
0
61,074
L
Maui
3,540
807
0
2,462
11,392
9,545
0
4,872
6,520
30,443
0
L
Hera
8,106
1,511
0
2,174
8,011
3,277
45
3,669
4,342
57,663
0
W
Hachiman
HexF4
Hachiman
4,232
1,652
0
2,402
7,227
2,539
541
855
6,372
0
56,527
W
Merlin
5,071
323
0
1,000
7,345
3,285
939
3,743
3,602
72,918
0
W
Bellona
8,751
2,565
0
3,643
12,173
14,120
130
1,669
10,504
1,658
56,575
L
Thanatos
3,857
1,482
0
8,838
13,398
5,407
0
1,758
11,640
0
62,576
W
6,650
2,885
407
1,917
10,070
8,004
0
3,862
6,208
24,870
0
L
Charybdis
lineranch
Charybdis
4,622
3,221
0
1,527
7,571
2,988
0
1,335
6,236
0
57,115
W
10,603
1,524
0
6,858
15,279
8,718
435
1,517
13,762
0
74,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,901
Gold Earned
36,368
477
Minions Killed
468
0
Camps Cleared
0
1,555,895
Distance Traveled
1,504,262
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,809
521
119
8
0
307,474
0
L
Maui
6,677
445
34
2
0
277,101
6
L
Hera
7,003
467
105
7
0
303,725
0
W
Hachiman
7,690
513
106
7
0
267,460
0
W
Merlin
8,160
544
150
10
0
290,395
4
W
Bellona
7,778
519
97
6
0
301,972
2
L
Thanatos
7,497
500
97
6
0
318,344
0
W
Atlas
7,214
481
20
1
0
323,494
0
L
Charybdis
7,382
492
113
8
0
297,618
2
W
Tyr
9,059
604
104
7
0
372,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role