Player Matchup

Hercules
Hercules
AUTOSINGULARITY
Hercules
Level 62
God Stats
6W - 5L
1,283 SR
Queue Stats
909W - 828L
1,557 Elo+
Solo
Jormungandr
Jormungandr
PassionateMunch
Jormungandr
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 152L
1,505 Elo+
Solo
Xbalanque
Xbalanque
PutYaDAwayWaltuh
Xbalanque
Level 29
God Stats
5W - 0L
1,773 SR
Queue Stats
125W - 133L
1,526 Elo+
Solo
Ullr
Ullr
ReportTheMoon
Ullr
Level 29
God Stats
6W - 3L
1,552 SR
Queue Stats
147W - 166L
1,560 Elo+
Party 3
Hel
Hel
oreo844
Hel
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 36L
1,584 Elo+
Party 3
Team Averages
Level 64
1,522 SR
1,547 Elo+

VS

Team Averages
Level 112
1,500 SR
1,481 Elo+
Cu Chulainn
Cu Chulainn
BladimirPutin
Cu Chulainn
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,319 Elo+
Party 2
Pele
Pele
Nicomimo18
Pele
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,319 Elo+
Party 2
Hel
Hel
Norbey2001
Hel
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 23L
1,195 Elo+
Party 2
Kali
Kali
bacattack91
Kali
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,753 Elo+
Party 1
Xbalanque
Xbalanque
n8thegr8052
Xbalanque
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 55L
1,819 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
7 / 3 / 16
9,869
987
11,732
21,866
30,180
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
PassionateMunch
Jormungandr
15
3 / 4 / 18
8,654
865
11,888
15,841
20,762
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
16
5 / 5 / 13
9,701
970
18,869
16,713
8,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 3 / 9
9,493
949
12,977
11,570
5,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
16
5 / 3 / 19
9,863
986
16,047
18,419
11,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BladimirPutin
Cu Chulainn
13
1 / 7 / 4
7,578
758
11,413
17,506
19,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 7 / 8
8,381
838
12,589
15,427
7,707
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
10 / 3 / 6
9,801
980
13,477
16,197
11,150
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 7
7,899
790
9,213
15,783
8,204
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xbalanque
n8thegr8052
Xbalanque
16
1 / 5 / 11
8,511
851
17,277
14,165
7,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
54
28
Kills
18
18
Deaths
28
75
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
7
3
16
5
L
Cu Chulainn
BladimirPutin
Cu Chulainn
1
7
4
0.43
L
4
7
8
1.14
L
10
3
6
4.33
W
Jormungandr
PassionateMunch
Jormungandr
3
4
18
3
W
Xbalanque
5
5
13
2.3
W
8
3
9
4.17
L
2
6
7
0.92
L
Xbalanque
n8thegr8052
Xbalanque
1
5
11
1.3
W
Hel
5
3
19
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,513
Damage
63,969
84,409
Taken
79,078
76,147
Mitigated
53,778
42,510
Healing
29,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
11,732
3,487
1,674
8,032
21,866
30,180
408
4,513
17,169
0
23,138
L
Cu Chulainn
BladimirPutin
Cu Chulainn
11,413
1,138
575
1,008
17,506
19,286
480
6,834
10,672
253
16,139
L
12,589
1,984
1,022
2,380
15,427
7,707
35
5,207
10,220
0
23,586
L
13,477
1,697
9,589
8,579
16,197
11,150
336
5,538
10,659
17,189
0
W
Jormungandr
PassionateMunch
Jormungandr
11,888
1,948
1,289
1,563
15,841
20,762
511
2,503
13,173
19,082
0
W
Xbalanque
18,869
8,671
1,129
3,078
16,713
8,058
3,506
1,961
14,532
0
31,994
W
12,977
6,033
1,786
1,270
11,570
5,888
2,461
2,836
8,526
0
21,157
L
9,213
3,301
490
3,245
15,783
8,204
121
5,891
9,892
0
13,714
L
Xbalanque
n8thegr8052
Xbalanque
17,277
3,964
967
2,075
14,165
7,431
810
4,465
9,700
0
33,927
W
Hel
16,047
2,514
12,532
10,157
18,419
11,259
1,078
1,917
16,502
30,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,580
Gold Earned
42,170
105
Minions Killed
95
0
Camps Cleared
0
914,311
Distance Traveled
947,733
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,869
987
31
3
0
232,827
0
L
Cu Chulainn
7,578
758
10
1
0
173,205
1
L
Pele
8,381
838
15
2
0
193,876
0
L
Hel
9,801
980
15
2
0
204,680
0
W
Jormungandr
8,654
865
6
1
0
157,564
0
W
Xbalanque
9,701
970
24
2
0
174,388
0
W
Ullr
9,493
949
13
1
0
173,302
0
L
Kali
7,899
790
11
1
0
193,005
0
L
Xbalanque
8,511
851
44
4
0
182,967
0
W
Hel
9,863
986
31
3
0
176,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role