Player Matchup

Thanatos
Thanatos
DirtNapenSlacker
Thanatos
Level 41
God Stats
0W - 1L
1,135 SR
Queue Stats
13W - 39L
1,325 Elo+
Solo
Xing Tian
Xing Tian
Ghostranger1
Xing Tian
Level 119
God Stats
0W - 3L
1,394 SR
Queue Stats
131W - 113L
1,509 Elo+
Party 2
Ravana
Ravana
MrGoGetIt716
Ravana
Level 120
God Stats
9W - 2L
1,869 SR
Queue Stats
187W - 179L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PoofyColeTrain
Morgan Le Fay
Level 108
God Stats
2W - 1L
1,644 SR
Queue Stats
48W - 54L
1,460 Elo+
Solo
Neith
Neith
wrinklycougar69
Neith
Level 27
God Stats
107W - 115L
1,484 SR
Queue Stats
116W - 119L
1,460 Elo+
Party 2
Team Averages
Level 83
1,505 SR
1,457 Elo+

VS

Team Averages
Level 87
1,653 SR
1,538 Elo+
Chaac
Chaac
 
Chaac
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AtCapacity
Nemesis
Level 107
God Stats
6W - 2L
1,987 SR
Queue Stats
42W - 33L
1,637 Elo+
Party 1
Izanami
Izanami
FastFortress
Izanami
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 216L
1,581 Elo+
Party 1
Jormungandr
Jormungandr
Jaicub
Jormungandr
Level 81
God Stats
4W - 3L
1,567 SR
Queue Stats
46W - 44L
1,559 Elo+
Party 3
Baron Samedi
Baron Samedi
Thedude120
Baron Samedi
Level 68
God Stats
1W - 0L
1,712 SR
Queue Stats
13W - 21L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
6,889
689
4,326
9,749
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Ghostranger1
Xing Tian
13
1 / 6 / 4
7,091
709
8,854
13,448
9,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
14
2 / 4 / 1
7,029
703
7,304
10,928
10,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Morgan Le Fay
PoofyColeTrain
Morgan Le Fay
13
2 / 7 / 1
7,463
746
7,820
10,884
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 1 / 1
7,843
784
5,387
5,741
2,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 8
7,865
787
10,041
10,607
7,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
AtCapacity
Nemesis
13
2 / 4 / 11
7,393
739
6,570
10,864
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
FastFortress
Izanami
16
4 / 0 / 7
8,373
837
7,497
6,856
2,865
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Jaicub
Jormungandr
15
11 / 1 / 8
9,073
907
11,826
10,239
12,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Thedude120
Baron Samedi
14
4 / 3 / 7
7,974
797
8,993
8,437
4,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
9
Kills
24
24
Deaths
9
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
8
7
W
Nemesis
AtCapacity
Nemesis
2
4
11
1.88
L
1
6
3
0.42
W
Izanami
FastFortress
Izanami
4
0
7
7.5
L
Xing Tian
Ghostranger1
Xing Tian
1
6
4
0.5
W
Jormungandr
Jaicub
Jormungandr
11
1
8
15
L
Ravana
2
4
1
0.63
L
Morgan Le Fay
PoofyColeTrain
Morgan Le Fay
2
7
1
0.36
W
Baron Samedi
Thedude120
Baron Samedi
4
3
7
2.5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,691
Damage
44,927
50,750
Taken
47,003
32,575
Mitigated
31,247
5,321
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,041
905
0
1,972
10,607
7,163
420
3,635
6,805
0
25,954
W
Nemesis
AtCapacity
Nemesis
6,570
2,695
0
1,976
10,864
4,963
325
3,549
7,033
0
13,487
L
4,326
629
0
2,032
9,749
4,978
65
4,442
5,307
0
8,096
W
Izanami
FastFortress
Izanami
7,497
4,298
0
2,243
6,856
2,865
4,607
2,002
4,837
0
35,212
L
Xing Tian
Ghostranger1
Xing Tian
8,854
482
241
618
13,448
9,989
0
4,937
8,511
24,809
0
W
Jormungandr
Jaicub
Jormungandr
11,826
3,148
0
1,839
10,239
12,101
7
3,214
6,770
27,178
0
L
Ravana
7,304
962
0
1,034
10,928
10,431
0
3,029
7,899
1,262
18,427
L
Morgan Le Fay
PoofyColeTrain
Morgan Le Fay
7,820
92
0
459
10,884
4,924
0
6,621
4,263
16,457
0
W
Baron Samedi
Thedude120
Baron Samedi
8,993
999
961
1,972
8,437
4,155
88
4,112
4,021
22,905
0
L
5,387
3,574
0
937
5,741
2,253
1,441
1,790
3,951
0
21,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,315
Gold Earned
40,678
139
Minions Killed
192
0
Camps Cleared
0
990,892
Distance Traveled
1,075,640
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,865
787
20
2
0
238,834
0
W
Nemesis
7,393
739
25
3
0
208,501
0
L
Thanatos
6,889
689
6
1
0
196,916
0
W
Izanami
8,373
837
72
7
0
221,640
0
L
Xing Tian
7,091
709
32
3
0
184,777
0
W
Jormungandr
9,073
907
46
5
0
209,569
0
L
Ravana
7,029
703
30
3
0
208,243
5
L
Morgan Le Fay
7,463
746
27
3
0
194,048
0
W
Baron Samedi
7,974
797
29
3
0
197,096
0
L
Neith
7,843
784
44
4
0
206,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role