Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
L3GT-JZNICE
Ganesha
Level 144
God Stats
0W - 3L
1,307 SR
Queue Stats
95W - 97L
1,480 Elo+
Party 3
Ravana
Ravana
snakmix
Ravana
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,349 Elo+
Party 1
Kali
Kali
tendarinin
Kali
Level 149
God Stats
1W - 2L
1,184 SR
Queue Stats
87W - 67L
1,512 Elo+
Party 1
Sobek
Sobek
zachg1026
Sobek
Level 191
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 141L
1,578 Elo+
Party 3
Team Averages
Level 137
1,398 SR
1,484 Elo+

VS

Team Averages
Level 75
1,640 SR
1,598 Elo+
Cernunnos
Cernunnos
Daredevil921
Cernunnos
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 51L
1,595 Elo+
Solo
Zhong Kui
Zhong Kui
G3neralnerd
Zhong Kui
Level 43
God Stats
1W - 0L
1,685 SR
Queue Stats
12W - 9L
1,632 Elo+
Party 2
Kukulkan
Kukulkan
N1ighttimeKiller
Kukulkan
Level 74
God Stats
3W - 5L
1,754 SR
Queue Stats
208W - 194L
1,424 Elo+
Solo
Tyr
Tyr
Spankkiee
Tyr
Level 67
God Stats
3W - 0L
1,759 SR
Queue Stats
23W - 15L
1,636 Elo+
Party 2
Vulcan
Vulcan
Vicrum213
Vulcan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 3 / 1
5,401
600
1,795
4,753
4,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
L3GT-JZNICE
Ganesha
16
3 / 4 / 2
7,133
793
3,954
10,906
11,064
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
snakmix
Ravana
6
0 / 4 / 1
5,355
595
1,538
5,446
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 3 / 0
5,590
621
2,361
5,127
3,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
zachg1026
Sobek
16
3 / 5 / 2
7,807
867
6,392
13,206
13,959
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Daredevil921
Cernunnos
14
3 / 2 / 11
8,321
925
7,300
7,157
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
G3neralnerd
Zhong Kui
14
4 / 1 / 6
8,161
907
4,964
5,730
4,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 1 / 8
9,094
1,010
10,781
5,403
2,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 10
8,501
945
5,362
13,625
16,731
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
Vicrum213
Vulcan
13
1 / 1 / 13
7,750
861
6,924
6,272
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
67
7
Kills
19
19
Deaths
8
6
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
Cernunnos
Daredevil921
Cernunnos
3
2
11
4.25
W
Zhong Kui
G3neralnerd
Zhong Kui
4
1
6
7
L
Ganesha
L3GT-JZNICE
Ganesha
3
4
2
1
W
8
1
8
12
W
3
3
10
2.67
W
Vulcan
Vicrum213
Vulcan
1
1
13
7.5
L
Ravana
snakmix
Ravana
0
4
1
0.13
L
1
3
0
0.33
L
Sobek
zachg1026
Sobek
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,040
Damage
35,331
39,438
Taken
38,187
34,551
Mitigated
29,720
6,878
Healing
12,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,795
545
131
842
4,753
4,073
0
2,882
1,871
0
4,506
W
Cernunnos
Daredevil921
Cernunnos
7,300
4,040
1,265
1,728
7,157
3,264
2,894
1,877
5,280
0
16,904
W
Zhong Kui
G3neralnerd
Zhong Kui
4,964
1,129
208
1,581
5,730
4,569
1,883
2,736
2,953
7,066
0
L
Ganesha
L3GT-JZNICE
Ganesha
3,954
299
115
967
10,906
11,064
0
5,380
5,526
10,389
0
W
10,781
473
2,071
1,190
5,403
2,539
937
1,802
3,522
33,289
0
W
5,362
676
604
2,540
13,625
16,731
0
2,967
10,581
0
11,653
W
Vulcan
Vicrum213
Vulcan
6,924
2,319
419
1,313
6,272
2,617
300
964
5,188
14,108
0
L
Ravana
snakmix
Ravana
1,538
349
294
647
5,446
2,195
0
3,376
2,070
0
3,679
L
2,361
499
79
488
5,127
3,260
0
3,893
1,234
0
4,555
L
Sobek
zachg1026
Sobek
6,392
0
239
3,076
13,206
13,959
0
7,138
6,068
16,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,286
Gold Earned
41,827
40
Minions Killed
101
0
Camps Cleared
0
517,945
Distance Traveled
865,863
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,401
600
4
0
0
72,891
0
W
Cernunnos
8,321
925
14
2
0
160,121
0
W
Zhong Kui
8,161
907
4
0
0
146,936
0
L
Ganesha
7,133
793
2
0
0
161,822
0
W
Kukulkan
9,094
1,010
48
5
0
184,998
0
W
Tyr
8,501
945
15
2
0
181,158
0
W
Vulcan
7,750
861
20
2
0
192,650
0
L
Ravana
5,355
595
6
1
0
79,214
0
L
Kali
5,590
621
4
0
0
62,216
0
L
Sobek
7,807
867
24
3
0
141,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role