Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
SkatesOfFury072
Geb
Level 43
God Stats
31W - 24L
1,511 SR
Queue Stats
75W - 71L
1,486 Elo+
Party 2
Anubis
Anubis
Stellar x Puma
Anubis
Level 126
God Stats
7W - 6L
1,397 SR
Queue Stats
184W - 199L
1,565 Elo+
Party 2
Bakasura
Bakasura
bulldogface53
Bakasura
Level 126
God Stats
5W - 10L
1,682 SR
Queue Stats
187W - 237L
1,541 Elo+
Party 2
Horus
Horus
swagoulishous11
Horus
Level 120
God Stats
6W - 15L
1,409 SR
Queue Stats
209W - 267L
1,487 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,516 Elo+

VS

Team Averages
Level 78
1,685 SR
1,477 Elo+
Ganesha
Ganesha
Cpt Jiggly
Ganesha
Level 109
God Stats
10W - 7L
1,965 SR
Queue Stats
122W - 117L
1,522 Elo+
Party 1
Odin
Odin
Nocito18
Odin
Level 47
God Stats
1W - 1L
1,703 SR
Queue Stats
112W - 97L
1,575 Elo+
Party 1
Izanami
Izanami
OGApollonius
Izanami
Level 62
God Stats
3W - 4L
1,604 SR
Queue Stats
17W - 34L
1,349 Elo+
Solo
Kali
Kali
QuanDaDonXXV
Kali
Level 65
God Stats
9W - 10L
1,565 SR
Queue Stats
213W - 245L
1,404 Elo+
Solo
Ra
Ra
UnflappedDust15
Ra
Level 107
God Stats
7W - 5L
1,588 SR
Queue Stats
105W - 95L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 0 / 3
6,260
626
6,873
3,068
1,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
3 / 0 / 3
6,125
613
2,978
5,063
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
9 / 0 / 1
7,890
789
9,907
4,361
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
bulldogface53
Bakasura
11
4 / 0 / 3
6,480
648
4,389
6,747
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 3
6,562
656
4,759
5,699
3,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cpt Jiggly
Ganesha
7
0 / 4 / 0
4,550
455
1,159
9,190
5,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
8
0 / 4 / 0
4,744
474
3,431
8,350
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
OGApollonius
Izanami
6
0 / 2 / 0
4,014
401
1,338
4,175
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 6 / 0
4,182
418
2,115
10,297
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 5 / 0
4,766
477
569
6,836
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
21
Kills
0
0
Deaths
21
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
3
4.5
L
Ganesha
Cpt Jiggly
Ganesha
0
4
0
0
L
Odin
0
4
0
0
L
Izanami
OGApollonius
Izanami
0
2
0
0
L
0
6
0
0
W
3
0
3
4.5
W
9
0
1
9.5
L
0
5
0
0
W
Bakasura
bulldogface53
Bakasura
4
0
3
5.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,906
Damage
8,612
24,938
Taken
38,848
12,680
Mitigated
15,936
10,587
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,873
4,167
0
2,101
3,068
1,319
671
259
2,809
0
49,570
L
Ganesha
Cpt Jiggly
Ganesha
1,159
208
718
1,698
9,190
5,558
0
2,860
6,330
13,758
0
L
Odin
3,431
525
0
1,125
8,350
4,902
0
1,298
6,430
496
25,682
L
Izanami
OGApollonius
Izanami
1,338
881
0
917
4,175
1,306
0
1,094
3,031
0
18,850
L
2,115
1,303
0
796
10,297
2,638
0
3,802
6,308
0
17,124
W
2,978
514
0
1,662
5,063
3,304
208
900
4,163
14,758
0
W
9,907
467
0
1,371
4,361
1,961
1,064
520
3,792
57,253
0
L
569
64
24
1,168
6,836
1,532
0
3,831
2,841
30,416
0
W
Bakasura
bulldogface53
Bakasura
4,389
3,607
0
2,461
6,747
2,446
103
102
6,645
0
45,395
W
4,759
2,334
150
2,842
5,699
3,650
425
94
5,605
0
39,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,317
Gold Earned
22,256
356
Minions Killed
186
0
Camps Cleared
0
1,001,807
Distance Traveled
861,203
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,260
626
76
8
0
189,024
0
L
Ganesha
4,550
455
5
1
0
192,882
0
L
Odin
4,744
474
46
5
0
155,947
0
L
Izanami
4,014
401
50
5
0
136,857
0
L
Kali
4,182
418
30
3
0
186,246
0
W
Geb
6,125
613
20
2
0
179,635
0
W
Anubis
7,890
789
101
10
0
188,836
2
L
Ra
4,766
477
55
6
0
189,271
0
W
Bakasura
6,480
648
96
10
0
252,402
0
W
Horus
6,562
656
63
6
0
191,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role