Player Matchup

Janus
Janus
 
Janus
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Akudaama
Baron Samedi
Level 157
God Stats
2W - 1L
1,542 SR
Queue Stats
79W - 75L
1,559 Elo+
Solo
Fenrir
Fenrir
Cexar117z
Fenrir
Level 149
God Stats
12W - 11L
1,519 SR
Queue Stats
227W - 185L
1,562 Elo+
Party 3
Sol
Sol
Dismayhem199
Sol
Level 126
God Stats
2W - 1L
1,691 SR
Queue Stats
55W - 42L
1,574 Elo+
Party 1
Surtr
Surtr
WeAreElysian
Surtr
Level 123
God Stats
13W - 8L
1,712 SR
Queue Stats
73W - 73L
1,533 Elo+
Party 1
Team Averages
Level 147
1,593 SR
1,545 Elo+

VS

Team Averages
Level 138
1,475 SR
1,601 Elo+
Vamana
Vamana
ChebSter2003
Vamana
Level 141
God Stats
97W - 54L
1,768 SR
Queue Stats
212W - 213L
1,643 Elo+
Party 2
Terra
Terra
Chebbeefus
Terra
Level 153
God Stats
4W - 3L
1,568 SR
Queue Stats
268W - 305L
1,623 Elo+
Party 2
Ne Zha
Ne Zha
HEY I AM LAG
Ne Zha
Level 91
God Stats
1W - 3L
1,295 SR
Queue Stats
99W - 108L
1,592 Elo+
Solo
Janus
Janus
I AM POLYNIKES
Janus
Level 154
God Stats
18W - 22L
1,309 SR
Queue Stats
720W - 721L
1,517 Elo+
Solo
Ishtar
Ishtar
Kingslayer6334
Ishtar
Level 149
God Stats
8W - 6L
1,434 SR
Queue Stats
276W - 277L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 2
6,621
602
3,948
3,622
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Akudaama
Baron Samedi
11
1 / 1 / 4
6,439
585
6,319
5,872
4,734
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Cexar117z
Fenrir
12
6 / 0 / 0
7,051
641
4,790
8,195
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 3
6,598
600
5,284
6,545
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 0 / 1
7,018
638
5,313
9,819
8,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
0 / 1 / 0
5,892
536
4,026
7,345
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
9
0 / 2 / 1
5,413
492
2,159
9,405
6,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
10
1 / 3 / 1
5,552
505
3,346
9,253
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 0
5,441
495
2,992
4,641
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
5,598
509
2,146
8,155
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
2
2
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
W
Baron Samedi
Akudaama
Baron Samedi
1
1
4
3
W
Fenrir
Cexar117z
Fenrir
6
0
0
6
L
Vamana
0
1
0
0
L
Terra
0
2
1
0.25
W
1
1
3
2.5
L
Ne Zha
1
3
1
0.5
L
1
2
0
0.5
L
0
2
1
0.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,654
Damage
14,669
34,053
Taken
38,799
20,245
Mitigated
18,453
16,128
Healing
12,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,948
241
0
750
3,622
1,312
508
1,318
2,304
53,976
0
W
Baron Samedi
Akudaama
Baron Samedi
6,319
1,240
458
2,671
5,872
4,734
106
2,379
3,493
21,340
0
W
Fenrir
Cexar117z
Fenrir
4,790
930
0
3,527
8,195
3,210
0
839
7,356
0
38,414
L
Vamana
4,026
1,962
0
2,511
7,345
4,053
0
542
6,803
0
51,297
L
Terra
2,159
317
1,885
3,544
9,405
6,303
0
5,372
3,973
18,531
0
W
5,284
1,228
0
3,135
6,545
2,177
633
615
5,930
55,518
0
L
Ne Zha
3,346
1,236
0
1,032
9,253
3,358
0
2,255
6,882
0
34,782
L
2,992
164
0
548
4,641
1,650
0
2,335
2,184
42,284
0
L
2,146
1,164
0
2,671
8,155
3,089
0
4,958
3,197
0
41,022
W
5,313
2,819
0
5,587
9,819
8,812
0
0
9,819
688
57,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,727
Gold Earned
27,896
369
Minions Killed
331
0
Camps Cleared
0
1,064,814
Distance Traveled
1,119,020
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,621
602
96
9
0
228,695
3
W
Baron Samedi
6,439
585
24
2
0
188,300
0
W
Fenrir
7,051
641
60
5
0
240,685
0
L
Vamana
5,892
536
89
8
0
208,945
0
L
Terra
5,413
492
31
3
0
249,665
0
W
Sol
6,598
600
97
9
0
194,207
0
L
Ne Zha
5,552
505
55
5
0
242,783
1
L
Janus
5,441
495
89
8
0
220,958
1
L
Ishtar
5,598
509
67
6
0
196,669
0
W
Surtr
7,018
638
92
8
0
212,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role